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Found 19 results

  1. So recently, I got back into relearning how to make custom characters using the extended character template. As a good friend of mine wanted me to make two for him. And all was going well until I went to test out my progress in game, only for it to turn up invisible. I searched for some answers and found the animation folder wasn't compiling after deleting it. I've looked through my folder and I can't seem to find the issue. So far I have only changed around the names and mod info and drew all the assets for the character. I'd be very thankful if anyone could help me out. I included a zip of the character folder. szuzu.zip
  2. Hello everyone. I know there are some tutorials that cover this topic, but in my opinion it might seem to be too hard to follow by fresh members of this amazing forum. In fact I have learnt a lot from those ancient manuscripts, so don't get me wrong. I will try to explain you how to create custom crafting tab and custom items (on head, body, hand slots). Template is ready to download in attachment section. I think you will spot differences between original ESCTemplate and my version with items, so it's self explanatory. I have described some stuff inside .lua files, but if something will cause you trouble just let me know in the comments and I will explain it further. I have used already existing armor and hat graphisc, because I am too lazy, but you can do whatever you want. In order to decompile anim from game you can use ktools: and if you don't understand it yet, check this out: Sources Work of the Old Masters -------------------------------- I hope you will find it useful my dear Newcomers. Of course I forgot to attach template. There you go. Custom items and item tab [tutorial].rar
  3. im trying to make it where the item is only pick up by the character and no one else im also trying to make it where she can only make her crock pot recipe and no one else can make it but can eat it i look in to Lucy the axe but cant find anything that i understand that says only Woodie can use this or pick up and i also look in to Warly because i was told he has crock pot recipes that he can make but ever one else cant angel WIP.rar
  4. So, once again I'm here to ask for some modding help, this time about an old character I decided to give a custom voice. I tried to follow some of the steps presented here on other tutorials and also checked some of the custom characters I have saved as well just in case, but something about the coding's not working according to the game it seems. Error says I need to add a "}" after ASSET{, but there is one after the asset packages; the lines I added inside it were the SOUNDPACKAGE and SOUND one as follows: And inside the mod folder itself, I did add a sound folder: My guess is that happened because of the fsb being a "bank" file instead of the usual fsb, but somehow I cannot make a fsb file in a different manner following the tutorials and I'm pretty confused about it myself. Under the ASSET{ [...] } part, I added these, as character mods such as Wynn and Womp do: And, on woofer.lua, on master_postinit: Tried changing the death_voice to "death" since that's what it is called on the FMOD files, but same error. I don't know what exactly is not working here; FMOD files attached for possible analysis since I may be doing something wrong here. Edit: I FORGOT TO PRINT IT AFTER THE "WAVERLY" WAS CHANGED TO "WOOFER" MY BAD, ERROR STILL STANDS woof.fev woof_bank00.fsb
  5. here is the code i use local function SpeedUp(inst) if inst:HasTag("playerghost") then return end if TheWorld.state.isday then if inst.transformed and inst.components.hunger.current>=5 and inst.components.sanity.current>=5 and inst.level >= 41 then inst.components.hunger.current = inst.components.hunger.current - 5 inst.components.sanity:DoDelta(-5) inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 8 inst.components.sanity.night_drain_mult = 1.5 inst.components.hunger:SetRate(TUNING.WILSON_HUNGER_RATE * 3) inst.components.combat:SetAttackPeriod(0.5) inst.components.talker:Say("Ikuzoo! Nya~", 1, true) elseif inst.transformed and inst.components.hunger.current< 5 then inst.components.talker:Say("Well better eat something before run. Nya~", 1, true) elseif inst.transformed and inst.components.sanity.current< 5 then inst.components.talker:Say("Run? Do i know how to run? Nya~", 1, true) elseif inst.transformed and inst.level < 41 then inst.components.talker:Say("I must be lvl 3 for use this. Nya~", 1, true) end elseif TheWorld.state.isnight then if TheWorld.state.moonphase == "new" then if inst.transformed and inst.components.hunger.current>=5 and inst.components.sanity.current>=5 and inst.level >= 41 then inst.components.hunger.current = inst.components.hunger.current - 5 inst.components.sanity:DoDelta(-5) inst.components.locomotor.walkspeed = 8.5 inst.components.locomotor.runspeed = 12 inst.components.sanity.night_drain_mult = 3 inst.components.hunger:SetRate(TUNING.WILSON_HUNGER_RATE * 2) inst.components.combat:SetAttackPeriod(0.3) inst.components.talker:Say("Ikuzoo! Nya~", 1, true) elseif inst.transformed and inst.components.hunger.current< 5 then inst.components.talker:Say("Well better eat something before run. Nya~", 1, true) elseif inst.transformed and inst.components.sanity.current< 5 then inst.components.talker:Say("Run? Do i know how to run? Nya~", 1, true) elseif inst.transformed and inst.level < 41 then inst.components.talker:Say("I must be lvl 3 for use this. Nya~", 1, true) end end elseif TheWorld.state.moonphase == "full" then if inst.transformed and inst.components.hunger.current>=15 and inst.components.sanity.current>=15 and inst.level >= 41 then inst.components.hunger.current = inst.components.hunger.current - 10 inst.components.sanity:DoDelta(-10) inst.components.locomotor.walkspeed = 6.5 inst.components.locomotor.runspeed = 7.5 inst.components.sanity.night_drain_mult = 1.7 inst.components.hunger:SetRate(TUNING.WILSON_HUNGER_RATE * 4) inst.components.combat:SetAttackPeriod(0.5) inst.components.talker:Say("Ikuzoo! Nya~", 1, true) elseif inst.transformed and inst.components.hunger.current< 10 then inst.components.talker:Say("Well better eat something before run. Nya~", 1, true) elseif inst.transformed and inst.components.sanity.current< 10 then inst.components.talker:Say("Run? Do i know how to run? Nya~", 1, true) elseif inst.transformed and inst.level < 41 then inst.components.talker:Say("I must be lvl 3 for use this. Nya~", 1, true) end elseif TheWorld.state.isdusk then if TheWorld.state.moonphase == "new" then if inst.transformed and inst.components.hunger.current>=5 and inst.components.sanity.current>=5 and inst.level >= 41 then inst.components.hunger.current = inst.components.hunger.current - 5 inst.components.sanity:DoDelta(-5) inst.components.locomotor.walkspeed = 7.5 inst.components.locomotor.runspeed = 10 inst.components.sanity.night_drain_mult = 2.5 inst.components.hunger:SetRate(TUNING.WILSON_HUNGER_RATE * 2.5) inst.components.combat:SetAttackPeriod(0.35) inst.components.talker:Say("Ikuzoo! Nya~", 1, true) elseif inst.transformed and inst.components.hunger.current< 5 then inst.components.talker:Say("Well better eat something before run. Nya~", 1, true) elseif inst.transformed and inst.components.sanity.current< 5 then inst.components.talker:Say("Run? Do i know how to run? Nya~", 1, true) elseif inst.transformed and inst.level < 41 then inst.components.talker:Say("I must be lvl 3 for use this. Nya~", 1, true) end elseif TheWorld.state.moonphase == "full" then if inst.transformed and inst.components.hunger.current>=7 and inst.components.sanity.current>=7 and inst.level >= 41 then inst.components.hunger.current = inst.components.hunger.current - 7 inst.components.sanity:DoDelta(-7) inst.components.locomotor.walkspeed = 7 inst.components.locomotor.runspeed = 8 inst.components.sanity.night_drain_mult = 2 inst.components.hunger:SetRate(TUNING.WILSON_HUNGER_RATE * 3) inst.components.combat:SetAttackPeriod(0.4) inst.components.talker:Say("Ikuzoo! Nya~", 1, true) elseif inst.transformed and inst.components.hunger.current< 7 then inst.components.talker:Say("Well better eat something before run. Nya~", 1, true) elseif inst.transformed and inst.components.sanity.current< 7 then inst.components.talker:Say("Run? Do i know how to run? Nya~", 1, true) elseif inst.transformed and inst.level < 41 then inst.components.talker:Say("I must be lvl 3 for use this. Nya~", 1, true) end end end inst.transformed = not inst.transformed return true end here is the log i cant figure what is wrong (the code is in modmain.lua) client_log_2019-11-12-06-54-35.txt client_log.txt
  6. I need a tutorial for making custom item(armor amulet sword and tools and hat) and i also need a tutorial for custom pet and if it's possible i need to add some custom sound to my character. Thanks.
  7. Hello. I am working on custom animation for shooting a rifle. I don't have a clue how to replace original attack animation with custom for specific custom weapon (I have tried to use tags). If someone is willing to help me I would be glad. Have a nice day!
  8. A mod I did for my girlfriend, sadly she didn't like it but I enjoyed making it! If anyone's interested go here.
  9. So... this is a thread dedicated to drawings of friends and acquaintances alike! Here, I'll post numerous pictures I've drawn of different people. Comments, questions, and concerns are always welcome. I'm going to start with mine; this is the one that kinda kickstarted it, haha... Old: New: "I really hope this whole party thing isn't going to be a huge waste of time." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Next, I've got a picture of @DragonMage156. She's a really cool person, so I thought this'd be a neat thing to make for her. "What was that noise?!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Up next is a dude named @Chris1488, a pretty noice dude. Also, he's got a pig named after him, or so I've heard. "I've been known to be described as...cheeky." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Lastly, but certainly not least...ly..., here's @Ysulyan! He's super neat and also the king of ( ͡JA ͜ʖ ͡VE)s... ( ͡JA ͜ʖ ͡VE). ( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE). "I'll have you know that Nature, in her indifference, makes no distinction between right and wrong." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Aqua RC's picture, my next contender! Aqua is really cool, so I drew this for him/her (I WILL FIND OUT EVENTUALLY, MARK MY WORDS!) "D-Do I look okay?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- FINALLY, Here's Rabbit @Bebbit. I really felt bad about putting this off, so here it is! HAPPY VERY/NOT SO VERY EARLY/BELATED BIRTHDAY! "Do I need to spell it out for you?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's one more of me because... well, I dunno, I just wanted a Triumphant I guess lol "What's... happening... to... me...?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Zeklo! He's the coolest fish I know, and let me tell ya, that's saying something. Thus, Triumphant Zeklo has arrived! "You're going to sleep... with the fishes." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- This is... something of importance, heh... "Love means nothing to a tennis player!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- ?????????? "Surviving in the wilderness won't be easy, but I'm up for the challenge!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Oh boy. Ohhhhh boy. Here we go. Here they are! The Company of Creators! "We're in this together!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- A good friend of mine as well as an old mod that needs a revamp, Thomas! "Slice 'n dice! Chop n'... welp, there goes the rhyme." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Well... that's all of 'em so far. More to come! Stay tuned, or something. xD
  10. Themed after DS ofc. Totally willing to pay as long as its a manageable price. Message me on Discord for any questions or statements. @Sci3nce#7668. (hope im using this forum right)
  11. Totally willing to pay as long as it's manageable. Send me any further questions/comments on Discord @Sci3nce#7668, please. (hopefully this is the right forum to do this stuff lol)
  12. I made up my own character, Truman and drew him into the Don't Starve Character Loading Screen. Post your characters here! Give them a name, a title (i.e. Firestarter), a quote, and a special ability.
  13. I want to make shining hand item - weapon kind. My base was lightbulb at first, and then "torch" but there came an little issue... I tried following codes: local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire",} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.fire = SpawnPrefab( "torchfire" ) --inst.fire.Transform:SetScale(.125,.125,.125) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 0, -110, 1 ) end local function OnUnequip(inst, owner) inst.fire:Remove() inst.fire = nil owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)I also tried the lightbulb one but didn't work at all.. local light = inst.entity:AddLight()light:SetFalloff(0.7)light:SetIntensity(.5)light:SetRadius(1)light:SetColour(230/255, 230/255, 100/255)light:Enable(true)After using torchfire the item does shine when Equipped and stops when not equipped but you know how the torch/willow lighter looks - it has FIRE ANIMATION (yellow sparks, flames thing following the torch stick) Is there anyway to remove showing of flames and leaving only LIGHT? I tried commenting out some lines but effects where like: NO LIGHT AT ALL or LIGHT + FLAMES visible -.- Guess I'm lost :/
  14. The custom character, Krieg The Psycho has been released as I have managed to make a release that did not contain bugs as I could see. His pros and cons: 1. Brings his own sword. 2. Gore and flesh will let him heal. ( killing enemy gives health. ) 3. Unstable state of mind. ( At night, he might be insane or attack himself. ) - More will be implemented, Of course. His health and hunger is same as Wilson yet sanity is only 30. Bugs may be existant. PM me the bugs so I'll take a look on them. Versions -0.5 Public Beta Release Note: I will keep this up-to-date and make sure to add more unstableness and different effects and even a psycho badass mutant form. Post your feedback and suggestions! Credits: DaVinci557 - Coding + Axe textures Lord Luxury - All those brilliant textures and portraits and slot pics.
  15. You have X% when you walk in a worm hole to appear in that dimension..(maybe the X% can be affected from your sanity..less sanity more probabilities..)that dimension conected all wormholes and can be really usefull to access to any zone of the map with a wormhole(is a weird zone with a lot of wormholes..anyone conected with other from the normal dimension..maybe like the sea with spiderwebs above with the wormholes and myst dark zone..i don't know..but very weird..XD),but is inabitated by the dimensional Worm(boss)or worms(like tall birds and hounds..)What you think about that..isn't really creative idea,but maybe with other add's can be interesting..What you think can be add's to it or need be changed?..
  16. Character customizationI think that would be very interesting to play with a character similar to myself, another thing funny would be to play with a "cartoonization" of a known person as President Lula or Obama or Elvis...:biggrin-new:With a customization, the player could feel himself a little bit "co-creator" of the game, for sure is what you pretended when you opened this forum.ZeMadNatal-Brazil
  17. Before After Is it just me again or the annoying thing happen to you guys too?? I really get piss off of this...why the heck this walls move?? now I can't pass through to get dem poop! This is the only Reason I could think of When this guys are too close to dem walls and when u load ur game the walls disarrange it self. Or if this guys sleep on that location the next morning the walls move!. Is this a bug?? Please fix this ****!
  18. Can anyone help me! I'm a veteran player and currently on day 191. I am getting hounds around every 7 days? But there is one problem, they come with 3 fire hounds and 15 normal hounds. The fire hounds have burned almost all my grass and there is little left in the world, and they keep killing my pigs, and they will not respawn in the new update! Now I have little grass and can hardly make football helmets. My goal was to make it to day 1000. But now it seems impossible with so many hounds and so less resources. After playing it so long, most people will not return to the game, if they die! Please nerf hounds in the next update, thank you for reading. sincerely -veteran players (in new update)
  19. Suggestion: Tattoo Maker

    I would be awesome to customize your character by adding more tattoos.