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Don't Starve Together

Found 29 results

  1. Hello everyone. I know there are some tutorials that cover this topic, but in my opinion it might seem to be too hard to follow by fresh members of this amazing forum. In fact I have learnt a lot from those ancient manuscripts, so don't get me wrong. I will try to explain you how to create custom crafting tab and custom items (on head, body, hand slots). Template is ready to download in attachment section. I think you will spot differences between original ESCTemplate and my version with items, so it's self explanatory. I have described some stuff inside .lua files, but if something will cause you trouble just let me know in the comments and I will explain it further. I have used already existing armor and hat graphisc, because I am too lazy, but you can do whatever you want. In order to decompile anim from game you can use ktools: ktools: Cross-platform modding tools for Don't Starve 4.4.0 and if you don't understand it yet, check this out: [TUTORIAL] How to use Krane from Ktools Sources Work of the Old Masters -------------------------------- [Tutorial] Using Extended Sample Character Template [Tutorial] Creating a "handslot-equippable-item" from scratch Hat Example 1.0 I hope you will find it useful my dear Newcomers. Of course I forgot to attach template. There you go. Custom items and item tab [tutorial].rar What to do if your game doesn't crash but your custom item is invisible? 1. Make sure that you placed location of .zip file (inside of anim folder) under local assets={} function. 2. Make sure that you saved Spriter project (.scml) as [name_of_your_custom_item].scml and marked .scml file format.
  2. So recently, I got back into relearning how to make custom characters using the extended character template. As a good friend of mine wanted me to make two for him. And all was going well until I went to test out my progress in game, only for it to turn up invisible. I searched for some answers and found the animation folder wasn't compiling after deleting it. I've looked through my folder and I can't seem to find the issue. So far I have only changed around the names and mod info and drew all the assets for the character. I'd be very thankful if anyone could help me out. I included a zip of the character folder. szuzu.zip
  3. im trying to make it where the item is only pick up by the character and no one else im also trying to make it where she can only make her crock pot recipe and no one else can make it but can eat it i look in to Lucy the axe but cant find anything that i understand that says only Woodie can use this or pick up and i also look in to Warly because i was told he has crock pot recipes that he can make but ever one else cant angel WIP.rar
  4. Hello! If you are reading this and want to help, thank you! Basically I have made a custom character with the DST extended character template, however i do not know how to code the perks i want. The perks are gain higher damage, speed, and health the lower sanity you are. And the other perk i need help with is that the character gains more stats from sleeping, but uses less hunger. Thank you for helping!
  5. hello! I recently downloaded ktools so that I could decompile the characters sprite files. when I try to open the program, a black command box opens for a split second and then closes again. can anyone help me with this? I have also tried mattstools, and the files just don't show up when opened. any help or advice is appreciated! -Brenn
  6. A mod I did for my girlfriend, sadly she didn't like it but I enjoyed making it! If anyone's interested go here.
  7. Does anybody know how to edit the quotes of existing characters, because I'm getting just about sick of "I'm so hungry", and would like to make it so their are about 5 or so possible quotes for each thing, and exclusive ones for skins. Yes I know that sounds stupid.
  8. So... this is a thread dedicated to drawings of friends and acquaintances alike! Here, I'll post numerous pictures I've drawn of different people. Comments, questions, and concerns are always welcome. I'm going to start with mine; this is the one that kinda kickstarted it, haha... Old: New: "I really hope this whole party thing isn't going to be a huge waste of time." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Next, I've got a picture of @DragonMage156. She's a really cool person, so I thought this'd be a neat thing to make for her. "What was that noise?!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Up next is a dude named @Chris1488, a pretty noice dude. Also, he's got a pig named after him, or so I've heard. "I've been known to be described as...cheeky." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Lastly, but certainly not least...ly..., here's @Ysulyan! He's super neat and also the king of ( ͡JA ͜ʖ ͡VE)s... ( ͡JA ͜ʖ ͡VE). ( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE)( ͡JA ͜ʖ ͡VE). "I'll have you know that Nature, in her indifference, makes no distinction between right and wrong." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Aqua RC's picture, my next contender! Aqua is really cool, so I drew this for him/her (I WILL FIND OUT EVENTUALLY, MARK MY WORDS!) "D-Do I look okay?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- FINALLY, Here's Rabbit @Bebbit. I really felt bad about putting this off, so here it is! HAPPY VERY/NOT SO VERY EARLY/BELATED BIRTHDAY! "Do I need to spell it out for you?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's one more of me because... well, I dunno, I just wanted a Triumphant I guess lol "What's... happening... to... me...?" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Here's Zeklo! He's the coolest fish I know, and let me tell ya, that's saying something. Thus, Triumphant Zeklo has arrived! "You're going to sleep... with the fishes." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- This is... something of importance, heh... "Love means nothing to a tennis player!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- ?????????? "Surviving in the wilderness won't be easy, but I'm up for the challenge!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Oh boy. Ohhhhh boy. Here we go. Here they are! The Company of Creators! "We're in this together!" -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- A good friend of mine as well as an old mod that needs a revamp, Thomas! "Slice 'n dice! Chop n'... welp, there goes the rhyme." -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- Well... that's all of 'em so far. More to come! Stay tuned, or something. xD
  9. Ward The Ranger Whisp The Mellifluous Won-il the Defender Wollawossiky The Pathfinder Wisniowski The Sleepyhead My goal was to create a well balanced team of custom characters. I'm not that good of an illustrator so most of the appearances of the characters are mixed and matched from in-game assets. You can download the characters by clicking the above links which will take you to their Steam Workshop pages. Thanks!
  10. Hello everyone in the modding community! I am working on a few character mods that my friends and I can play on the same server and I've managed to create the first one, adding all the perks I wanted to go with it with the help and advice of these people here. The next step was for me to create a custom weapon available in his start inventory, and I was roughly following this tutorial (although it might already be outdated? I'm not sure. If there's a better tutorial out there, I wouldn't mind being directed to it) All the images and tex files are done and placed within the mod folder and I copied some of the codes I saw from other mods i have subscribed to with the same sort of feature (the RWBYcharacter mods) and changed the names and other elements accordingly. Although I can't even begin to test if the item works properly, because the game crashes as I load up the server and generates this error log from the screen: From what I understand, this means that the bgale.zip in the anim folder is missing? Is that correct? But the file is right inside the set folder. This is my main concern as of now and I have included all the files I currently have been working on for this mod in this post if any of you wish to see it. If anyone also knows how to add these perks to the item, that would help me greatly (but it is secondary): - add both a wood chopping and rock mining action (can both be done?) - for those who know of the Ruby and Yang character mod, how is the effect of rushing towards the enemy when the weapon is in hand is implemented. Salem Rainsworth.rar
  11. I am trying to port my Thrist mod into DST and I am facing troubles doing it. The thing is - thirst rate shoud depend on temperature of player and also player should start to sweat, if he is overheating. But if I try to call temperature component from thirst component - I get a crash saying "U're trying to access nil temperature blah blah blah". Here is the code from modmain: Here is the code from thrist.lua : What am I doing wrong? How do I fix this? Thanks in advance.
  12. Themed after DS ofc. Totally willing to pay as long as its a manageable price. Message me on Discord for any questions or statements. @Sci3nce#7668. (hope im using this forum right)
  13. Totally willing to pay as long as it's manageable. Send me any further questions/comments on Discord @Sci3nce#7668, please. (hopefully this is the right forum to do this stuff lol)
  14. As the title says, I want to give a specific item a new maximum stack size in a mod. While this is joyfully (or maybe ridiculously) simple to do in Don't Starve: modmain.lua: local function changestackA(inst) inst.components.stackable.maxsize = 12 end local function changestackB(inst) inst.components.stackable.maxsize = 53 end AddPrefabPostInit("poop",changestackA) --manure now stacks up to 12 AddPrefabPostInit("cutgrass",changestackB) --cut grass now stacks up to 53 ...I can't manage to do the same in Don't Starve Together. Whatever I thought to attempt only caused an error related to stackable_replica.lua or just had no discernible effect. I tried to look into it and it appears that in DST item stack sizes may be based on predefined amounts in a local table in stackable_replica.lua. I'm quite stumped, as I'm not sure how to go about dealing with that, or if netcode is related to my problems... Does anyone know how to accomplish this? Thanks for any help.
  15. Hi I'm new to the modding scene and I seem to have a problem with a custom character I'm trying to make. Basically I can enable the mod and start up a game right? The custom speech I made for the character works, and everything else works except for the actual character itself. I followed this when making the mod: [Tutorial] Using Extended Sample Character Template by Dleowolf Anyway when I was making the sprite everything looked fine until I got in game and saw that my character still looked like the sample character even though I edited everything. I'm going to post a zip of my mod so if anyone is willing to help can poke around and see what is wrong, thank you, once again I'm terribly new to all of this so help would be appreciated. peter.rar
  16. Greetings, I have a set of tools for custom character in DS:RoG, but after transition in DS:Together they just stopped working at all, and character chops/mines with default animation(and if i had picked any tool before mine, like torch, etc. image remains in my hand).But it looks like i didn't miss something.Maybe i shoud add some extra lines in prefab or smthg?Or i'll just attach mod here to check what i did wrong. Also i have some problems with recipes, they work a bit incorrect.I've read about adding recipes alredy, but still no luck. Thanks Char.zip
  17. so I finally solved my worst nemesis Glitch So while editing my character "sprite" or lets just say face and then launch steam. The changes I made to the character was not updated into the game. The reason why this happened in the first place is that 1 or multiple .png (images of your character) has been corrupted. I call it corrupted because I don't know how else to explain it. It worked before but suddenly now it doesn't. And when you open that corrupted file into photoshop or paint or w.e editing program you have it'll say this .png is not supported for that software. Does anyone know a short cut on figuring out which file is corrupted? Because it took me 2 and half hours of copying each individual body part into a new esctemplate folder until eventually I found the corrupted file. (basicly I was thinking I saved the image wrong so I tried re-saving all my .png as a .png)
  18. I made up my own character, Truman and drew him into the Don't Starve Character Loading Screen. Post your characters here! Give them a name, a title (i.e. Firestarter), a quote, and a special ability.
  19. I'm creating a character with the following perk: *Eats a lot, but not often. For this, I have doubled the characters max hunger and decreased the hunger rate by 25%. To compensate, I want him to receive 25% less hunger from anything he eats. I've tried the following ways to accomplish this: The 'oneat' function (doesn't affect the actual eating, just fires when performed) Editing the GetHunger function (affected all characters despite the clause) see: http://forums.kleien...etables-values/ Editing the 'Eat' function. I'm not sure how sensible that was in the first place. Looking for advice or tutelage on the subject. More information can be provided if necessary. Thank you! - Dominic
  20. Hey all, Sorry to have multiple posts on the front page, this is the first mod I've made and I've got lots of questions for lots of problems. The problem I'm having is adding a custom weapon (specifically, a spear) to a custom character that was working fine before I began coding in the spear. Anyways, in my other post I was having trouble with the inventory images not being located. I think I managed to fix that, because now I can login to the main menu with my custom character enabled, and start up a game and choose said character without a hitch. But as soon as the world begins to load, within seconds after choosing my character, I get a crash. The log, which I will attack below, gives me the error that it "could not find region "FROMNUM" from atlas "FROMNUM" it asks if the region is specified in that atlas. Well, I don't even know where a "Fromnum" atlas would be, I can't find it in any of the mod folders or anything (probably really stupid of me to be looking for this but oh well). I tried re-creating the atlas-0 and build.bin for the spear in the Anim folder, but to no success. I am at the end of my rope with this and could really use a more experienced pair of eyes to check my code. As said, this is my very first mod in LUA. It makes me feel really stupid because I've coded mods for minecraft in java before, although that has its place in a different forum. If ANYONE has any clue what I'm doing wrong here, and can point that out to me so I can get an idea of what to do better next time, that would be fantastic. Below I am attaching the modmain.lua, the prefab file for the spear, and the error log from the documents folder of my computer (Documents/klei/donotstarvetogether/) log.txt modmain.lua globestaff_aristotlemeans.lua
  21. Ok, I created a custom item for a character mod that works. All I have to do is add the item's "characteristics" in it's prefab folder. I want this item to give my player the ability to teleport just like the teleportation wand. I tried digging for the Orange staff's prefab file but I don't know how to piece it together. Can you send me a coding text that I can simply copy and paste into my item's prefab file? Thanks a bunch
  22. For Don't Starve Together, I have a recipe, as a part of character mod. It's placed in modmain.lua. looks like this: local someitem_recipe = Recipe("someitem", {Ingredient("rocks", 10), Ingredient("log", 25), Ingredient("twigs", 8)}, RECIPETABS.TOWN, TECH.NONE)someitem_recipe.sortkey = 1someitem_recipe.atlas = resolvefilepath("images/inventoryimages/someitem.xml")STRINGS.RECIPE_DESC.SOMEITEM = "bla blablabla blah!"Like this, if mod is enabled, everyone on the server can make it. And the deal is - to make it ONLY the character the recipe comes from specific.So no other characters can craft it. I guess it's very simple, so sorry for stupid question -.-
  23. I want to make shining hand item - weapon kind. My base was lightbulb at first, and then "torch" but there came an little issue... I tried following codes: local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire",} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.fire = SpawnPrefab( "torchfire" ) --inst.fire.Transform:SetScale(.125,.125,.125) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 0, -110, 1 ) end local function OnUnequip(inst, owner) inst.fire:Remove() inst.fire = nil owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)I also tried the lightbulb one but didn't work at all.. local light = inst.entity:AddLight()light:SetFalloff(0.7)light:SetIntensity(.5)light:SetRadius(1)light:SetColour(230/255, 230/255, 100/255)light:Enable(true)After using torchfire the item does shine when Equipped and stops when not equipped but you know how the torch/willow lighter looks - it has FIRE ANIMATION (yellow sparks, flames thing following the torch stick) Is there anyway to remove showing of flames and leaving only LIGHT? I tried commenting out some lines but effects where like: NO LIGHT AT ALL or LIGHT + FLAMES visible -.- Guess I'm lost :/
  24. Hello, I'm working on a custom sleeping item, and I'm not quite sure how to go about making the art. I'm basing it on the bedroll : And this is my (very rough) concept art: I'm wondering how the game will accept it, as I haven't gotten the actual mod working and am unable to test it, so I figured I'd just ask about how it works in theory. Will I be fine if I just replace the art within some sort of accepted area? Is there any way to expand the area? Im interested in expanding the area, because the concept art is not my first choice of animation, it's just what I came up with in the limited amount of space I assume I have to work with. Any input is appreciated!
  25. You have X% when you walk in a worm hole to appear in that dimension..(maybe the X% can be affected from your sanity..less sanity more probabilities..)that dimension conected all wormholes and can be really usefull to access to any zone of the map with a wormhole(is a weird zone with a lot of wormholes..anyone conected with other from the normal dimension..maybe like the sea with spiderwebs above with the wormholes and myst dark zone..i don't know..but very weird..XD),but is inabitated by the dimensional Worm(boss)or worms(like tall birds and hounds..)What you think about that..isn't really creative idea,but maybe with other add's can be interesting..What you think can be add's to it or need be changed?..