PickPay Posted March 20, 2017 Share Posted March 20, 2017 I haven't seen anyone mention this. I made different outfits but can only assign 1 piece per Dupe... Are you really supposed to dress/undress them all the time depending on the job they might do next ? If so I find it too much trouble... Am I missing something ? Link to comment Share on other sites More sharing options...
Mijae Posted March 20, 2017 Share Posted March 20, 2017 You can use doors to only allow specific dupes access to hot or cold regions. Link to comment Share on other sites More sharing options...
PickPay Posted March 20, 2017 Author Share Posted March 20, 2017 Thats an idea thanks. I'd rather not have to micro manage Dupes though. What if they have to go through a cold biome and then a hot one ?! Also I noticed the "Chilly environment" debuff despite the Dupe wearing a Warm Sweater... :/ Link to comment Share on other sites More sharing options...
Octyabr Posted March 20, 2017 Share Posted March 20, 2017 To be honest, this outfit thing is rather useless, for now, nevertheless it has potential, if we could automate where and when they change clothes, like entering hot/cold/water/outer space areas only with the proper outfit either with an area manager (maybe like Rimworld) or with an appropriate setting in doors. Link to comment Share on other sites More sharing options...
Zervo Posted March 20, 2017 Share Posted March 20, 2017 and it decay too right? or is it a bug? i notice after i don't know how many cycles, my dupe cloth are gone, and i have to reassign them. Link to comment Share on other sites More sharing options...
Vilda Posted March 20, 2017 Share Posted March 20, 2017 4 hours ago, Zervo said: i notice after i don't know how many cycles, my dupe cloth are gone, and i have to reassign them. Known Issues: Equipped outfits will often disappear Link to comment Share on other sites More sharing options...
Ecu Posted March 20, 2017 Share Posted March 20, 2017 10 hours ago, PickPay said: Thats an idea thanks. I'd rather not have to micro manage Dupes though. What if they have to go through a cold biome and then a hot one ?! Also I noticed the "Chilly environment" debuff despite the Dupe wearing a Warm Sweater... :/ This is a colony simulator. So managing your dupes effectively is kind of a huge part of the game. Link to comment Share on other sites More sharing options...
Destros09 Posted March 20, 2017 Share Posted March 20, 2017 Snazzy suits, snazzy suits everywhere Link to comment Share on other sites More sharing options...
Vilda Posted March 20, 2017 Share Posted March 20, 2017 22 minutes ago, Ecu said: This is a colony simulator. So managing your dupes effectively is kind of a huge part of the game. To a point. After a certain level micromanagement stops being fun. For example current stress relief Assigning individuals to tables is ok when numbers are small and decor expectations low. With base of 20 duplicants on level 30 it is tedious and breaks from the actual expansion and building. Hopefully some love for stress management should be in works next. Link to comment Share on other sites More sharing options...
Ted n Emily Posted April 18, 2017 Share Posted April 18, 2017 How much stuff do you need to make an outfit, I have like 77 of what I need but it says I need 5Kg, don't know the conversion rate Link to comment Share on other sites More sharing options...
Lifegrow Posted April 18, 2017 Share Posted April 18, 2017 On 20/03/2017 at 0:08 PM, Destros09 said: Snazzy suits, snazzy suits everywhere This. Link to comment Share on other sites More sharing options...
Lumina Posted April 18, 2017 Share Posted April 18, 2017 On 20/03/2017 at 0:47 PM, Ecu said: This is a colony simulator. So managing your dupes effectively is kind of a huge part of the game. Yeah, and this part could be fun or tedious depending of how it's done. At the moment i feel that there is something missing about how to manage clothing. Maybe a way to allow passage in some area only if they have the right cloth could already help. Link to comment Share on other sites More sharing options...
Xedlord Posted April 18, 2017 Share Posted April 18, 2017 On Monday, March 20, 2017 at 7:08 AM, Destros09 said: Snazzy suits, snazzy suits everywhere It's the only thing I do Link to comment Share on other sites More sharing options...
Executive_Lurker Posted April 18, 2017 Share Posted April 18, 2017 6 hours ago, Lumina said: Yeah, and this part could be fun or tedious depending of how it's done. At the moment i feel that there is something missing about how to manage clothing. Maybe a way to allow passage in some area only if they have the right cloth could already help. Spacesuits boys. Spacesuits. Link to comment Share on other sites More sharing options...
Breizhbugs Posted April 18, 2017 Share Posted April 18, 2017 I would like all dupes to come with a standarized red uniform and i would like to be able to choose the color of the snazzy suit so i can dress my dupes depending on their job, for example.... But i must say that in my ~700cycles base, i didnt make any clothing cause stress was not a problem at all (and snazzy suit didnt differ from starting clothing!) Link to comment Share on other sites More sharing options...
Moggles Posted April 19, 2017 Share Posted April 19, 2017 Ren is equipped for max stress environments and provides 100 decor bonus. Link to comment Share on other sites More sharing options...
The Nightmare Tank Posted April 21, 2017 Share Posted April 21, 2017 On 4/19/2017 at 6:11 PM, Moggles said: Ren is equipped for max stress environments and provides 100 decor bonus. Pretty good photoshop job. Ren prefers shaken, not stirred. Except he calls it "shaRen" Link to comment Share on other sites More sharing options...
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