Our First Playtest
As I mentioned in my last post, we had our first office-wide playtest of Don’t Starve Together on Friday, July 4. Okay, that’s not entirely accurate: we’d done one a few months ago as a proof-of-concept. This was our first playtest after Don’t Starve Together had fully gone into development. It was the first time we were playing something that wasn’t simply Don’t Starve synced across a network with automatic respawning (and a bunch of problematic stuff ripped out). The first time we were truly playing Don’t Starve Together. Approximately 15 people in the office were able to spare some time to participate in the playtest, which lasted 30 minutes or so. Overall, it went well. Inevitably, we discovered a handful of bugs that we’ll have to address. None of the bugs were showstoppers, though: people were able to play and we learned a lot about what was working well and what we would need to iterate on. More on all of that below. As before, I'm going to spoiler tag the meaty (i.e. anything besides the intro and closing remarks) sections, because I apparently have no idea what brevity is.
On Playtesting Don't Starve Together
The Playtest: What Happened Back There?
The Playtest: Takeaways
I’ll be addressing the issues I discussed above. This week, an artist joined the team and she’s off to the races making unique ghosts for the different characters, so we can all stop flying around as Abigail. The rest of the team is continuing to make the under-the-hood stuff work more robustly and completely.
Yesterday, the whole team sat down and had a discussion about PAX, which starts on August 29. We’ve got plenty of work to do before we will have a build that we can demo at the show. We made a list of the tasks that need to get finished in order to get to that build. We looked at the list and all agreed that it seemed doable. So now we’re all working with that goal in mind and prioritizing our work accordingly. We’re not sure we’ll get there, but it’s always useful to have something concrete to work towards. I’ll let everyone know for certain once we know ourselves if we will in fact be showing Don’t Starve Together at PAX. In the event that we do manage to get the build ready for PAX, please understand that that doesn’t mean it’s ready to go out into the wild: the alpha will come after PAX, regardless.
One last thing: the smaller playtest that I mentioned earlier in the post is planned for Thursday, July 17. I’ll try to get some footage and impressions from that playtest as well. But, fair warning, outside of that, there probably won’t be much in the way of these fireside chats until after PAX: we’ve got lots to do, I’ll be in Israel for a couple weeks on vacation, and these posts do take a fair amount of time, so I’d rather spend my time making my best effort to get us to a PAX build. That’s all for now, thanks for reading! As always, keep the discussion coming!