JanH Posted April 25, 2015 Share Posted April 25, 2015 134666 - 4/24/2015 ChangesCatcoon dens will regenerate over timePan Flute and Sleepytime Stories will put players to sleep on PVP servers only Bug FixesEwecus will only target players when using its snot attack since it has no effect on other creaturesPlayers will now properly unfreeze when electrocutedBearger now spawns correctlyFirestaff, sleep darts & fire darts will no longer force the target into the hit state. Link to comment Share on other sites More sharing options...
rezecib Posted April 25, 2015 Share Posted April 25, 2015 Renewable catcoons! Yessssss. For those curious about the details (major spoilers, of course):When you kill the 9th catcoon from a den, it calculates the time to regenerate.Regeneration time is the larger of the following two times:1) If it is Spring, the remaining days in the season. Otherwise, it's the remaining days in the season + the length of the season. (e.g. 5 days left in winter -> 5 + 15 = 20 days).2) The length of winter (if you have altered some of the season lengths, it will pick the first nonzero season length in this order: winter -> autumn -> summer -> spring).So in a standard world, it'll take at least 15 days to regenerate, and up to the current season length after the next season change (but in Spring, it will regenerate at the end of Spring if you killed the last catcoon in the first 5 days, otherwise 15 days later). Link to comment Share on other sites More sharing options...
DarkXero Posted April 25, 2015 Share Posted April 25, 2015 Firestaff, sleep darts & fire darts will no longer force the target into the hit state. Rip killing the dragonfly. On the bright side, now you can permafreeze somebody in PvP with the ice staff, since while frozen you won't go into hit state. Link to comment Share on other sites More sharing options...
GuilhermeT Posted April 25, 2015 Share Posted April 25, 2015 I'm playing in a dedicated server and we found some bugs (update of 04/23)- apparently after enter in a wormhole, the Gloomer disappears, but your flower is ok- To solve it, I give the flower to a meat bulb, after some days, we have killed the bulb and the flower doesn't drop. however, I don't know if it should happens.(at least the gloomer works now)- When I am catching fireflies, bug net doesn't work in the first attempt, I always need 2, 3 or 4 attempts- My friend made my character (Wigfrid) eat berries, and she ate (!!)- All players were far of the base together (Day 23) and deerclops appeared, but during all winter he doesn't was to the base (is it a bug?) Link to comment Share on other sites More sharing options...
jbeetle Posted April 25, 2015 Share Posted April 25, 2015 Ewecus will only target players when using its snot attack since it has no effect on other creaturesIt totally should get creatures stuck in snot! Link to comment Share on other sites More sharing options...
Nike_Ritual Posted April 25, 2015 Share Posted April 25, 2015 Bearger now spawns correctly YES! But MooseGoosee is still missing. Only mosslings appear. Link to comment Share on other sites More sharing options...
Zinglon Posted April 25, 2015 Share Posted April 25, 2015 I found this hundred of buzzard's flying shadow bug in someone's dedicated server named 'Absimilard Porch'. Status : I played this wilderness mode server at day 1. At day 5-7 I found firefly lair in desert. At day 23 I got dead by deerclops, restarted and defeated him at once. At day 40 in spring, I scavenged for gears in desert, accidentally have been near firefly's lair and find this severe screen. This makes server very mad and generates ton of lag. As far as I remember these hordes of buzzards were absent before spring. Is there any problem in generating newly growth in spring I guess? Link to comment Share on other sites More sharing options...
Ridley Posted April 25, 2015 Share Posted April 25, 2015 Bearger now spawns correctly YES! But MooseGoosee is still missing. Only mosslings appear. Obviously, you should poke one of them and then stand perfectly still. Link to comment Share on other sites More sharing options...
Zinglon Posted April 25, 2015 Share Posted April 25, 2015 More reports - Moosegoose landed on its nest in beginning of summer. + endless rain in the start of summer.. Link to comment Share on other sites More sharing options...
ailailou Posted April 25, 2015 Share Posted April 25, 2015 @rezecib, by regeneration it means the 10th catcoon spawning or another set of 9 catcoons? Link to comment Share on other sites More sharing options...
XirmiX Posted April 25, 2015 Share Posted April 25, 2015 @rezecib, by regeneration it means the 10th catcoon spawning or another set of 9 catcoons?Another set of 9 catcoons. Link to comment Share on other sites More sharing options...
Zinglon Posted April 25, 2015 Share Posted April 25, 2015 Again bug? or something wrong report - 1. I heard Giants warning at very start of world day 71(early autumn) and Tah-dah. Quite embarassed. You can still see it's raining(Yeah, IT RAINS THE WHOLE SUMMER PERIODS). I thought that someone broke out Moosegoose egg in SUMMER(I heard that deal with the egg could cause heavy rain) and it caused raining, which lasted whole summer. 2. I picked up the tuft he dropped, and it seems with many of tufts it can be refined into something! But when I killed Bearger, his tufts in ground are all gone! Is it intended mechanics? 3. Oh, and I killed Moosegoose in summertime too. She didn't disappeared when summer started. Is it intended mechanics too? Link to comment Share on other sites More sharing options...
Zinglon Posted April 25, 2015 Share Posted April 25, 2015 Bearger now spawns correctly YES! But MooseGoosee is still missing. Only mosslings appear. Try searching Moosegoose nest setpieces throughout the map. I found her in one nest. Link to comment Share on other sites More sharing options...
Dipps Posted April 25, 2015 Share Posted April 25, 2015 2. I picked up the tuft he dropped, and it seems with many of tufts it can be refined into something! But when I killed Bearger, his tufts in ground are all gone! Is it intended mechanics?If you let fur tufts too much time on the ground, it will disappear just like ash! local function OnDropped(inst) inst.components.disappears:PrepareDisappear()end inst:AddComponent("disappears") inst.components.disappears.sound = "dontstarve/common/dust_blowaway" inst.components.disappears.anim = "disappear" inst:ListenForEvent("ondropped", OnDropped) inst.components.disappears:PrepareDisappear() It will not disappear as long as you have it in inventory, though! Link to comment Share on other sites More sharing options...
T.L. Works Posted April 25, 2015 Share Posted April 25, 2015 That version number though, we're doomed. Link to comment Share on other sites More sharing options...
Maris Posted April 25, 2015 Share Posted April 25, 2015 Crash[01:46:05]: Eye Plant ----------->> Tallbird [01:46:10]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value)LUA ERROR stack traceback:scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> self = _ = table: 1B647DE8 inst = 109925 - fish (valid:false) stacksize = 3scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 1B64B3A8 k = stacksize v = 3 p = table: 1B6491C0 old = 4scripts/components/stackable.lua:55 in (method) SetStackSize (Lua) <53-57> self = _ = table: 1B647DE8 inst = 109925 - fish (valid:false) sz = 3 old_size = 4scripts/components/stackable.lua:65 in (method) Get (Lua) <59-80> self = _ = table: 1B647DE8 inst = 109925 - fish (valid:false) num = nil num_to_get = 1 instance = 118203 - fish (valid:true)scripts/components/inventory.lua:839 in (method) RemoveItem (Lua) <831-877> self = ignoreoverflow = false isvisible = false silentfull = false inst = 103500 - lureplant (valid:true) equipslots = table: 16FB23E0 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 15 opencontainers = table: 16FB2408 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false ignorescangoincontainer = false itemslots = table: 16FB23B8 _ = table: 16FB2318 item = 109925 - fish (valid:false) wholestack = nil prevslot = nilscripts/components/shelf.lua:29 in (method) TakeItem (Lua) <26-40> self = ontakeitemfn = function - scripts/prefabs/lureplant.lua:94 inst = 103500 - lureplant (valid:true) _ = table: 16FB21B0 taker = 117771 - endia (valid:true)scripts/actions.lua:1057 in (field) fn (Lua) <1054-1060> act = Take Item 103500 - lureplant (valid:true)scripts/bufferedaction.lua:22 in (method) Do (Lua) <19-35> self (valid:true) = options = table: 1BE5FFE8 action = table: 04CCDD68 doer = 117771 - endia (valid:true) onfail = table: 1BE6A8A8 doerownsobject = false target = 103500 - lureplant (valid:true) onsuccess = table: 1BE5FED0scripts/entityscript.lua:1188 in (method) PerformBufferedAction (Lua) <1180-1198> self (valid:true) = DynamicShadow = DynamicShadow (1C0A3DF8) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 SetCameraDistance = function - scripts/prefabs/player_common.lua:1043 ScreenFlash = function - scripts/prefabs/player_common.lua:1097 player_classified = 117772 - player_classified (valid:true) playercolour = table: 103F35A8 m_compatibility = table: 179B3898 AnimState = AnimState (1C0A3BF8) Light = Light (1C0A3E18) OnRemoveEntity = function - scripts/prefabs/player_common.lua:538 pendingtasks = table: 073911C0 ShowHUD = function - scripts/prefabs/player_common.lua:1037 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1027 ApplyScale = function - scripts/prefabs/player_common.lua:1112 SetGhostMode = function - scripts/prefabs/player_common.lua:454 CanExamine = function - scripts/prefabs/player_common.lua:20 OnWakeUp = function - scripts/prefabs/player_common.lua:960 Transform = Transform (1C0A3D18) actionreplica = table: 07390608 event_listening = table: 0738FDE8 actioncomponents = table: 073881B0 endiaamulet_active = true GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 net_is_badring = net_bool (1C0830A0) prefab = endia updatecomponents = table: 178080A8 ShakeCamera = function - scripts/prefabs/player_common.lua:1057 OnDespawn = function - scripts/prefabs/player_common.lua:978 persists = false aggro = 3 MiniMapEntity = MiniMapEntity (1C0A3D78) event_listeners = table: 07387DF0 OnSetSkin = fu[01:46:10]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Maris Posted April 25, 2015 Share Posted April 25, 2015 Crash[02:39:09]: [string "scripts/components/inventoryitem.lua"]:10: attempt to index field 'inventoryitem' (a nil value)LUA ERROR stack traceback:scripts/components/inventoryitem.lua:10 in (field) ? (Lua) <9-11> self = isnew = true nobounce = false inst = 111609 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 206DE698 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23 owner = nilscripts/class.lua:30 in () ? (Lua) <23-32> t = table: 20A51FA8 k = owner v = nil p = table: 128D1F88 old = 108986 - mole (valid:true)scripts/components/inventoryitem.lua:73 in (method) ClearOwner (Lua) <72-74> self = isnew = true nobounce = false inst = 111609 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 206DE698 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23 owner = nilscripts/components/inventoryitem.lua:140 in (method) OnRemoved (Lua) <136-143> self = isnew = true nobounce = false inst = 111609 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 206DE698 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23scripts/components/inventory.lua:849 in (method) RemoveItem (Lua) <831-877> self = ignoreoverflow = false isvisible = false silentfull = false inst = 108986 - mole (valid:true) equipslots = table: 0484A738 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false opencontainers = table: 0484A760 ignorescangoincontainer = false itemslots = table: 0484A710 _ = table: 0484A670 item = 111609 - gunpowder(LIMBO) (valid:false) wholestack = true prevslot = 1 k = 1 v = 111609 - gunpowder(LIMBO) (valid:false)scripts/components/inventory.lua:402 in (method) RemoveItemBySlot (Lua) <399-405> self = ignoreoverflow = false isvisible = false silentfull = false inst = 108986 - mole (valid:true) equipslots = table: 0484A738 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false opencontainers = table: 0484A760 ignorescangoincontainer = false itemslots = table: 0484A710 _ = table: 0484A670 slot = 1 item = 111609 - gunpowder(LIMBO) (valid:false)scripts/components/inventory.lua:76 in (method) TransferInventory (Lua) <70-78> self = ignoreoverflow = false isvisible = false silentfull = false inst = 108986 - mole (valid:true) equipslots = table: 0484A738 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false opencontainers = table: 0484A760 ignorescangoincontainer = false itemslots = table: 0484A710 _ = table: 0484A670 receiver = 108260 - molehill (valid:true) inv = table: 1FDF1FD0 k = 1 v = 111609 - gunpowder(LIMBO) (valid:false)scripts/prefabs/mole.lua:43 in (local) fn (Lua) <39-46> inst = 108986 - mole (valid:true) molehill = 108260 - molehill (valid:true)scripts/entityscript.lua:930 in (method) PushEvent (Lua) <924-947> self (valid:true) = GUID = 108986 inlimbo = false brain = --brain--sleep time: 0.00Priority - RUNNING <RUNNING> (execute 6, eval in 0.18)>0.00 >Parallel - READY <READY> ()>0.00 > >OnFire - READY <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00[02:39:09]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
MeatBoy222 Posted April 25, 2015 Share Posted April 25, 2015 My game doesn't update after making fixes in nvidia control panel (made integrated graphics because game did not start) Link to comment Share on other sites More sharing options...
Zinglon Posted April 26, 2015 Share Posted April 26, 2015 Well I playing the server of yesterday and meet again endless rain in summer and generation of moosegoose in very start of summer. - sorry, not endless this time. Link to comment Share on other sites More sharing options...
T.L. Works Posted April 26, 2015 Share Posted April 26, 2015 Bearger crashed my dedicated server:[13:15:25]: Stale Component Reference: GUID 360009, scripts/components/beargerspawner.lua:224[13:15:25]: [string "scripts/components/beargerspawner.lua"]:224: calling 'SetPosition' on bad self (number expected, got no value)LUA ERROR stack traceback:=[C]:-1 in (method) SetPosition (C) <-1--1>scripts/components/beargerspawner.lua:224 in (method) DoWarningSound (Lua) <215-225> self = DoWarningSpeech = function - scripts/components/beargerspawner.lua:207 DoWarningSound = function - scripts/components/beargerspawner.lua:215 LongUpdate = function - scripts/components/beargerspawner.lua:280 SummonMonster = function - scripts/components/beargerspawner.lua:367 SetFirstBeargerChance = function - scripts/components/beargerspawner.lua:198 LoadPostPass = function - scripts/components/beargerspawner.lua:323 inst = 100027 - forest (valid:true) SetSecondBeargerChance = function - scripts/components/beargerspawner.lua:194 GetDebugString = function - scripts/components/beargerspawner.lua:348 OnLoad = function - scripts/components/beargerspawner.lua:310 OnUpdate = function - scripts/components/beargerspawner.lua:227 OnSave = function - scripts/components/beargerspawner.lua:288 _targetplayer = 360009 - wathgrithr (valid:false)scripts/components/beargerspawner.lua:271 in (method) OnUpdate (Lua) <227-278> self = DoWarningSpeech = function - scripts/components/beargerspawner.lua:207 DoWarningSound = function - scripts/components/beargerspawner.lua:215 LongUpdate = function - scripts/components/beargerspawner.lua:280 SummonMonster = function - scripts/components/beargerspawner.lua:367 SetFirstBeargerChance = function - scripts/components/beargerspawner.lua:198 LoadPostPass = function - scripts/components/beargerspawner.lua:323 inst = 100027 - forest (valid:true) SetSecondBeargerChance = function - scripts/components/beargerspawner.lua:194 GetDebugString = function - scripts/components/beargerspawner.lua:348 OnLoad = function - scripts/components/beargerspawner.lua:310 OnUpdate = function - scripts/components/beargerspawner.lua:227 OnSave = function - scripts/components/beargerspawner.lua:288 dt = 0.033333335071802scripts/update.lua:183 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 1012346 k = 100027 v = 100027 - forest (valid:true) cmp = table: 0831AF10[13:15:26]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Maris Posted April 26, 2015 Share Posted April 26, 2015 Gunpowder[00:00:59]: [string "scripts/components/inventoryitem.lua"]:10: attempt to index field 'inventoryitem' (a nil value)LUA ERROR stack traceback:scripts/components/inventoryitem.lua:10 in (field) ? (Lua) <9-11> self = isnew = true nobounce = false inst = 101937 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 1745A8D8 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23 owner = nilscripts/class.lua:30 in () ? (Lua) <23-32> t = table: 1745A890 k = owner v = nil p = table: 1745AC80 old = 103215 - mole (valid:true)scripts/components/inventoryitem.lua:73 in (method) ClearOwner (Lua) <72-74> self = isnew = true nobounce = false inst = 101937 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 1745A8D8 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23 owner = nilscripts/components/inventoryitem.lua:140 in (method) OnRemoved (Lua) <136-143> self = isnew = true nobounce = false inst = 101937 - gunpowder(LIMBO) (valid:false) keepondeath = false _ = table: 1745A8D8 onputininventoryfn = function - scripts/prefabs/gunpowder.lua:23scripts/components/inventory.lua:849 in (method) RemoveItem (Lua) <831-877> self = ignoreoverflow = false isvisible = false silentfull = false inst = 103215 - mole (valid:true) equipslots = table: 1421E308 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false opencontainers = table: 1421E350 ignorescangoincontainer = false itemslots = table: 1421E2C0 _ = table: 1421E158 item = 101937 - gunpowder(LIMBO) (valid:false) wholestack = true prevslot = 1 k = 1 v = 101937 - gunpowder(LIMBO) (valid:false)scripts/components/inventory.lua:402 in (method) RemoveItemBySlot (Lua) <399-405> self = ignoreoverflow = false isvisible = false silentfull = false inst = 103215 - mole (valid:true) equipslots = table: 1421E308 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false opencontainers = table: 1421E350 ignorescangoincontainer = false itemslots = table: 1421E2C0 _ = table: 1421E158 slot = 1 item = 101937 - gunpowder(LIMBO) (valid:false)scripts/components/inventory.lua:76 in (method) TransferInventory (Lua) <70-78> self = ignoreoverflow = false isvisible = false silentfull = false inst = 103215 - mole (valid:true) equipslots = table: 1421E308 Equip = function - ../mods/workshop-375850593/modmain.lua:65 dropondeath = true isopen = false maxslots = 3 acceptsstacks = true ignorefull = false GetOverflowContainer = function - ../mods/workshop-375850593/modmain.lua:79 ignoresound = false opencontainers = table: 1421E350 ignorescangoincontainer = false itemslots = table: 1421E2C0 _ = table: 1421E158 receiver = 102399 - molehill (valid:true) inv = table: 18373CB8 k = 1 v = 101937 - gunpowder(LIMBO) (valid:false)scripts/prefabs/mole.lua:43 in (local) fn (Lua) <39-46> inst = 103215 - mole (valid:true) molehill = 102399 - molehill (valid:true)scripts/entityscript.lua:930 in (method) PushEvent (Lua) <924-947> self (valid:true) = GUID = 103215 inlimbo = false brain = --brain--sleep time: 0.00Priority - RUNNING <RUNNING> (execute 6, eval in 0.08)>0.00 >Parallel - READY <READY> ()>0.00 > >OnFire - READY <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - READY <READY> ()>0.00[00:00:59]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Shirsh Posted April 26, 2015 Share Posted April 26, 2015 I didn't play DST for some time, but yesterday played and see clockwork rook whom I tricking do stomp knigths just move them away a bit without harm, can't find notes that mentioned anything like that, is it intended multiplayer rebalance or accident bug? Link to comment Share on other sites More sharing options...
Maris Posted April 26, 2015 Share Posted April 26, 2015 There are some junk prefabs on my server (200+ days) :circlingbuzzard 374 (nonPersists=374, )ash 32 (AWAKE=2, nonPersists=26, ) mole_move_fx 19 (awDown=19, nonPersists=19, )penguin_ice 11 (awDown=2, nonPersists=11, )dirtpile 7 (awDown=2, nonPersists=7, )frostbreath 7 (awDown=7, nonPersists=7, )spawnlight_multiplayer 5 (awDown=2, nonPersists=5, )campfirefire 3 (awDown=3, nonPersists=3, )etc nonPersists means that inst.persists == falseSo why there are so many prefabs which not persists? Link to comment Share on other sites More sharing options...
ailailou Posted April 26, 2015 Share Posted April 26, 2015 I didn't play DST for some time, but yesterday played and see clockwork rook whom I tricking do stomp knigths just move them away a bit without harm, can't find notes that mentioned anything like that, is it intended multiplayer rebalance or accident bug?Mobs have increased health points, so the rook has to hit a knight 4 times before killing it. *might be 3 times I can't remember exactly Link to comment Share on other sites More sharing options...
Dipps Posted April 26, 2015 Share Posted April 26, 2015 Mobs have increased health points, so the rook has to hit a knight 4 times before killing it. *might be 3 times I can't remember exactlyThe rook takes 5 charges to kill other clockworks (bishop, knight), including other rooks.It took 2 charges in singleplayer, but now their health is tripled (900 up from 300). Link to comment Share on other sites More sharing options...
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