Shirsh Posted April 26, 2015 Share Posted April 26, 2015 Wow, thanks guys, I just doesn't tried enough then. Link to comment Share on other sites More sharing options...
Maris Posted April 27, 2015 Share Posted April 27, 2015 Bearger [15:37:58]: [string "scripts/brains/beargerbrain.lua"]:78: attempt to index field 'inventoryitem' (a nil value)LUA ERROR stack traceback:scripts/brains/beargerbrain.lua:78 in (field) getactionfn (Lua) <51-92> inst = 100092 - bearger (valid:true) target = nil action = nil pt = (561.83, -0.00, -487.78) tags = table: 22F07660 ents = table: 22F07098 honeypass = false k = 1 v = 244814 - ash (valid:true)scripts/behaviours/doaction.lua:23 in (method) Visit (Lua) <20-51> self = parent = table: 1F22CE18 inst = 100092 - bearger (valid:true) status = READY getactionfn = function - scripts/brains/beargerbrain.lua:51 lastresult = READY name = DoActionscripts/behaviourtree.lua:561 in (method) Visit (Lua) <537-593> self = lasttime = 27087.901412744 name = Priority status = READY period = 0.25 children = table: 20582E58 lastresult = READY time = 27087.901412744 do_eval = true oldidx = nil old_event = nil found = false idx = 5 child = table: 1F223F98 should_test_anyway = nilscripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27> self = inst = 100092 - bearger (valid:true) root = table: 1F22CE18scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214> self = bt = Priority - READY <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >OnFire - FAILED <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >Charge Behaviours - FAILED <READY> ()>0.00 > >ChaseAndRam - READY <READY> ()>0.00 >ChaseAndAttack - FAILED <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >At Base - FAILED <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 >DoAction - READY <READY> ()>0.00 >DoAction - READY <READY> ()>0.00 >AttackHive - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 >StandStill - READY <READY> ()>0.00 events = table: 205800E0 behaviourqueue = table: 20582570 stopped = false inst = 100092 - bearger (valid:true)scripts/brain.lua:135 in (method) Update (Lua) <105-147> self = hibernaters = table: 05A1AED8 updaters = table: 05A1ACA8 tickwaiters = table: 05A1AE88 instances = table: 05A1ACF8 current_tick = 812637 waiters = table: 28EFCCE8 k = --brain--sleep time: 0.00Priority - READY <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >OnFire - FAILED <READY> ()>0.00 > >Panic - READY <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >Charge Behaviours - FAILED <READY> ()>0.00 > >ChaseAndRam - READY <READY> ()>0.00 >ChaseAndAttack - FAILED <READY> ()>0.00 >Parallel - FAILED <READY> ()>0.00 > >At Base - FAILED <READY> ()>0.00 > >Priority - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 > > >DoAction - READY <READY> ()>0.00 >DoAction - READY <READY> ()>0.00 >DoAction - READY <READY> ()>0.00 >AttackHive - READY <READY> ()>0.00 >Wander - READY <READY> ()>0.00 >StandStill - READY <READY> ()>0.00 v = truescripts/update.lua:209 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 812637 i = 812637[15:37:58]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
Shamy Posted April 27, 2015 Share Posted April 27, 2015 The Pan Flute is currently too overpowered. It's 10 stunlocks, in which even the most weak player can defeat you without having any chance of recovering. Link to comment Share on other sites More sharing options...
RobotJockey Posted April 27, 2015 Share Posted April 27, 2015 I have the same problem with buzzards that Zinglon was talking about on my server. Link to comment Share on other sites More sharing options...
Maris Posted April 27, 2015 Share Posted April 27, 2015 The Pan Flute is currently too overpowered. It's 10 stunlocks, in which even the most weak player can defeat you without having any chance of recovering.There is a mod: Pan Flute. This is variant of balanced Pan Flute. Link to comment Share on other sites More sharing options...
Nike_Ritual Posted April 27, 2015 Share Posted April 27, 2015 2 bugsMeat Effigy do not decreases max HPBirchnutters can't be attacked Link to comment Share on other sites More sharing options...
Mushu Posted April 28, 2015 Share Posted April 28, 2015 Someone mention glommer.My mate found him, after 15 min I had to go and shutdown the server.When I reconnected, glommer was gone. The flower was on my friends inventory. But when he came back, the flower was ok, but still no flower. I had to use the console command to get rid off the flower. Link to comment Share on other sites More sharing options...
Mushu Posted April 28, 2015 Share Posted April 28, 2015 Well I playing the server of yesterday and meet again endless rain in summer and generation of moosegoose in very start of summer. - sorry, not endless this time. Did you kill Moose?The Moose can cause the rain in summer, as far as I know. Correct me if I am wrong, please. EDIT: I noticed while fighting Moose and went back to him he flew away, that happened twice. Link to comment Share on other sites More sharing options...
_Q_ Posted April 29, 2015 Share Posted April 29, 2015 So what happened to Ice Fling? I spawned one and it was shooting snowballs just at one and only point all the time.Ice Fling can be turned off now. Emergency mode is just ice fling turned on, cause I don't see anything different in it functioning thant the additional small light on it.If you just right click on it when it says emergency mode it will just turn off.I don't have any idea what is going on with this thing. Link to comment Share on other sites More sharing options...
Dipps Posted April 29, 2015 Share Posted April 29, 2015 So what happened to Ice Fling? I spawned one and it was shooting snowballs just at one and only point all the time.Ice Fling can be turned off now. Emergency mode is just ice fling turned on, cause I don't see anything different in it functioning thant the additional small light on it.If you just right click on it when it says emergency mode it will just turn off.I don't have any idea what is going on with this thing.When flingomatics detect burning things in quick succession while turned off, they'll turn on automatically.It doesn't turn on instantly though, so fire will have time to spread. If it can survive the flingo's snowball afterwards (not likely). Link to comment Share on other sites More sharing options...
Mushu Posted April 29, 2015 Share Posted April 29, 2015 I see the game is updated. Sorry if link arent allowed, however it direct to the DST on steam. http://steamcommunity.com/games/322330/announcements/detail/129819371773486919 Does it mean I have to make a new server before the settings will change?Please say no x( lol Link to comment Share on other sites More sharing options...
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