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Game Update - 134666 - 4/24/2015


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Bearger

[15:37:58]: [string "scripts/brains/beargerbrain.lua"]:78: attempt to index field 'inventoryitem' (a nil value)LUA ERROR stack traceback:scripts/brains/beargerbrain.lua:78 in (field) getactionfn (Lua) <51-92>   inst = 100092 - bearger (valid:true)   target = nil   action = nil   pt = (561.83, -0.00, -487.78)   tags = table: 22F07660   ents = table: 22F07098   honeypass = false   k = 1   v = 244814 - ash (valid:true)scripts/behaviours/doaction.lua:23 in (method) Visit (Lua) <20-51>   self =      parent = table: 1F22CE18      inst = 100092 - bearger (valid:true)      status = READY      getactionfn = function - scripts/brains/beargerbrain.lua:51      lastresult = READY      name = DoActionscripts/behaviourtree.lua:561 in (method) Visit (Lua) <537-593>   self =      lasttime = 27087.901412744      name = Priority      status = READY      period = 0.25      children = table: 20582E58      lastresult = READY   time = 27087.901412744   do_eval = true   oldidx = nil   old_event = nil   found = false   idx = 5   child = table: 1F223F98   should_test_anyway = nilscripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27>   self =      inst = 100092 - bearger (valid:true)      root = table: 1F22CE18scripts/brain.lua:212 in (method) OnUpdate (Lua) <205-214>   self =      bt = Priority - READY <READY> ()>0.00   >Parallel - FAILED <READY> ()>0.00   >   >OnFire - FAILED <READY> ()>0.00   >   >Panic - READY <READY> ()>0.00   >Parallel - FAILED <READY> ()>0.00   >   >Charge Behaviours - FAILED <READY> ()>0.00   >   >ChaseAndRam - READY <READY> ()>0.00   >ChaseAndAttack - FAILED <READY> ()>0.00   >Parallel - FAILED <READY> ()>0.00   >   >At Base - FAILED <READY> ()>0.00   >   >Priority - READY <READY> ()>0.00   >   >   >DoAction - READY <READY> ()>0.00   >   >   >DoAction - READY <READY> ()>0.00   >DoAction - READY <READY> ()>0.00   >DoAction - READY <READY> ()>0.00   >AttackHive - READY <READY> ()>0.00   >Wander - READY <READY> ()>0.00   >StandStill - READY <READY> ()>0.00      events = table: 205800E0      behaviourqueue = table: 20582570      stopped = false      inst = 100092 - bearger (valid:true)scripts/brain.lua:135 in (method) Update (Lua) <105-147>   self =      hibernaters = table: 05A1AED8      updaters = table: 05A1ACA8      tickwaiters = table: 05A1AE88      instances = table: 05A1ACF8   current_tick = 812637   waiters = table: 28EFCCE8   k = --brain--sleep time: 0.00Priority - READY <READY> ()>0.00   >Parallel - FAILED <READY> ()>0.00   >   >OnFire - FAILED <READY> ()>0.00   >   >Panic - READY <READY> ()>0.00   >Parallel - FAILED <READY> ()>0.00   >   >Charge Behaviours - FAILED <READY> ()>0.00   >   >ChaseAndRam - READY <READY> ()>0.00   >ChaseAndAttack - FAILED <READY> ()>0.00   >Parallel - FAILED <READY> ()>0.00   >   >At Base - FAILED <READY> ()>0.00   >   >Priority - READY <READY> ()>0.00   >   >   >DoAction - READY <READY> ()>0.00   >   >   >DoAction - READY <READY> ()>0.00   >DoAction - READY <READY> ()>0.00   >DoAction - READY <READY> ()>0.00   >AttackHive - READY <READY> ()>0.00   >Wander - READY <READY> ()>0.00   >StandStill - READY <READY> ()>0.00   v = truescripts/update.lua:209 in () ? (Lua) <146-219>   dt = 0.033333335071802   tick = 812637   i = 812637[15:37:58]: SCRIPT ERROR! Showing error screen	

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Someone mention glommer.

My mate found him, after 15 min I had to go and shutdown the server.

When I reconnected, glommer was gone. The flower was on my friends inventory.

 

But when he came back, the flower was ok, but still no flower.

 

I had to use the console command to get rid off the flower.

 

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Well I playing the server of yesterday and meet again endless rain in summer and generation of moosegoose in very start of summer.

 

- sorry, not endless this time.

 

Did you kill Moose?

The Moose can cause the rain in summer, as far as I know.

 

Correct me if I am wrong, please.

 

EDIT:

 

I noticed while fighting Moose and went back to him he flew away, that happened twice.

 

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So what happened to Ice Fling? I spawned one and it  was shooting snowballs just at one and only point all the time.

Ice Fling can be turned off now. Emergency mode is just ice fling turned on, cause I don't see anything different in it functioning thant the additional small light on it.

If you just right click on it when it says emergency mode it will just turn off.

I don't have any idea what is going on with this thing.

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So what happened to Ice Fling? I spawned one and it  was shooting snowballs just at one and only point all the time.

Ice Fling can be turned off now. Emergency mode is just ice fling turned on, cause I don't see anything different in it functioning thant the additional small light on it.

If you just right click on it when it says emergency mode it will just turn off.

I don't have any idea what is going on with this thing.

When flingomatics detect burning things in quick succession while turned off, they'll turn on automatically.

It doesn't turn on instantly though, so fire will have time to spread. If it can survive the flingo's snowball afterwards (not likely).

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