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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Shirsh

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  1. Banter lines you written in 2015, I finally added them to combo version of agent mod!

  2. @Cyberboy2000 I have both extracted, with build xmls, you sure was using "-e anims" in KWADTool? sankaku_drones_portraits_extracted.zip
  3. I'll stop to be "that guy" then. Really really really wish to see this game on next devstream.
  4. I'll be "that guy", why is there "puppy eyes and blocky faces" style, it's so Castle Crashers and BattleBlock Theateresque >_>
  5. Hey, @Jason I've got another modding question/request: when I trying to make female enemy it's always looks like for dragging this enemy male animation used: doesn't matter if I use Banks kanim or use .adef from grp_name.anim, she always get male proportions when an agent drag her =/ Is it possible to override somehow?
  6. That's why I use Akelpad - optional lua syntax highlight. In 1st case It was extra pair of square brackets that ruined everything: But second looks more like modinit that should work. Did you tried it without sequential modloader part? I have feeling that you didn't add it properly: in his thread Lemonymous write to add "include( scriptPath .. "/lib_sequentialModLoader" )( modApi )" and I didn't see it in your file.
  7. In this case go to your \Documents\Klei\InvisibleInc\logs\ folder and investigate game log for information what was wrong Take an working mod as a base and change it as you need, add things one by one, remove things one by one to not miss moment/reason of failure.
  8. @Miderre in scripts.zip by path scripts/sim/unitdefs you can find itemdefs.lua with all default game items. For DLC's items itemdefs in DLC's scripts.zip. To make your mod mounted strictly after DLC (either way your mod will have a big chance to not work, if you want change DLC items) there's a solution by Lemonymous: I didn't tested it, so if you'll have a problems ask him
  9. @JackTheReaper, it could be done much faster if you'll create thread about your ideas, tell/show what you interested to achieve and what part you need from a possible collaborator with 64-bit system.
  10. Ah, yes, it was about that if I play without gray overlays archive Decker have a transparent hat sometimes, so I "rebuild" him with KWADTool extracted sprites but it gives a quite dark seams on his cloak, like KWADTool extract pngs with bits of transparency and that works not always great over old Decker's sprite (slight seams on regular Decker can be seen too but eyes not catches it much). Not so 100% needed but lead to some perfectionism issue. Here's my trouble: But I must admit that I forgot how it was looking by default (yet I guess I'd remebered if it had seams like that)
  11. I just posted link to youtube, better leave kind comment on page with it for guy who record it, and thumb up)
  12. But he 100% solver of "No flint! Gimme a flint!" problem, sound like pretty useful team-member. Not fighter but great runner with night vision: couple of fast bites and running away. Avoiding terrorbeaks so easy for beaver, stuff for sanity recovering after transforming stays with him. How could it be a burden? I suppose I feel him very useful because almost never played him in single so doesn't feel nerf too much.
  13. I always thought that it supposed to be his curse, not a super-power, so it makes big sense for me. Drawback for fastest wood-cutting that should be avoided if possible. And maybe for night-survival without fire in rare cases.
  14. I'd recommend AkelPad for Windows: it's free with lot of customization options, many useful official plug-ins for different programming languages, localizations etc and can be used instead of notepad by default. Lua syntax highlighting theme, code-folding, string numbers: I use Notepad++ mostly as support unit to search through files (I dunno is AkelPad can't do it or I just don't know how to do it)
  15. No, there definitely no problems with Notepad++ But I don't like it (it's too complicated and overwhelm me by functions)