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      Rhymes with Play 152 - Oxygen Not Included: Outbreak Upgrade   08/17/2017

      Join us this Thursday, August 17th as we show off new features (and more) as well as discuss the upcoming Outbreak Upgrade for Oxygen Not Included. As always, the stream will be going live at 3:30 PM Pacific (10:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Show date: Thursday, August 17, 2017 3:30 PM PDT (Pacific)
      10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!


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About Shirsh

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Don't Starve Together
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Oxygen Not Included
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  1. Sure it's same universe, Shank is just a normal regular "present day, year 19XX", while Mark of the Ninja is a common "not far future", like a Robocop. Now couple of decades forward and it's 2074, corporations rules but at same time humanity starts to colonize universe by using duplicants (II reminds Blade Runner a lot, right? So there of course a duplicant colonization happening in a background. Duplicants often escapes from their unsanitary colonies to revenge. But all their memories will dissappear like tears in rain etc). And well, another (or two, maybe four or five) hundreds (or thousand/s) of years forward: it's Griftland, an adjacent planet, grandrandsons of grandsons of grandsons of earthlings forgot their home long ago (sure thing, Incognita started a destruction that leave duplicant colonies to survive on their own, lots of people trawelled to uninhabited space too...) and currently lives back to back with alien species and evolutioned Incognita-free Sankaku robots who gained consciousness.
  2. Photon's Modding Adventures

    Like buying from shops while being several rooms away? or just icebreak?
  3. [Mod]Generation Options+

    wow, everything can be set to random and it will be different every level, WOW =O
  4. [Mod]Generation Options+

    what is this? =0 Different random rooms per level every mission? =0
  5. Photon's Modding Adventures

    What about this dll? I used it only for agents/overlays to load them after DLC (and overlays after agents)
  6. Photon's Modding Adventures

    I use DLC, Programs Extended and agents. Trying to get achievement for 20 days of endless for year, so all options on default, but at day 12 there's no any interest/challenge to play lefts anyway =[ Trying to add self-challenges/missions, like sold all doubles or change all items to versions IV but it still no good. Wish for option to reduce skillpoints, especially speed. No rebalanced agents/items, I want new stuff added to defaults, not instead of them. Stopped to use Advanced Guards, I can't chew it quantity and feels that it makes corporations more similiar instead of different (mixed feelings about this mod though, because of different elements). Same feelings to more items mods, kinda it adds a too big quantity of samey things instead of few but new.
  7. Photon's Modding Adventures

    Nice, she sounds good to rob security dispatch. I think I have some picture, she can wear special polarized long coat, maybe with a hat or hood. There could be a place to try reduced KO (from grenades and augment grafter), maybe not. I feel quite like a ready to try it myself. Buuuut, still, extra movement ability, hmmmmmmmm You need to put Banks or Prism or Internationale or Decker near her and feel her not stronger, not weaker, but relatively equal agent to use (okay, maybe Decker's strongest point is spy-esque charisma). It's also a problem with art, it's quite limited by requirement to make her not too flashy near them. (also, with another girl agent in a work, it sounds like it require to make couple of mens for balance of universe)
  8. Photon's Modding Adventures

    I think it could work nice, for hearing we need a guards turn with agents covered, while with hypothetical "motion detector" (as called item for which on floor art exist and some mentions in dlc files) we can run forth through rooms and use in new places to reckon and chose places for better cover, also stationary guards. Plus lack of vision cones on expert +, could be item to use in pair with peeking.
  9. [MOD] Advanced Guard Protocol

    Probably it was exact point when head was emptied to zero there only two then
  10. Photon's Modding Adventures

    To add, I'm against 360 peek for sure because theres a Ghuff mod that is simply just a skin for a Bryant, to make him not looks a Decker's clone while keeping that extra gameplay option. that's not bad idea, I think, sounds not as OP as without sense of living guards is something that I wanted but failed to achieve year ago, but it could be that I didn't thought about detecting heart monitors. Combined with early access version of wireless scanner (ie that works on button click instead of automatically) could be nice item, I guess hmm, what about any type of attention to any agent on level not just to augment/ability owner? that could push gameplay to some stealthy extremes, though it could use more benefits too
  11. [MOD] Advanced Guard Protocol

    I totally burned out on numbers of new guards for now: emptiness in a head about how to combine parts or trying to think of something new happened, so I started to leave it for yesterday, it goes in a loop and there still done nothing so I uploaded those 3 that were done at least so they can be used as named or differently Advanced protocols 2.zip
  12. Photon's Modding Adventures

    Time of new agent mods comes, yay. And with cool name. Bad side of AP boosting is that it's primary stat that reduce difficulty, I think. But I'd say instead of thinking about something that theoretically easy to implement, better think about something very cool. Like I don't now, play on a nickname, on associations, on manta ray, imagine cool stuff that you'd like to have in game. Techical limits won't allow to 100% fullfill superdream anyway but whatever adaptation will be possible it will be more awesome than stuff that very easy to do at start. About art help: design something refreshing and more or less new/unique to play + appropriate suit and then graphics won't be a problem.
  13. [MOD] Advanced Guard Protocol

    I'm slowpoking with art, sorry, as people saying "soontm"
  14. [MOD] Advanced Guard Protocol

    I was more into something like good old mk 1 image but now idk how it will go here's yesterday evening remixes (I'm lazy so it's really just a remixes of different guys), that's a KO Assault unit (finally) and probably Sprinter, and teaser of another agent mod, that suddenly slightly more upcoming than day before also wow, new options for images on a forum, pretty awesome (or it's old but I missed them).
  15. [MOD] Advanced Guard Protocol

    Oh, my mistake I thought James add it in anim examples but there only new akumas.