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Light, ok, temperature Holy Ok, fetilization ok,

now, water.

for some cicles its plants growing happy and beauty. but now they saying that i need 20 kg of water and the pipies are just pumping 10kg, i don`t get it. becouse i don`t created more walter consumers yet, so i just can think the pumper do KG based on how much water do you have. problaby i will need to take water to steam and put them on my pool. or make my dusk farm fast, before my foods over.

sorry for my poor english.

Captura de Tela (73).png

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1 hour ago, augustinoi said:

dont get it

A bristle blossom needs 20kg once per day

A liquid pump moves 10kg water though a pipe every second

To summarize: Each bristle blossom only needs to be connected to a water pump for 2 seconds each day

Could you take a screenshot of the piping overlay?  there must be a blocking somewhere

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6 hours ago, augustinoi said:

Captura de Tela (73).png

There's a bug with pipes where too many consumers confuse them and they stop flowing.  Put a bridge in leading to that farm block.  Also just run the pipe across the farm tiles, all those little branches will make it flow poorly.

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9 hours ago, Lurve said:

all those little branches will make it flow poorly.

My experience showed that running the the pipe not directly thru the plants works better. So each plant will have at least a 20kg buffer if my water supply gets interruped. (My last farm using 46 britle blossom got no problems considering the 46 "little branches" of my liquid pipe)

(I try to always use bridges to prevent confusion inside my pipes.)

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29 minutes ago, Lurve said:

There's a bug with pipes where too many consumers confuse them and they stop flowing.  Put a bridge in leading to that farm block.  Also just run the pipe across the farm tiles, all those little branches will make it flow poorly.

Running though yes but OP has them branching under the tiles, should be fine

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i`m not sure but, i think this is that same logic of when i put air ir space suits.

if you make just a simple line pipe. the air will fill up the first suit dock and will follow it, and that`s ok, but the plants  probally need a homogen fill so i need to make this up pipes one by one. and year i make a quare and this make flow confuse. cheer me

Captura de Tela (75).png

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The screenshot shows most of your farm tiles don`t have the pipes connected. The ones that have seem to grow nicely.

What can sometimes happen is a bit of polluted water getting in the pipe and clogging one of the farm tiles. That requires you to click on the tile and press the "empty contents" button. Dupes will get rid of the polluted water and it will work again.

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I guess i found it

besides using a normal barrel, and even with 2 air coolers. did not work (and I thought they were the bulbs) (and I thought they were the bulbs)

I thought it was all lost. I decided to try something

5c06be0984163_CapturadeTela(90).thumb.png.f14d7382040d9c80456dd55b246dc7a4.png

I put some barrels in the ice and an automation to only come back in 15c

 

hence the plants voted to be normal because of the air. and this will give me more food time.

5c06be7105e4c_CapturadeTela(91).thumb.png.6569cf877d71f68f0614b694c9d41f3c.png

 

 

 

On 02/12/2018 at 12:22 PM, Lilalaunekuh said:

1) I don´t use mechatronics engineers, just architects trained as mechatronics engineer.

(But I would love a change to make mechatronics engineers prioritize build shipping stuff over operate and electrical engineers tune up before operate)

 

2) Did some testing and with conveyor rails in a chlorine filled room:

~150 rail segments inside chlorine will desinfect anything passing thru this room

(Don´t have the excat number of tiles here, but my test was "max possible number of gems to spawn" on just 1 kg dirt. So I was shipping packets with a couple million germs)

No timer, no sensor and no duplicant interaction required ;)

 

3) Like @Jasperism said it´s about how you handle your priorities.

My most used solution to handle some problems regarding dupes interfering with my shipping orders is building some (locked) pneumatic doors. (They block dupes but not sweepers)

 

On 02/12/2018 at 11:07 AM, Jasperism said:

1) You can adjust their Priorities so they work less Operate jobs and focus on Build Jobs. Other that that, you can raise the priority of the Mechatronics-only build tasks

2) There should be multiple ways to do this - the Silme Distiller does not require any operation, just supply, so an Autosweeper can perform all of the related tasks. Slimelung on algae should die slowly, so you may use germ sensors to restrict access. You may also store the slime & algae in a chlorine room (have the slime compactor immersed in liquid to prevent off-gassing).

3) This depends on how you use the manual access option and the priority options - use the Priorities screen to make sure the dupes ignore compactors you want to automatically handle, and restrict door access to them if you must. It is better that to you show your current setup so more specific recommendations can be made.

is that work, finally. it`s more useful the i tough. 

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5c06beeba820a_CapturadeTela(87).thumb.png.a8075323bad2bf6ecec5d38ef9fd6af1.png

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On 11/28/2018 at 12:44 AM, augustinoi said:

i`m not sure but, i think this is that same logic of when i put air ir space suits.

if you make just a simple line pipe. the air will fill up the first suit dock and will follow it, and that`s ok, but the plants  probally need a homogen fill so i need to make this up pipes one by one. and year i make a quare and this make flow confuse. cheer me

Captura de Tela (75).png

Hi,

I would build bridge at the beginning of this pipe before turn up (bridge with direction right yo left) to see if that push water right direction. bridge does not need to be connected to anything from input just connect output to the pipe (build on it).

i usually solve buggy pipe problems like that (it is not always works but it is the fastest and least invasive solution)

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