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How is the performance of ONI?


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Didn't they recently shrinked the map? undoubtedly that have improve performance, hopeful they don't avoid or take the axe to new features to appease whining from low-spec players and or babies. This often why we can't have good things. I wish we could print some 'trust me I'm a GAMER' t-shirts and send them to all these.

11 minutes ago, DustFireSky said:

 

It's one of the ways to suffer the situation. Some are joking about the situation, some other take it cynically and so on. Everybody needs his own way. The result is still the same.

#copingways

18 minutes ago, ToiDiaeRaRIsuOy said:

#copingways

Don't know what u mean. What does "copingways" mean ? Don't know the word.

I get it now.

 

19 minutes ago, Cipupec2 said:

Didn't they recently shrinked the map? undoubtedly that have improve performance, hopeful they don't avoid or take the axe to new features to appease whining from low-spec players and or babies. This often why we can't have good things. I wish we could print some 'trust me I'm a GAMER' t-shirts and send them to all these.

Are u joking ? :)

What means low spec ? I am listening.

47 minutes ago, Cipupec2 said:

Didn't they recently shrinked the map? undoubtedly that have improve performance, hopeful they don't avoid or take the axe to new features to appease whining from low-spec players and or babies. This often why we can't have good things. I wish we could print some 'trust me I'm a GAMER' t-shirts and send them to all these.

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For the record, we still love you Oozi ;)

@Cipupec2 Might we suggest coming down from your high tower? I have quite an old rig, with an i7-950 processor, a motherboard from 2009, a GTX960 and DDR3 RAM. That thing is more than capable of running the witcher 3 on high settings. I think many others have the same issue where ONI runs slow (again, it's  an early release game so it's not criticism and I am hopeful things will improve a lot) while other high end games run far better.

@babba I'm thinking about replacing my i7 950 with a W3690 processor (I'm stuck to the socket, LGA1366) which seems to have quite a bit better performance on single thread. I'll let you know how performance tests go.

I thought the same ToiDiaeRaRIsuOy. He nailed it and I thought it, before he wrote it.

EDIT:

In my opinion we should have a benchmark savegame to download with camera positions for people who don't understand, what we mean. It would avoid such postings like some individuals.

15 hours ago, KittenIsAGeek said:

What about simply restricting which dupes have access to the jet packs.   You can set a door with permissions in front of the jet suit -- and only let a particular dupe (or 3) through. 

I just set up jet suits last night to allow my dupes better access to the rockets.  I've limited their pathing so they can only reach the silo and upper area of my solar array.  Initially when I set them up, the lag was horrible because they could path everywhere.  Once I had their pathing restricted, my framerate went back to normal.

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9 hours ago, ToiDiaeRaRIsuOy said:


@Cipupec2 Might we suggest coming down from your high tower? I have quite an old rig, with an i7-950 processor, a motherboard from 2009, a GTX960 and DDR3 RAM. That thing is more than capable of running the witcher 3 on high settings. I think many others have the same issue where ONI runs slow (again, it's  an early release game so it's not criticism and I am hopeful things will improve a lot) while other high end games run far better.

This is exactly the lack of understanding that was pointed out before. Visually impressive 3d games like Witcher3 are generally GPU-intensive, meaning that most of the calculations being done in the game are being done on the GPU rather than the CPU. A better comparison for ONI would be other CPU-intensive open ended games like Rimworld, prison architect, etc simulations or if you prefer more "high end" strategy games like Civilization V particular note for late game and large maps (or at least it would be once ONI is finished.) 

Note that in GPU-intensive games you can often vastly improve your system performance by reducing video quality without really affecting gameplay, but there is nothing you can do with open ended simulation games late game lag that will not affect gameplay, only limit player choices, reduce simulation level and or features...  simply put the more stuff the game has to keep track of (calculate), the slower the game will run and eventually come to a crawl regardless of what powerplant of PC you have.

9 hours ago, ToiDiaeRaRIsuOy said:

@babba I'm thinking about replacing my i7 950 with a W3690 processor (I'm stuck to the socket, LGA1366) which seems to have quite a bit better performance on single thread. I'll let you know how performance tests go.

Personally, I don't believe that upgrading HW particularly for some game is worthwhile venture. Regardless keep in mind that while faster single-core speed is nice, it's not everything e,g, newer CPU have much better performance because of better cache, and speaking of memory your CPU might not be your bottleneck but your DDR3.

Im playing on my final map now, its prepared for year 2025-2030 cpu`s ( usd$500-1000 then ). Planet Coaster & Cities Skyline will run super then too with mega map sizes.

Pics are at the bottom in this thread ( x10.66 map size, 1 million tiles ).

 

2 hours ago, Cipupec2 said:

This is exactly the lack of understanding that was pointed out before. Visually impressive 3d games like Witcher3 are generally GPU-intensive, meaning that most of the calculations being done in the game are being done on the GPU rather than the CPU. A better comparison for ONI would be other CPU-intensive open ended games like Rimworld, prison architect, etc simulations or if you prefer more "high end" strategy games like Civilization V particular note for late game and large maps (or at least it would be once ONI is finished.) 

Note that in GPU-intensive games you can often vastly improve your system performance by reducing video quality without really affecting gameplay, but there is nothing you can do with open ended simulation games late game lag that will not affect gameplay, only limit player choices, reduce simulation level and or features...  simply put the more stuff the game has to keep track of (calculate), the slower the game will run and eventually come to a crawl regardless of what powerplant of PC you have.

Personally, I don't believe that upgrading HW particularly for some game is worthwhile venture. Regardless keep in mind that while faster single-core speed is nice, it's not everything e,g, newer CPU have much better performance because of better cache, and speaking of memory your CPU might not be your bottleneck but your DDR3.

The CPU I mentioned is an overall improvement from the one I have. I'm not doing it for "some game" alone; it's an investment to keep a somewhat older rig more relevant for a few more years. Maybe you should review your own assumptions before trying to be some sort of preaching genius bar specialist who thinks everybody around him is swimming in pools of money.

For the record, even in gpu intensive games a cpu can be a bottleneck.

Hardware and game discussion can get heated :p Fully understandable that the general player wants to be able to play this game in a decent manner.

The moment I discovered the full industry & city builder potential of ONI, with this fancy cute dupe world... my plan was to build a dedicated ONI system. I play lots of simulation games anyway, since decades...So its a regular process to have fast bus speeds, fast ram, large cpu caches, high base & turbo clock speeds + the best thermal cpu solutions for some boards laying around. In a previous house I had a 10k 360degree rotating game chair, where the setup requirement is that the concrete floor gets bolted with 10cm long steel bolts ( similar like the classic afterburner setup in the arcades back in early 90s ). So one can say Im an enthusiast gamer.

If one has house viewings and the person asks for extra thick concrete, it can only have to do with some s** fun,waterbeds or its for serious gaming :D

This game is completely underestimated, if there would be some additional and different marketing approach, without interfering with all the things the current players love with ONI, the game would have the potential to sell 100k copies and we would get nonstop content updates and game improvements. Perhaps ONI players are lucky and the game someday comes a bit more out of the sales niche.

ONI is like the German Autobahn, you can drive 80 ( generating a custom smaller map ), but why not drive 300 if its possible ( as with fast cpu`s running Planet Coaster, Cities Skylines, Kerbal Space, Prison Architect, Space Engineers and whatnot games - All depending on fast cpu computation. ). ONI is the only game where I actually bother to visit a forum, there is some bonding with this game.

When WorldOfWarships finally has UBoats and the CV Carrier rework in the full game...Then its ONI holiday vacation :p ONI is such a great game to chillout.

Happy ONI everyone :D

...Too high bus speed

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Cool CPU = Cool ONI

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