Jump to content

Fun Drecko Ranch


Recommended Posts

-1 square wide airlock from @Saturnus

-18 chlorine slots for 16 balm lilies

-rest of atmo hydrogen. Correct chlorine volume added by building and deconstructing chlorine gas pipes.

-simple & stackable. Works for glossys too, but you need a wider design for glossys, maybe 27 wide is best, that gives you 7 glossys & 21 mealwood with 3 sweepers.

image.thumb.png.805fed33af2831bda2e834e3359d7d95.png

Link to comment
https://forums.kleientertainment.com/forums/topic/97357-fun-drecko-ranch/
Share on other sites

I don't think the room bonus currently matters.      since you're using the exo suit to go inside the room,   the air lock doesn't even need to be 1 square wide, sloppy wet doesn't affect exo suits.  therefore its possible to just   "open" the room (by using 2 wide water lock, to prevent them from leaving) thus making it so you can have an unlimited amount of dreckos in there and not worry about over crowded debuff nor expecting debuff.  if you get expecting debuff have eggs moved to drop into a open door prismatic cage.

 

since u are using the 1 wide airlock and door, its possible for your dreckos to escape when you leave the room when the door slides open briefly

2 minutes ago, RonEmpire said:

I don't think the room bonus currently matters.      since you're using the exo suit to go inside the room,   the air lock doesn't even need to be 1 square wide, sloppy wet doesn't affect exo suits.  therefore its possible to just   "open" the room (by using 2 wide water lock, to prevent them from leaving) thus making it so you can have an unlimited amount of dreckos in there and not worry about over crowded debuff nor expecting debuff.  if you get expecting debuff have eggs moved to drop into a open door prismatic cage.

 

since u are using the 1 wide airlock and door, its possible for your dreckos to escape when you leave the room when the door slides open briefly

Can you even use a profession/room specific structure that is outside of its room? The ranching structures and tune-up stations require the room to be active, or they'll give a warning, but I've never tested if they're usable without the room at all.

8 hours ago, crypticorb said:

Can you even use a profession/room specific structure that is outside of its room? The ranching structures and tune-up stations require the room to be active, or they'll give a warning, but I've never tested if they're usable without the room at all.

they can't. They coded it so that dupes check if the stations are in the right room before they do the jobs.

really?  maybe  its working with my wild dreckos, 

but im pretty sure  I had tamed ones as well  - and the sheering stations are working fine  even though it has that broken icon saying its not inside a stable.

 

ive been doing this    open room for a while and managed to groom stuff without it being in a max tile 'room' enclosure.

1 minute ago, RonEmpire said:

really?  maybe  its working with my wild dreckos, 

but im pretty sure  I had tamed ones as well  - and the sheering stations are working fine  even though it has that broken icon saying its not inside a stable.

 

ive been doing this    open room for a while and managed to groom stuff without it being in a max tile 'room' enclosure.

Confirmed! :shock:

This might be a bug but I removed the door to my glossy stable and despite the "out of stable" stat, my rancher still used it to groom my dreckos

6.1.thumb.png.49f74e30a02161c2bab110fe3194f68e.png

yea.  that's what I thought.   been doing that for pufts as well for a while pre-space and pre-rockets.  

you don't need the door.  just 2 tile wide water lock to prevent gas and critters from leaving the area.  open room =  no crowded debuff- and thus expecting debuff can almost be removed as well.

sheering station as well.  works without room .

funny thing is  there must be a bug  to the station even when you disable the stable, they'll still use it.   I had to completely wreck my groom station to stop them from wasting time on it. setting priority 1 and they'll still use it.


there is absolutely no real "bonus"  to making the room  qualify as a room.

you don't get any more plastic from these guys.  they don't grow faster. they don't poop more kg. 

 

3 hours ago, Neotuck said:

I wouldn't count on this bug lasting forever

Seems too exploit-y for the devs to ignore

I bet the only reason the devs have ignored it so far is they have been too busy with the rocket and space updates

It's been like this since Ranching MK1...

1 hour ago, Fischer_L said:

The thing is, if you have open room - it's counts all critters for that "big room". So can dupes start calling to groom some hatch from the other side of your base or pathing prevent this?

it seems to call on stuff that is near by. it probably takes into account pathing of the critter.   if the hatch across the room can't get to you - most likely it will be ignored.    I haven't had issues keeping things open room.

4 hours ago, Neotuck said:

I wouldn't count on this bug lasting forever

Seems too exploit-y for the devs to ignore

I bet the only reason the devs have ignored it so far is they have been too busy with the rocket and space updates

regardless if you see this as exploit.

you could accomplish the exact same thing by creating a corner room,  where the door is left open  so the grooming station is in an open door room where the critters can walk in and out as thy please,  and still satisfy the room of the grooming station to be inside a room.   and the critters can wander around without crossing the water lock area.     there are ways around working within the mechanics of the game even if they enforced the station to be within a min/max room block count.  it won't matter regardless,  so it's pointless to try to fix this when it doesn't really fix anything.

the only real fix  should be  the room bonus.  

like cots/beds.   you can have a morale bonus if the cot/bed is inside the room conditions for the bonus.

grooming stations outside of the room conditions  won't get bonuses.     but you're still allowed to use the grooming station.   just like how beds, toilets, sinks, mess table, massage table,  etc works.     all useable outside of the room,   and when inside the room there is a bonus.     except currently there is NO bonus for stable.

1 hour ago, DMW_MD said:

I suspect that he meant that to refer to glossy dreckos, since they need 3 plants instead of 2.    Of course you would also need to switch the lilys out for mealwood or bristle blossoms for that.

And the Chlorine for O2 or CO2.

here's my drecko farm for holding dreckos.

the water lock is to keep them from leaving. 

you can extend the room. either side.   you could also put in 1 tile water lock somewhere to maintain pressure and avoid sloppy wet.

stick a groom station in there if you want.

sweeper by the water is to take out any eggs (including their poop and meat if they die) that falls into the pool. and the vertical sweeper in middle area by the ladder is to drop it back down.

all other sweepers (horizontal facing upward) are to collect stuff (egg shells, meat, blossoms)  to send out.

drecko.jpg

27 minutes ago, RonEmpire said:

here's my drecko farm for holding dreckos.

the water lock is to keep them from leaving. 

you can extend the room. either side.   you could also put in 1 tile water lock somewhere to maintain pressure and avoid sloppy wet.

stick a groom station in there if you want.

sweeper by the water is to take out any eggs (including their poop and meat if they die) that falls into the pool. and the vertical sweeper in middle area by the ladder is to drop it back down.

all other sweepers (horizontal facing upward) are to collect stuff (egg shells, meat, blossoms)  to send out.

drecko.jpg

Isn't it would be best, to autowrangle most of them to room full of hydrogen an starve them there? This way they always grow scale, they can live for about 22 day before start starving and then 10 days until dies... So it's minimum 5-6 shearing (dont' sure if they can grow scale while starving). And you can cut amount of dreckos and plants in main stable. You just need setup some sort of hatchery, so they can't recieve expecting buff and maximize egg production.

32 minutes ago, RonEmpire said:

 

drecko.jpg

Mine is superior, just needs some conveyor to collect eggs.

The main difference is My dreckos live on hydrogen 60-80% of The Time growing scales, yours maybe 25%.

Notice with controlled environment The dreckos sit on hydrogen Also when groomed/sheared.

More hydro = More plastic = More win.

Dreckos never escape through open pneumatic doors.

This is my best design, so far

Glossies are in hydrogen most of the time

they can quickly reach the grooming/shearing station by jumping the 1 tile gap on ether side of them

all sweepers are set to phosphorite, plastic, eggs, meat, bristle berries, and blossom seeds

And I can turn this into an open room by removing the door by the visco-gel

6.thumb.png.759e9137cd4b66700521fbcc2027f4da.png

53 minutes ago, Fischer_L said:

Isn't it would be best, to autowrangle most of them to room full of hydrogen an starve them there? This way they always grow scale, they can live for about 22 day before start starving and then 10 days until dies... So it's minimum 5-6 shearing (dont' sure if they can grow scale while starving).

I think they do grow scales while starving. But do they starve or does reload reset timer?

This hydrogen hatchery with starving glossys while kind of brutal, sounds really profitable. Sort of like fur industry, plastic from Animals suffering.

2 hours ago, Carnis said:

I think they do grow scales while starving. But do they starve or does reload reset timer?

This hydrogen hatchery with starving glossys while kind of brutal, sounds really profitable. Sort of like fur industry, plastic from Animals suffering.

They starve to death now. At least in my game. Or may be not... But i'm rarely reload each 10 cycles...

13 hours ago, crypticorb said:

Can you even use a profession/room specific structure that is outside of its room? The ranching structures and tune-up stations require the room to be active, or they'll give a warning, but I've never tested if they're usable without the room at all.

I think they can, I was able to groom a bunch of shine bugs in open space cuz was too lazy to lure them into a room. One bug turned into 7.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...