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The end of the regolith problem!


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I have only one question. How you put the 235 degrees chlorine under the steam turbine in survival? In both builds you have one tile isolated whit magma, and one tile whit i suppose is chlorine for tricking the steam generator.

Anything else isn't a problem.

I don't know the quantity of regolith melting in this way per cycle but i will test it.

Tons of ways.

  1. Put some chlorine in room before building turbine.  Pump it almost to vacuum, then build turbine and then pump rest of room to vacuum.
  2. Meter the cholrine down till it flows in right quantity to some place.  Break pipes, leaving enough unbroken, then rebuild to the desired location.
  3. Pump out a small room somewhere else down to nearly vacuum, then pump a few mcgs to the right spot (leaves a vent under the turbine.

There are more ways.  The fun part here is finding your favorite way to do it.  If you search for "Steam Turbine Chlorine", you'll find some pictures of how to do it as well (was discussed in the last week or so in the forums).

Have fun.  The Chlorine bit was a fun challenge.

Yeah, @mathmanican's original thread does a good job of explaining the chlorine clamp and how to do it in a survival game (link below).

I'll just note that should you be crazy enough to actually build an entire roof with these you might want to not waste the minimum 25600W constant surplus power 32 of these beasts would have.

 

For me problem whit this design

The turbine don't start tuning... the magma start to solidify.. the spawned regolith melted to slow....for starting the turbine i put different gas on top...whit make steam disappear....

Improvement...

Instead of bunker tile  use bunker doors. After the meteor stops open the doors for melting the regolith in lava and evaporate into void

Better placement of the sensor in the top part which is in contact whit the regolith

For me i will use my setup without steam generator... power isn't a problem to me. After finish melting all the regolith and mafic rock i will see the quantity of the regolith spawned after every meteor storm.

 

Spoiler

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12 minutes ago, tzionut said:

For me problem whit this design

The turbine don't start tuning... the magma start to solidify.. the spawned regolith melted to slow....for starting the turbine i put different gas on top...whit make steam disappear....

Improvement...

Instead of bunker tile  use bunker doors. After the meteor stops open the doors for melting the regolith in lava and evaporate into void

Better placement of the sensor in the top part which is in contact whit the regolith

For me i will use my setup without steam generator... power isn't a problem to me. After finish melting all the regolith and mafic rock i will see the quantity of the regolith spawned after every meteor storm.

Just to make sure.

These are the two places where the drywall on the bottom and temp shift plate on the top differs. 

rego.png

I appreciate your help saturnus. Instead of shift temp plate i use obsidian isolated tile... and the temp of chlorine started to rise above 450 degrees...... but the turbine don't start running....the rest is the same...the drywall i used is abbysalite butt it can be obsidian...

My version of regolith magmaficator build in survival. Now i wait for the magma temp to go above 1535 for my iron tile to melt and activate the sweep and receiver..

Al the magma was sended by bottle. The input of the aquatuner is water 29 degrees, the output is water 1 degrees (for my future wheat farm)

Next in game project until the regolith start melting is liquefy the excess natural gas to methane...My buffer is at 20kg / tile... so....then wheat farm and the storage area submersed in chlorine and cooled by a AETN

Post edit:

I added a buffer before the receiver for preventing the heat from stored regolith to damage it.

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Spoiler

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12 hours ago, strawberrygirl said:

Why not just send the regolith back out to space where it came from. Isn't that possible?

You can't do that with solids.  Liquids or Gases that have the "exposed to space" buff will dissipate over time.  This is now the second form of a system that will melt the Regolith into Magma (or I guess Lava, since it's external at that point?).  Magma is a liquid, and as such, will dissipate into the void of space if there is no Drywall or Tempshift Plate behind it.

I recreated the design

The turbine don't start working without constant input of steam in the bottom area, so i paint some nat gas on top....so steam deletion..And it have same problem as my first design... melt regolith to slow... as i said is faster whit regolith submerged in magma.

The problem is the output of heat of the aquatuner....to little. I am thinking to change in my design the iron sensor (which require 1535 degrees to start melting) to magma one put in the top part, but this won't solve the problem whit the insufficient heat output... so the solution is more aquatuners (2 more) whit loops but wee need an input of heat for the coolant....

Make more test and return whit a solution

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Post edit.. i put 2 aquatuners and the aquatuners stop because of the coolant temp drop...so no major effect on heat input in magma. I see that magma will solidify before the chunk of regolith melt so i put a lot  of molten magma for rising the temp and deleted some....

More. I don't understand what is the atmo sensor for? It suppose to stop the input of regolith but in this case is stop the input of heat...and as i said is better put in the superior part...

If you use different heat medium transfer (like hydrogen) the heat transfer between aquatuner and hydrogen is minimum...

How to make it work:

Same design whit the top opened in vacuum, second layer of gas and in the steam generator, and some under 125 steam input (for prevent damage of the steam pump), an magma sensor for stopping the input of regolith and receiver submerged in magma for faster melting.

Multiply it for larger quantity of regolith melted...It used lots of bugs..so if you don't agree whit that stick to polluted oxygen generator - clay, ceramic, sand, glass, sand loop...

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59 minutes ago, tzionut said:

Yes kley made it possible... whit the shove vole.. that eat regolith :) muhahaha. I think i will be a big fan of these creatures :)

Until the stable version i will finish the improved smelter version of saturnus, build in survival mode :)

It eats regolith, and excretes 500% of the consumed mass. Are you still a big fan ?

So it eats  regolith and poops regolith 50% back? 
So 100kg ->  50kg ?

Or you're saying it eats 100kg and poops back 500kg?

So this thing can produce dirt?

So this thing can provide us more Iron and more Dirt.  and more Regolith. Guess need to work on ways to use regolith (melting it I suppose to feed it to hatches)

What is the temperature change?

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So it eats  regolith and poops regolith 50% back? 
So 100kg ->  50kg ?

I only make assumption... I am not at home and not upgraded yet...I am thinking serious to do it or not...

My hope is eat 100 kg.. excrete 50 kg...If it eat regolith.. excrete regolith.. If eat iron.. excrete iron, same whit dirt...My wish is eat 100kg.. excrete 5kg..But we will see.

If, and i don't think is any reason why klay make such big mistake like eat 100 kg ..excrete 500kg. this will be the chinese drop for me. You have my promise that after the stable version, if isn't a tipping mistake, and it stay this way..I will delete the game and never play it again. 

9 minutes ago, tzionut said:

My hope is eat 100 kg.. excrete 50 kg...If it eat regolith.. excrete regolith.. If eat iron.. excrete iron, same whit dirt...My wish is eat 100kg.. excrete 5kg..But we will see.

  1. While ONI doesn't always follows mass/energy 'conservation' laws (not sure if it is right ), large mass of regolith simply vanishing isn't exactly 'ONI' way of 'solving' problems.
  2. What is better, 200kg->100kg per cycle at 50% rate or 20kg->1kg per cycle at 5% rate? Those 50% are 'relative' and depend on how much critter actually consumes per cycle.
  3. With 5% there will be a chance for critter to die out of starvation at some point (if tamed). While regolith drops in large quantities, meteorites sometimes do not appear over large periods of time, so there are chances to run out at some point, depending of how much the critter needs to survive and how much regolith per cycle is generated. 50% will let single critter live of 'lower' dupe-maintenance and material if needed.

Have yet to see the shove vole, so couple of questions:

  • Is it world gen or it can be acquired from asteroids? *do you need to start new game?
  • What critter's body temperature is? (I assume it excretes at body temperature, so can be used as 'cooler' or may be 'heater')
  • How much it eats per cycle and does it provides meat?
  • Screens of the critter?

Impoved regolith melter..build in survival...Is the saturnus version improved

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The automation is simple. The liquid temp pipe sensor  stop the aquatuner if the temp of coolant is under certain degrees. I put 100 but it can be 0 or -45 if you want....The liqhuid sensor (set above 1 kg) control the sweep arm and the loader. Buffer time is set to 200 for emptying the loader after the arm stop. Ho it works. The magma in contact whit the steel tile heat the mafic rock, or granite or what you want to melt and make the transition from solide (0kg detected) to liquid (what enable the sweep arm) When the temp reach 1409 degrees the magma solidify and is not detected anymore from the liquid sensor.

The pipe are made from abyssalite. It was build before the upgrade, but you can do it just fine whit ceramic... and iron. the radiant part.

The top layer of the steam chamber is hydrogen and i input steam at 120 degrees to start the generator. The generator use the exploit whit the chlorine heated by lava (now hot igneous rock) to trick the steam engine that the steam is hot enough. A real challenge to build it in survival but as other said possible.

As i said is faster to melt small quantities of regolith that big chunks of 1800 kg so i used the submerged in magma receiver made by wolfram, whit wolfram rails (to prevent melting). When the magma reach to void area let under the diamond tiles...it evaporate (all my top walking floor will be diamonds.

And i build it in the corner of the asteroid for stacking one between another or one above another (very compact and modular)

Now i will test the rocket part...so i must build the observatory and the virtual planetarium. The goal is to import the shove vole to test it to see what is the critical number to have for reach the balance between regolith drop and consumed...

The way i see is meteor drop, doors open, regolith and iron fall on the diamond top, it get auto dig and transported to the shove vole area where is consumed, build the tile and autodig again until is no more. This is the long term plan.

Best regards.  (the one who don't agree whit the exploit version of it can always use the submerged receiver in magma version.. the fastest regolith smelter as i build). I am still working to connect all the magma

Spoiler

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Here's an updated version of the REGOLATOR, using the new materials. Since Abysallite is not available, the bottom area, around the turbine, can be made of either Ceramic or Insulation (your choice). If you use Insulation, then you can shrink the size of the chlorine clamp (the middle area under the turbine has mcgs of chlorine), but I figured I'd minimize the use of Insulation. You do have to put Insulation between the turbine and top layer, to keep the 1400C steam away from steam turbine. I put Steam in the chamber with the aquatuners. To get it started, I painted 20kg of oxygen on the time tiles exposed above the turbines.  Then I painted 15kgs of steam in the rest of steam chambers on the left and right sides. 

Spoiler

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The liquid running through the pipes is Super Coolant, and I have 3 vents exposed to maximize the heat gain.  The fun thing I learned in this experiment is that when running 100% of the time, the aquatuner displaces enough heat (using Super Coolant) to keep the steam in the chamber hovering around 101 - 102C, exactly enough to stay as steam. My temp sensors are both under 80C, but the super coolant never drops below around 87ish.  Adding another aquatuner wouldn't help, as this system basically extracts all the heat produced from the turbine which intakes 101C steam and outputs 159C steam. 

 

Regolator don't needed any more (except for the old game save)

The reduced quantity of regolith dropped (for me 113.3 tones in 266 cycle)

Spoiler

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combined whit the shove vole eating bug/ feature

Official the regolith problem is closed.

18 minutes ago, tzionut said:

Regolator don't needed any more (except for the old game save)

The reduced quantity of regolith dropped (for me 113.3 tones in 266 cycle)

  Reveal hidden contents

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combined whit the shove vole eating bug/ feature

Official the regolith problem is closed.

Besides the shove vole getting rid of regolith when properly ranched/shipping/autoswept, this entire design was rendered obsolete because the core mechanic it relied upon was patched. Aquatuners are no longer able to exceed their overheating temperatures, it was fixed.

It was a good design, if a bit ludicrous and dependent on an exploit, but necro'ing a thread to point out it is no longer viable is... pointless.

this is my solution, I keep a stable of wild shove voles that uses a sweeper to load a feeder

I have 90% of my surface collecting regolith above my solar panels to which most of it ends up here

despite being wild the shove voles eat the regolith faster than the sweeper can load the feeder

the whole thing is "build and forget" as once built it never needs any player or dupe interaction

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but necro'ing a thread to point out it is no longer viable is... pointless.

crypticorb -  please let me enjoy it. After stopped 2 games because of the regolith insane quantities I am happy :)

Neotuck - Thanks for sharing. I will use your design. Is very good. And i always like build and forget designs

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