Neotuck Posted September 3, 2018 Share Posted September 3, 2018 This is an upgraded version of my last post In this new build I have 3 tanks working together to sterilize and maintain a continuous flow of 10kg/s packets of germy polluted water I know this looks like a mess of pipes and shutoff valves but trust me there is an order to this chaos and I will try to explain it the best I can First off there are 3 clock sensors all of them are set to 33% activation duration. Starting on the left the a activation times are 0%, 33%, and 67%. This is so each tank is only active for 1/3 the cycle and they do not overlap Every time a clock is turned on it sends a signal to 3 shutoff valves (one with a not gate) 1. The first shutoff is above the sensor allowing fresh germy polluted water in at 10kg packets 2. The second shutoff is to the right of the sensor allowing clean polluted water out of the tank to the right 3. The third shutoff is to the bottom left of the sensor and reverses the signal of the clock. This allows the tank to loop it's water when the clock is turned off. The reason for the loop is because packets of polluted water stuck in pipes won't sterilize, it needs to cycle though the reservoir to ensure all the germs die off With this setup it ensures that at any given time one tank will be filling with germy polluted water, one tank will be looping the germy water as it sterilizes it, and one tank will be emptying it's the germ free water Do not let any of the activation times on the clocks overlap or germs will get though! Link to comment Share on other sites More sharing options...
Steve Raptor Posted September 3, 2018 Share Posted September 3, 2018 What is the advantage of this version compared to the original one, using one tank only? Link to comment Share on other sites More sharing options...
Neotuck Posted September 3, 2018 Author Share Posted September 3, 2018 4 minutes ago, Steve Raptor said: What is the advantage of this version compared to the original one, using one tank only? Continuous 10kg/s flow, in the other one there had to be some downtime to allow the germs to die, in this one it never stops Link to comment Share on other sites More sharing options...
Saturnus Posted September 3, 2018 Share Posted September 3, 2018 I'd probably change the clock sensors for 3 buffers each set at 200s, or exactly 1/3rd cycle. That make absolutely sure the cycles don't overlap. And it's background buildings so so space optimizations are possible Link to comment Share on other sites More sharing options...
Neotuck Posted September 3, 2018 Author Share Posted September 3, 2018 1 minute ago, Saturnus said: I'd probably change the clock sensors for 3 buffers each set at 200s, or exactly 1/3rd cycle. That make absolutely sure the cycles don't overlap. And it's background buildings so so space optimizations are possible I had thought of that but couldn't figure out the automation circuit (I'm a plumber in real life not a computer engineer ) If you figure it out please share Link to comment Share on other sites More sharing options...
Saturnus Posted September 3, 2018 Share Posted September 3, 2018 14 minutes ago, Neotuck said: If you figure it out please share No worries Link to comment Share on other sites More sharing options...
Neotuck Posted September 3, 2018 Author Share Posted September 3, 2018 12 minutes ago, Saturnus said: No worries Works like a dream Link to comment Share on other sites More sharing options...
Nxf7 Posted September 4, 2018 Share Posted September 4, 2018 Given that they said tank reservoirs interacting with chlorine should be fixed (but it wasn't deployed for some reason), what's the chances they WILL follow through with that and make this pointless? Link to comment Share on other sites More sharing options...
Neotuck Posted September 4, 2018 Author Share Posted September 4, 2018 6 minutes ago, Nxf7 said: tank reservoirs interacting with chlorine should be fixed technically they never said that so I'm holding out on hope, we'll see in 2 days Link to comment Share on other sites More sharing options...
Nxf7 Posted September 4, 2018 Share Posted September 4, 2018 21 minutes ago, Neotuck said: technically they never said that so I'm holding out on hope, we'll see in 2 days https://forums.kleientertainment.com/forums/topic/95013-game-update-283915/?do=findComment&comment=1079340 Link to comment Share on other sites More sharing options...
Neotuck Posted September 4, 2018 Author Share Posted September 4, 2018 Yes I have seen that update and again they were very vague about it, they are also very quick to fix updates that didn't work, (like with in one day) yet it's been almost a week so I say again about chlorine killing germs in reservoirs "technically they never said that" so I'm holding out onto hope Why are you telling me this anyways, I stated all of this in the first post so there is very little point in telling me Link to comment Share on other sites More sharing options...
Grimgaw Posted September 4, 2018 Share Posted September 4, 2018 I'm out of the forum loop due to holidays. What changed that we're trying to kill germs in liquids now? Link to comment Share on other sites More sharing options...
Neotuck Posted September 4, 2018 Author Share Posted September 4, 2018 47 minutes ago, Grimgaw said: I'm out of the forum loop due to holidays. What changed that we're trying to kill germs in liquids now? Before we didn't have to worry about germy water as food was cooked But now there are other ways of getting infected. Granted most of them can be avoided but it would just be easier to kill the germs at their source and never have to worry Link to comment Share on other sites More sharing options...
Saturnus Posted September 4, 2018 Share Posted September 4, 2018 This is how I've solved the problem before. The germ sensor can be replaced by replaced by a temp sensor at 80-85C (depends on desired maximum flow rate) if you don't have the research or plastic for the germ sensor yet. Once the inside is heated up it really uses very little power but obviously not literally none as the new version. Link to comment Share on other sites More sharing options...
BlueLance Posted September 4, 2018 Share Posted September 4, 2018 Man, Imagine the builds we would get if Saturnus and Neotuck Fused Link to comment Share on other sites More sharing options...
Djoums Posted September 4, 2018 Share Posted September 4, 2018 I was tinkering with your first decontamination design and essentially arrived to the same solution. I was also having trouble with the timers before seeing Saturnus setup This one is 13x7 with the walls, 1 pipe in 1 pipe out, and 10Kg/s too. Link to comment Share on other sites More sharing options...
Saturnus Posted September 4, 2018 Share Posted September 4, 2018 A little shuffling around and you can easily fit the automation completely inside. Link to comment Share on other sites More sharing options...
Djoums Posted September 4, 2018 Share Posted September 4, 2018 41 minutes ago, Saturnus said: A little shuffling around and you can easily fit the automation completely inside. Yes that works, still a bit messy imo ^^ Link to comment Share on other sites More sharing options...
Neotuck Posted September 4, 2018 Author Share Posted September 4, 2018 6 hours ago, Saturnus said: This is how I've solved the problem before. The germ sensor can be replaced by replaced by a temp sensor at 80-85C (depends on desired maximum flow rate) if you don't have the research or plastic for the germ sensor yet. Once the inside is heated up it really uses very little power but obviously not literally none as the new version. I'm assuming a pocket of polluted O2 keeps the liquid vent from flooding Nice build and if the reservoirs get fixed like everyone keeps telling me then this might be the standard for killing germs Hope not, my build only uses 40w at a time Link to comment Share on other sites More sharing options...
Saturnus Posted September 4, 2018 Share Posted September 4, 2018 3 minutes ago, Neotuck said: I'm assuming a pocket of polluted O2 keeps the liquid vent from flooding Nice build and if the reservoirs get fixed like everyone keeps telling me then this might be the standard for killing germs Or another gas. As long as you don't build it in a vacuum it'll automatically work. I would however wait with putting the top on and turn on the heater until you're sure it works. Sometimes, if you're really unlucky, a tile of CO2 can get stuck and you need to deconstruct and reconstruct the right most inner tile. Link to comment Share on other sites More sharing options...
Rebrait Posted September 4, 2018 Share Posted September 4, 2018 The best option was to make the Tank use a little amount of liquid clorine to make this. lets hope the tank stay in this configuration Link to comment Share on other sites More sharing options...
Neotuck Posted September 4, 2018 Author Share Posted September 4, 2018 3 minutes ago, Rebrait said: The best option was to make the Tank use a little amount of liquid clorine to make this. lets hope the tank stay in this configuration Do you mean inside the reservoirs or in the room surrounding them, and why? Link to comment Share on other sites More sharing options...
Zarquan Posted September 4, 2018 Share Posted September 4, 2018 I thought reservoirs' contents didn't react to their surroundings anymore already. From the Thursday patch: Reservoirs are now sealed so that their contents no longer interact with their surroundings. Link to comment Share on other sites More sharing options...
Neotuck Posted September 4, 2018 Author Share Posted September 4, 2018 3 minutes ago, Zarquan said: I thought reservoirs' contents didn't react to their surroundings anymore already. From the Thursday patch: Reservoirs are now sealed so that their contents no longer interact with their surroundings. That's the million dollar question everyone has, guess we'll find out when the full update comes out in 2 days Link to comment Share on other sites More sharing options...
Khullag Posted September 4, 2018 Share Posted September 4, 2018 what's the point of the build if it's clearly unintended behavior? 5 ton tank of liquid with germs cleaned by 2/20 kg per tile chlorine... do you really think that this bug will survive more than few patches? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.