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Coal generators are good for early power production and if you ranch hatches in masses it's possible to sustain your generators into late game

Natural gas generators is still the most popular as it's the most abundant fuel you can find/make in the game

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Early on hamster wheels. Then utilise the coal generator but try to maintain a good hatch farm so you won't run low on coal.

When you progress to electrolyzer you will have hydrogen to use as well.

Then go for either Nat gas or petroleum depending on if you find a Nat gas vent soon enough and how good it is.

Petroleum is pretty easy to come by.

Later solar.

But most bases don't run on one single form of power. Use all of them where it makes sense. 

Edit. Oh I forgot. Now you can use again volcano or metal volcano to cook oil to sour gas. Then super cool the sour gas with thermo regulator running hydrogen in a loop until it condenses to liquid methane. Let the liquid methan evaporate back to Nat gas and e voila 

Edit. edit. Instead of a thermo regulator you can use a aqua tuner as well to super cool the sour gas. The trick is to make some liquid methane or oxygen with the regulator then pump it to cooling loop where it takes over rhe part as coolant and back to the aquatuner to cool down again

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Coal generators are best to start with, accompanied by a stone hatch farm to produce coal.

Afterwards, when you build your first SPOM (electroylzer oxygen production) you can utilize the hydrogen generator to supply excess power to your grid.

From there you can move to NG generators and later on petroleum.

Its good to keep it mixed, so you will have the flexibility to respond to situations where one fuel type for a certain generator has ran out.

20 minutes ago, Saturnus said:

Don't forget steam. Utilized correctly, and depending on how many "tricks" you want use you can have limitless power from steam.

Also, limitless frustration....

I can't see how the steam turbine at its current state is worth the effort.

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14 minutes ago, ZeZesRevenge said:

Hi everyone!

 

Which power source do you advice me to use?

I can roughly tell you how I do it in my runs. I've built lots of bases, tried different things. Your question is kind of open. If you ask for general advice then here we go, but I kind of have to give an outline of how I personally play the game first so my advice makes sense in the end:

Now my general strategy is to systematically dig out large chunks out of the map as soon as the midgame hits. In the early game I will micro dig into caustic/slime biomes but when I have my base ready to get exposed to temperature and gases (exosuits, waterlocks, cool air etc.) I really start digging chunks, regardless of the ressource.

A lot of newbie bases I saw posted around here and reddit don't do that. They always feel cramped, lack all kinds of ressources. As if the players themselves had trypophobia (the ONI kind). Also new players often talk about having to find geyser X or Y early on etc. This is also a symptom of just not digging enough. I think this behaviour stems from the fact that some, especially new players tend to focus too much on making their base sustainable, instead of focussing on progression first.

This can be observed with for example Starcraft players too. Beginners will likely tech to cooler/bigger units faster and focus too much on having a balanced unit composition. But experienced players really focus on economy. In ONI the economy depends mostly on digging up a lot of stuff.

So back to your question: If you set yourself up to being able to explode your economy during the midgame, you can rely on simple ressources such as coal and algae much longer. Especially since it is now easy to automate coal generators with a smart battery, so you won't waste any ressources. With this behaviour you will also find natural gas vents faster and you will reach the oil biome faster. When your power demands rise you want to broaden how you generate power. I often end up using every type of generator while controlling their consumption with automation and simply by adding additional generators.

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Neotuck & Moggles probably gave the best answers first.

It is probably best to go along these lines but you are free to do what you want and that is the beauty of it.

I usually go with what I have the most of and use it first once I have my system up and running. 

1 - Dupe/HamsterWheel -> You need this to get the ball rolling

2 - Coal -> It is pretty abundant and if you like your ranching it is renewable, great for early game and useful as a backup or external power source

3 - Hydrogen -> Once you have electrolyzers up you will need to get rid of this somehow, so burn it when needed ideally, or store it. Up to you

4 - Natural Gas -> The bread and butter powersource, abundant and requires little set-up and gives you power, polluted water and CO2, all useful materials

Choice/Luxury - Petroleum -> A high output energy source but requires either manual labour or oil boiling to get, I think it is probably the least used generator, great for bursts of energy and polluted water though.

Choice/Luxury - Steam -> If you get a build that works for you and your ethical ways on playing then this can be a beauty and a beast of a power source. Builds are complex though.

Choice/Luxury - Solar -> I am not sure about this one, I think it is less of a power source and more of a charger, its there to help when it can and does nothing at other times XD

 

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In the late game when regolith is a real problem (i mean the quantity of it) is better to melt it. So you have excess lava. The lava can be used by the seam generators transported whit bottle (unrealistic but possible) 

. If in the beginning you need to excavate large portion of the map, In the late game you will need to transform excess of resources (igneous rock, petroleum, regolith, iron, etc) in scarce resources.

Whit RU you can trade now dupe time and petroleum in anything you miss. wiseworh seeds, gas moo and gas grass, water, ice, slime, etc.

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On ‎9‎/‎2‎/‎2018 at 9:32 PM, Steve Raptor said:

I can't see how the steam turbine at its current state is worth the effort.

As power source it isn't stable/easy enough and has too high of a thermal conductivity, but as cooler it is good enough, I mostly use turbine to somewhat pre-cool regolith and hot steam geyser. But by the look of things it is possible to make turbine run from meteor showers for a fair bit of free (or at least low-water cost) power.

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9 minutes ago, AndreyKl said:

As power source it isn't stable/easy enough and has too high of a thermal conductivity, but as cooler it is good enough, I mostly use turbine to somewhat pre-cool regolith and hot steam geyser. But by the look of things it is possible to make turbine run from meteor showers for a fair bit of free power.

A fair bit? Try 90KW constantly pretty much without any exploits.

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