Tobruk Posted August 20, 2018 Share Posted August 20, 2018 I might have messed this up by closing this off and thinking I can use the copper later Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/ Share on other sites More sharing options...
Khullag Posted August 20, 2018 Share Posted August 20, 2018 get this right-upper pocket of space outside of the room filled with water and break the floor. you will probably need a lot of water to cool everything down. gas is not an issue - most energy is in liquid copper. after dropping water temp will drop to ok level for exosuits and then open this chamber to outer env or bring in some cooling to prevent this from happening Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1075935 Share on other sites More sharing options...
chemie Posted August 20, 2018 Share Posted August 20, 2018 Dont insulated. Let slime biome cool it. Plus when you build something with 600c copper, it will build at 40c for all the cooling. Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1075940 Share on other sites More sharing options...
Neotuck Posted August 20, 2018 Share Posted August 20, 2018 I would redo this with a vacuum so the temp wouldn't transfer Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1075964 Share on other sites More sharing options...
MorsDux Posted August 20, 2018 Share Posted August 20, 2018 make a tube to space and let the gas vent out to make vacuum. hope its not too far down from surface. Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1075978 Share on other sites More sharing options...
Tobruk Posted August 20, 2018 Author Share Posted August 20, 2018 2 minutes ago, MorsDux said: make a tube to space and let the gas vent out to make vacuum. hope its not too far down from surface. 1 hour ago, Neotuck said: I would redo this with a vacuum so the temp wouldn't transfer I did what @Khullag suggested. It took quite a few tonnes of -13 deg. polluted water, but it did the trick. Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1075980 Share on other sites More sharing options...
Sasza22 Posted August 20, 2018 Share Posted August 20, 2018 1 hour ago, Tobruk said: suggested. It took quite a few tonnes of -13 deg. polluted water, but it did the trick. Maybe it could power a steam turbine for a few cycles to get some power out of the thing. I`m having a similar volcano with some molten copper around it and i plan to build a turbine or two over it before flooding it with water. Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1076001 Share on other sites More sharing options...
Coolthulhu Posted August 20, 2018 Share Posted August 20, 2018 Break it from the side, drip out the metal so that it condenses into items and not tiles, deconstruct the casing from below, rebuild but this time fill it with oil to cool it down and keep it around 500C. Also, it's not the air that is melting the exosuits. It's just the molten metal, because it has lots of thermal mass and high thermal conductivity. Suits melt at ~330C (they're literally made of dirt) and it would take a longer while to reach that temperature with just polluted oxygen and carbon dioxide. Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1076009 Share on other sites More sharing options...
Gurgel Posted August 21, 2018 Share Posted August 21, 2018 Dump water into it (polluted works best) until the temperature is acceptable. Also, >2 tiles of water will overpressure that volcano and stop it. Think of it like flooding a reactor core. Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1076057 Share on other sites More sharing options...
TLW Posted August 22, 2018 Share Posted August 22, 2018 My usual approach for such things (yes, I end up doing this often enough that I have a usual approach): gas pump (out of gold) + temp sensor + gas sensor: door : overheated room. Build incrementally: add two tiles, corner-deconstruct two insulated tiles, corner-construct the door, build the rest. temp sensor set to < 110C or so (could technically be < 125, but leave margin) connected through and gate to door. gas sensor set to < 1kg or so. Not really needed in this case. Insulated gas line to whereever from the gas pump - could be space (in which case sometimes you don't even need it insulated - but make sure that it doesn't stagnate in the pipe if so!), etc, etc. Once it's pumped down to something sane (vacuum generally), then you're mostly ok (except for hot liquids). This works as long as the door doesn't melt. If it's hot enough that the door melts, then you start having to do other workarounds (I tried a liquid lock once... works, kinda.) I've got a space full of ~250kg/tile 400C NG (a.k.a. "I didn't think the consequences of pouring 3/4s of the map's standing oil into magma would be that severe") that I'm currently doing this to with two of these (and radient liquid pipe cooling loops to keep it sane.) Link to comment https://forums.kleientertainment.com/forums/topic/94693-how-to-re-enter-an-area-that-melts-exo-suits/#findComment-1076321 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.