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How to re-enter an area that melts exo-suits?


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get this right-upper pocket of space outside of the room filled with water and break the floor. you will probably need a lot of water to cool everything down. gas is not an issue - most energy is in liquid copper. after dropping water temp will drop to ok level for exosuits and then open this chamber to outer env or bring in some cooling to prevent this from happening

2 minutes ago, MorsDux said:

make a tube to space and let the gas vent out to make vacuum. hope its not too far down from surface.

 

1 hour ago, Neotuck said:

I would redo this with a vacuum so the temp wouldn't transfer

I did what @Khullag suggested. It took quite a few tonnes of -13 deg. polluted water, but it did the trick.

1 hour ago, Tobruk said:

suggested. It took quite a few tonnes of -13 deg. polluted water, but it did the trick.

Maybe it could power a steam turbine for a few cycles to get some power out of the thing. I`m having a similar volcano with some molten copper around it and i plan to build a turbine or two over it before flooding it with water.

Break it from the side, drip out the metal so that it condenses into items and not tiles, deconstruct the casing from below, rebuild but this time fill it with oil to cool it down and keep it around 500C.

Also, it's not the air that is melting the exosuits. It's just the molten metal, because it has lots of thermal mass and high thermal conductivity. Suits melt at ~330C (they're literally made of dirt) and it would take a longer while to reach that temperature with just polluted oxygen and carbon dioxide.

My usual approach for such things (yes, I end up doing this often enough that I have a usual approach):

gas pump (out of gold) + temp sensor + gas sensor: door : overheated room. Build incrementally: add two tiles, corner-deconstruct two insulated tiles, corner-construct the door, build the rest.

temp sensor set to < 110C or so (could technically be < 125, but leave margin) connected through and gate to door.

gas sensor set to < 1kg or so. Not really needed in this case.

Insulated gas line to whereever from the gas pump - could be space (in which case sometimes you don't even need it insulated - but make sure that it doesn't stagnate in the pipe if so!), etc, etc.

Once it's pumped down to something sane (vacuum generally), then you're mostly ok (except for hot liquids).

This works as long as the door doesn't melt. If it's hot enough that the door melts, then you start having to do other workarounds (I tried a liquid lock once... works, kinda.)

I've got a space full of ~250kg/tile 400C NG (a.k.a. "I didn't think the consequences of pouring 3/4s of the map's standing oil into magma would be that severe") that I'm currently doing this to with two of these (and radient liquid pipe cooling loops to keep it sane.)

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