TunderLock Posted July 28, 2018 Share Posted July 28, 2018 I couldn't help but notice some of my solar panels weren't hitting peak capacity at midday, it appeared that tiles of polluted oxygen floating around my solar room were blocking the light. Forgive me if this is old news, but I searched and didn't find previous mentions of it, it's also not covered in R9MX4's excellent Oni Meteorology post. I think perhaps the community has somewhat neglected solar power after it was so poorly received in the testing branch, but in live right now, it's actually really viable and indeed my whole base is 100% powered through an automated solar farm. From left to right, the elements through which the light is passing through and the loss in lux observed per tile: Glass 10% Oxygen 0% Hydrogen 0% PO2 25% Nat Gas 25% CO2 50% Water 25% PH2O 70% Petrol 80% Oil 100% Note that the game calculates the lux loss based on the peak lux available on the map at the time. E.g. at midday with 80,000 lux, one glass tile will drop the lux below it by about 8000 lux (80,000*10%) to 72,000 lux. If the tile underneath it is PO2, then the lux with drop by approx (80,000*25%) or 20,000, not (72,000*25%) as you might expect. I tested the density of the gas and it had no effect. So with my solar setup, every panel was under two layers of glass and there was a couple of tiles of PO2 floating around, worst case scenario, two of the PO2 tiles would stack on top of each other, combined with the glass lux loss, would cut 70% of the power to the bottom row of the panel's receiver. Short story from this analysis is that if you want to have a pressurized room for your solar panels, only fill it with oxygen or hydrogen, anything else will reduce the time spent at maximum wattage. To run a pressurized panel room however, you will need bunker doors and two layers of glass like this here (three tier approach). Personally, I think I'll change from the three tier approach, to a two tier approach that leaves out the second layer of glass and runs the panels in a vacuum. I'll cool them from below through metal tiles, and by skipping the second layer of glass, it will increase the total available lux to the panels from 80% to 90%. Edit: Currently heat conduction between buildings in vacuum doesn't work. I recommend building your solar farm as a 3-tier to start and transferring to a 2-tier once cooled since cooling from below doesn't work. Link to comment Share on other sites More sharing options...
landromat Posted July 28, 2018 Share Posted July 28, 2018 Nice to know, thank you Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 28, 2018 Share Posted July 28, 2018 Thank you, now I figured out, why my produced solar energy production was fluctuating. (Some polluted oxygen was reducing the light hitting my panels ^^) Link to comment Share on other sites More sharing options...
_Q_ Posted July 28, 2018 Share Posted July 28, 2018 What about phosphorous liquid? It is in current game. Link to comment Share on other sites More sharing options...
Sasza22 Posted July 28, 2018 Share Posted July 28, 2018 Wow that`s exactly what i needed. Now i can make a relax room with sunlight and not fear about sunburn. Just takes some water between glass tiles. Big thanks. Link to comment Share on other sites More sharing options...
blash365 Posted July 28, 2018 Share Posted July 28, 2018 You forgot the diamond tile. Link to comment Share on other sites More sharing options...
suicide commando Posted July 28, 2018 Share Posted July 28, 2018 Ohh nice to know.. I'm curious.. what about steam? I guess I'll have to figure it out myself. Link to comment Share on other sites More sharing options...
Yucie Posted July 28, 2018 Share Posted July 28, 2018 Neat. After hearing the horror stories of overheating solar panels from the test branch, I've ignored space entirely. Seeing that you can soak the panels in cold hydrogen without any loss in luminosity is great news. Free power is most certainly worth the investment. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted July 29, 2018 Share Posted July 29, 2018 Add a sheet for Light Absorption Factor in material post. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 29, 2018 Share Posted July 29, 2018 15 hours ago, Yucie said: After hearing the horror stories of overheating solar panels from the test branch, I've ignored space entirely. Seeing that you can soak the panels in cold hydrogen without any loss in luminosity is great news. Free power is most certainly worth the investment. Just a small addition: Solar panels don´t produce heat in their current implementation. (You can use solar panels in a vacuume) Link to comment Share on other sites More sharing options...
Alfons100 Posted July 29, 2018 Share Posted July 29, 2018 Man, this game just keeps surprising me with the depth of every single mechanic. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 29, 2018 Share Posted July 29, 2018 22 hours ago, _Q_ said: What about phosphorous liquid? It is in current game. A lucky metroid just gave me the answer to your question: Phosphorus liquid/gas both block 100% of the incomming light Link to comment Share on other sites More sharing options...
Alfons100 Posted July 29, 2018 Share Posted July 29, 2018 20 hours ago, Sasza22 said: Wow that`s exactly what i needed. Now i can make a relax room with sunlight and not fear about sunburn. Just takes some water between glass tiles. Big thanks. When is it they get sunburn, and when is it they get the 'Bright and cheery' bonus? It'd be nice if you could manage that sort of thing. Link to comment Share on other sites More sharing options...
_Q_ Posted July 29, 2018 Share Posted July 29, 2018 45 minutes ago, Lilalaunekuh said: A lucky metroid just gave me the answer to your question: Phosphorus liquid/gas both block 100% of the incomming light It has light in description, but its not glowing. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 29, 2018 Share Posted July 29, 2018 8 minutes ago, _Q_ said: 54 minutes ago, Lilalaunekuh said: A lucky metroid just gave me the answer to your question: Phosphorus liquid/gas both block 100% of the incomming light It has light in description, but its not glowing. Would love if klei would introduce phosphorescence, so we could use it like nightlights^^ Link to comment Share on other sites More sharing options...
Sasza22 Posted July 29, 2018 Share Posted July 29, 2018 3 hours ago, Alfons100 said: When is it they get sunburn, and when is it they get the 'Bright and cheery' bonus? It'd be nice if you could manage that sort of thing. There was a post explaining when they get sunburn with the exact values (i can`t find it currently). All i remember is that cutting the sunlight by about 50% removed the sunburn danger." Bright and cheerful" was still safe but "intesly bright" would cause a sunburn after a while. Link to comment Share on other sites More sharing options...
terribleplayer Posted July 30, 2018 Share Posted July 30, 2018 Is it intended for solar panels to be possibly stacked now? Though they don't seem to implement light absorption currently given they're made of glass. Link to comment Share on other sites More sharing options...
Alfons100 Posted July 30, 2018 Share Posted July 30, 2018 17 hours ago, Sasza22 said: There was a post explaining when they get sunburn with the exact values (i can`t find it currently). All i remember is that cutting the sunlight by about 50% removed the sunburn danger." Bright and cheerful" was still safe but "intesly bright" would cause a sunburn after a while. Ah. That makes sense. Thank you, now I got a new project in mind.. Link to comment Share on other sites More sharing options...
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