Developer Cheerio Posted July 24, 2018 Developer Share Posted July 24, 2018 Fixed a crash that could occur when dupes woke up. View full update 7 2 Link to comment Share on other sites More sharing options...
lunazone Posted July 24, 2018 Share Posted July 24, 2018 yesssss Link to comment Share on other sites More sharing options...
eloy2030 Posted July 24, 2018 Share Posted July 24, 2018 wow, fast! Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 24, 2018 Share Posted July 24, 2018 Crash seems fixed, thank you guys  PS: Recreation buildings inside the "great hall" still have a "strange" notification, that they are not in a "recreation room". Link to comment Share on other sites More sharing options...
_Q_ Posted July 24, 2018 Share Posted July 24, 2018 Why they are using massage tables during work time? Link to comment Share on other sites More sharing options...
enragedcamel Posted July 24, 2018 Share Posted July 24, 2018 21 minutes ago, _Q_ said: Why they are using massage tables during work time? Some people have a different definition for "work". 1 Link to comment Share on other sites More sharing options...
WanderingKid Posted July 24, 2018 Share Posted July 24, 2018 (edited) Anyone else having a problem with the med bay? Mine's gone dark with the new room types. Can't figure out why. I've got 1 toilet, 3 sinks, fridge and Mess Table, 2 Med-beds, a vent, and some random décor spam. It says to remove conflicting buildings, and there shouldn't be one. EDIT: It's not the fridge or the vent. I think it's got an confusion. Edit 2: On a side note, morale for a great hall is +6 for building a ladder between two rooms and slapping a water cooler in there, so that's nice. Bathroom change is +1 outhouse, +2 plumbed.  Don't have plastic in current build to test bedroom. … and I swear one day I'll hit enter and it'll stop posting when I get a button stuck on this old keyboard... Edited July 24, 2018 by WanderingKid 1 1 Link to comment Share on other sites More sharing options...
Yannick Vachon Posted July 24, 2018 Share Posted July 24, 2018 1 minute ago, WanderingKid said: Anyone else having a problem with the med bay? Here is mine and it does not work with this update. And the error message does not tell me which building should be removed. I guess I will find out in a dummy base as I want to know what have changed there 1 Link to comment Share on other sites More sharing options...
WanderingKid Posted July 24, 2018 Share Posted July 24, 2018 Another concern, I'm seeing much more significant FPS drop with this update than I was before, on almost the same base with minor modifications. Anyone else seeing a heavy lag? Link to comment Share on other sites More sharing options...
Yannick Vachon Posted July 24, 2018 Share Posted July 24, 2018 I did a few tests on the rooms and here are what I have found: Mostly, the problem is the lavatory inside the med bay. It seems that it must be an outhouse and nothing else, which sucks completly. Even a sink is permitted but the lavatory is not. Funny to see that to achieve a great hall, we need a recreation item, especially with the power spike just introduced. People will spam water cooler I guess for an extra in morale. As for the latrine vs the washroom, both the outhouse and wash basin must be upgraded to have a washroom. One of them and you have a latrine. The massage clinic is easy to build as it is right now. Hope that it helps. 1 1 Link to comment Share on other sites More sharing options...
enragedcamel Posted July 24, 2018 Share Posted July 24, 2018 7 minutes ago, Yannick Vachon said: I did a few tests on the rooms and here are what I have found: Mostly, the problem is the lavatory inside the med bay. It seems that it must be an outhouse and nothing else, which sucks completly. Even a sink is permitted but the lavatory is not. Maybe build a lavatory and an outhouse, then disable the latter? 2 Link to comment Share on other sites More sharing options...
_Q_ Posted July 25, 2018 Share Posted July 25, 2018 (edited) This decor thingy is confusing, I get -20% stress per cycle from decor expectation and at the same time -1 to morale for ugly decor. This makes no sense whatsoever. Â Showers are still decoration, and dupes still love to live in total darkness. Edited July 25, 2018 by _Q_ 3 Link to comment Share on other sites More sharing options...
WanderingKid Posted July 25, 2018 Share Posted July 25, 2018 1 minute ago, _Q_ said: This decor thingy is confusing, I get -20% stress per cycle from decor expectation and at the same time -1 to morale for ugly decor. This makes no sense whatsoever.  Showers are still decoration, and dupes still love to live in total darkness. Think an average decore for morale, and immediate for décor. I've got a miner who thinks the world is horrible but lives in mostly luxurious décor. I can only assume (actually, I know it is) that the décor is so bad where he's working that 3 or 4 tics of the horrible is enough to turn him into a candidate for a Cthulu cult. As to lights and showers, all dupes are bred with no sense of smell and bats for sonar. Link to comment Share on other sites More sharing options...
_Q_ Posted July 25, 2018 Share Posted July 25, 2018 (edited) Ceramic tiles give the same amount of decor as granite tiles, I think ceramic should be a bit higher due to processing costs, something around 30% would be enough. So there is no middle ground to morale? Its either low or high with no neutral option? I have like 16 - 17 out of max 24 and it still says low morale, heh. So all or nothing I guess. Edited July 25, 2018 by _Q_ 1 1 Link to comment Share on other sites More sharing options...
Oozinator Posted July 25, 2018 Share Posted July 25, 2018 (edited) 6 hours ago, _Q_ said: Ceramic tiles give the same amount of decor as granite tiles, I think ceramic should be a bit higher due to processing costs, something around 30% would be enough. So there is no middle ground to morale? Its either low or high with no neutral option? I have like 16 - 17 out of max 24 and it still says low morale, heh. So all or nothing I guess. Sometimes i think, it could have to do with ONI experience. For me it's completely easy to control stress and it was so easy to control before on standard settings. For new players it could be some sort of learning step. "prevent wet socks/soggy feet outside comfort temp zone and clean up debris, go for snazzy suit then exos done." Edited July 25, 2018 by Oozinator Link to comment Share on other sites More sharing options...
WanderingKid Posted July 25, 2018 Share Posted July 25, 2018 37 minutes ago, Oozinator said: Sometimes i think, it could have to do with ONI experience. For me it's completely easy to control stress and it was so easy to control before on standard settings. For new players it could be some sort of learning step. "prevent wet socks/soggy feet outside comfort temp zone and clean up debris, go for snazzy suit then exos done." It reminds me of your first 5 or 6 winters in the original Don't Starve. Then they made it both worse and more gradual to learn to deal with, and summer became the biggest issue. All of the Klei games I enjoy tend to have significant but reasonable learning curves, at least when you can find a wiki with the recipes. But, yes, if you've been here since the beginning you're raiding the ruins because you've done everything else a few dozen times already. 1 Link to comment Share on other sites More sharing options...
Nazzy44 Posted July 25, 2018 Share Posted July 25, 2018 8 hours ago, WanderingKid said: Another concern, I'm seeing much more significant FPS drop with this update than I was before, on almost the same base with minor modifications. Anyone else seeing a heavy lag? I am seeing a lot of lag also. Moreover, I can't help but notice the graphic of the icons is a bit more choppy now after this hotfix??? Is it just me or? Link to comment Share on other sites More sharing options...
WanderingKid Posted July 25, 2018 Share Posted July 25, 2018 Just now, Nazzy44 said: I am seeing a lot of lag also. Moreover, I can't help but notice the graphic of the icons is a bit more choppy now after this hotfix??? Is it just me or? No, not just you. I seen the occasional line just seem like 5 pixels off and turn the writing into half a strikeout with the same color. Happened about the same time the lag showed up in force. Link to comment Share on other sites More sharing options...
BlueLance Posted July 25, 2018 Share Posted July 25, 2018 9 hours ago, _Q_ said: Why they are using massage tables during work time? The massage table overrides anything if a dupes stress is above the limit set. Always has been. Also as of the CU my fps has dropped considerably in general. Link to comment Share on other sites More sharing options...
_Q_ Posted July 25, 2018 Share Posted July 25, 2018 21 minutes ago, BlueLance said: The massage table overrides anything if a dupes stress is above the limit set. Always has been. Also as of the CU my fps has dropped considerably in general. The FPS on preview branch is always crap due to all debug stuff that is running in the background, the same map runs in whopping 10 fps on preview and then goes up to like 30 - 40 on normal branch. I can't figure out what is causing FPS drops on normal branch, but there must be some memory leak, the longer game runs the worse FPS gets. Link to comment Share on other sites More sharing options...
BlueLance Posted July 25, 2018 Share Posted July 25, 2018 39 minutes ago, _Q_ said: The FPS on preview branch is always crap due to all debug stuff that is running in the background, the same map runs in whopping 10 fps on preview and then goes up to like 30 - 40 on normal branch. I can't figure out what is causing FPS drops on normal branch, but there must be some memory leak, the longer game runs the worse FPS gets. Since the CU i am lucky if i get 30-40  before the CU i was running maps that were 768x1024 at a constant 40-60 on triple speed. Since the CU I have to put the map back to normal size, and after about 50 cycles my fps drops to about 40. I am on cycle 231 and get 6fps on triple speed and about 12-15 on single speed. I experience the same on the preview branch at the moment. So going from a map that is more or less 9 times bigger than the standard in Ranching MkII and having 40fps at cycle 700 on triple speed down to the standard map on CU with 15fps at cycle 250ish is a massive loss in performance somewhere. Link to comment Share on other sites More sharing options...
Oozinator Posted July 25, 2018 Share Posted July 25, 2018 1 minute ago, BlueLance said: to the standard map on CU with 15fps at cycle 250ish is a massive loss in performance somewhere. mhh and i thought my system is slow ^^ CU had a negative performance for me too, but not that big. Digging up to space biome, is a bad idea it seems.. Link to comment Share on other sites More sharing options...
Xadhoom Posted July 25, 2018 Share Posted July 25, 2018 10 hours ago, WanderingKid said: Another concern, I'm seeing much more significant FPS drop with this update than I was before, on almost the same base with minor modifications. Anyone else seeing a heavy lag? same for me, before last update, i saw 16 FPS at 3x speed, now its under 10 FPS at 2x Link to comment Share on other sites More sharing options...
BlueLance Posted July 25, 2018 Share Posted July 25, 2018 24 minutes ago, Oozinator said: Digging up to space biome, is a bad idea it seems.. I have never explored space, I have only seen the surface once XD but yeah its horrible 1 Link to comment Share on other sites More sharing options...
he77789 Posted July 25, 2018 Share Posted July 25, 2018 Too much regolith and iron in debris form. Link to comment Share on other sites More sharing options...
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