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Guide to heat deletion 101


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  1. Get a metal volcano
  2. Wait for the molten stuff to solidify
  3. Get some exosuit-equipped dupes, and have them build tempshift plates with the 1000C metal (I think this is most efficient, since you can build them anywhere in the background and not worry about micromanaging tile building.)
  4. Watch the material instantly cool to 45C when they finish construction
  5. Deconstruct the tempshift plates and use the 45C material elsewhere.
4 minutes ago, R9MX4 said:

It may look like an exploit, but im pretty sure it's intended by Klei.

The 45C cap is intended but it could just be there because there is otherwise no reasonable way to build things out of material at an acceptable temperature.  If you have both hot and normal material on the map you would have to do massive micro to store and block the material in order to build things with the 'correct' temperature material.

The massive heat deletion is a side effect of that stop gap measure, not the intention.

19 minutes ago, malloc said:

The 45C cap is intended but it could just be there because there is otherwise no reasonable way to build things out of material at an acceptable temperature.  If you have both hot and normal material on the map you would have to do massive micro to store and block the material in order to build things with the 'correct' temperature material.

The massive heat deletion is a side effect of that stop gap measure, not the intention.

or we could have a temperature range selector, where we can see the available temperatures for a certain materials and we select the temperature range that we want(by default everything is selected). Although that might be hard to implement and also keeping track how far materials with certain temperature are from the building site will be a headache. But having just a random 15-45° range is a joke .. why not 5-60? Or -10-30?

Anyways, since this is a 101 tutorial, I'd like to ask what is a metal volcano? And an atmo suit? I thought we would be learning about sieve and electrolyzer constant output temperatures, and instead we get molten volcanoes. Forget it, I'm just gonna go breed some hatches, heat them to 100³ and kill them afterwards - who doesn't like slowly smoked hatches to perfection on an abyssalite tile with extra slime on the side.

23 minutes ago, SackMaggie said:

Klei might change that in the future?

I think it was weird to delete heat by just building stuff and get fixed temp to cool surrounding area.

I hope so, if Klei can come up with a good way to select the building material with different temperature.

23 minutes ago, SackMaggie said:

but before that let building use material temperature first.

Actually the building will try to use the material temperature first. Temperature resetting only happens when the material temperature is out of range.

You can think of the granite from the ice biome as 15° construction material, although while in storage it has lower temperature.

If you really want to use it's low temperature, you might run it through a hot pool of liquid with a conveyor belt, so it cools that liquid and increases its temperature. I also consider this a glitch and wouldn't use it intentionally - currently I'm trying to cool down gold from a volcano and I'm NOT using this technique, simply because it's an exploit.

13 minutes ago, R9MX4 said:

Then your silly dups will use a piece of hot material to construct buildings and melt your base.:?

Yeah have a temperature range selection while select ore to build is a good no objection.

But why make this "Temperature resetting system that happen when ore temperature is out of range" in the first place? prevent melt ? you're too kind Klei hahaha

Well it was 2 edged sword as @Ambaire mentioned.

33 minutes ago, Ambaire said:

I'm hoping that this will get fixed, since if you attempt to construct something using materials colder than 15C, it will get set to 15C. -25C granite from the ice biome? becomes a 15C ladder. Really, really annoying.

 

21 hours ago, martosss said:

You can think of the granite from the ice biome as 15° construction material, although while in storage it has lower temperature.

If you really want to use it's low temperature, you might run it through a hot pool of liquid with a conveyor belt, so it cools that liquid and increases its temperature. I also consider this a glitch and wouldn't use it intentionally - currently I'm trying to cool down gold from a volcano and I'm NOT using this technique, simply because it's an exploit.

how is that an glitch/exploit? its a relatively obvious non-exploitive heat transfer situation and is a great way to use the heat from the gold for heating germ filled water or making steam or heating anything else you want without having to set up a structure to create heat. if your trying to keep the heat in the conveyor without leaking the use-full heat abbys insulated tiles.

the best way to get rid of heat other then not making it is to use it.

5 minutes ago, heckubis said:

how is that an glitch/exploit? its a relatively obvious non-exploitive heat transfer situation and is a great way to use the heat from the gold for heating germ filled water or making steam or heating anything else you want without having to set up a structure to create heat. if your trying to keep the heat in the conveyor without leaking the use-full heat abbys insulated tiles.

the best way to get rid of heat other then not making it is to use it.

I meant building and deconstructing just to get rid of the heat is a glitch.

27 minutes ago, heckubis said:

ohh kk it read like you ment the heat transfer on the tracks in water the other yah thats an exploit.

Yeah, sorry, tracks in water are OK, apart from the fact that they can seemlessly travel through walls without breaking vacuum or isolation ... but I'll let that go :)

I suggested a while ago 3 new machines. Pipe'o'mat, wire maker, and tile and block maker with fixed temperature output, the excess heat or cold would be absorbed by the machine that would require liquid intake and power. I wish the devs would implement something in this fashion because the difference in material temp has always been a pain in the :wilson_wink: for me

I'm really struggling with heat management I'm looking for tips and tricks to delete heat or at least manage it, something like an anti-entropy build would help me a lot because I always get those on my map but I'm not sure that I'm using them to their best potential.

I would like some suggestions for dealing with the liquid that is used by the metal refinery.

 

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