Ambaire Posted July 21, 2018 Share Posted July 21, 2018 Get a metal volcano Wait for the molten stuff to solidify Get some exosuit-equipped dupes, and have them build tempshift plates with the 1000C metal (I think this is most efficient, since you can build them anywhere in the background and not worry about micromanaging tile building.) Watch the material instantly cool to 45C when they finish construction Deconstruct the tempshift plates and use the 45C material elsewhere. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/ Share on other sites More sharing options...
Chastomber Posted July 21, 2018 Share Posted July 21, 2018 Isn't that an exploit? Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066750 Share on other sites More sharing options...
Lilalaunekuh Posted July 21, 2018 Share Posted July 21, 2018 If your goal it to delete thermal energy, your first step shouldn´t be to create thermal energy ^^ (Or if we want to start with something like that: nothing can give you the same possible amount of deletable heat as a slush geyser) Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066751 Share on other sites More sharing options...
martosss Posted July 21, 2018 Share Posted July 21, 2018 Here's an easier approach - enter sandbox mode, choose heat gun, set to -15K and pew pew pew Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066780 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted July 21, 2018 Share Posted July 21, 2018 3 hours ago, Chastomber said: Isn't that an exploit? It may look like an exploit, but im pretty sure it's intended by Klei. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066781 Share on other sites More sharing options...
malloc Posted July 21, 2018 Share Posted July 21, 2018 4 minutes ago, R9MX4 said: It may look like an exploit, but im pretty sure it's intended by Klei. The 45C cap is intended but it could just be there because there is otherwise no reasonable way to build things out of material at an acceptable temperature. If you have both hot and normal material on the map you would have to do massive micro to store and block the material in order to build things with the 'correct' temperature material. The massive heat deletion is a side effect of that stop gap measure, not the intention. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066783 Share on other sites More sharing options...
martosss Posted July 21, 2018 Share Posted July 21, 2018 19 minutes ago, malloc said: The 45C cap is intended but it could just be there because there is otherwise no reasonable way to build things out of material at an acceptable temperature. If you have both hot and normal material on the map you would have to do massive micro to store and block the material in order to build things with the 'correct' temperature material. The massive heat deletion is a side effect of that stop gap measure, not the intention. or we could have a temperature range selector, where we can see the available temperatures for a certain materials and we select the temperature range that we want(by default everything is selected). Although that might be hard to implement and also keeping track how far materials with certain temperature are from the building site will be a headache. But having just a random 15-45° range is a joke .. why not 5-60? Or -10-30? Anyways, since this is a 101 tutorial, I'd like to ask what is a metal volcano? And an atmo suit? I thought we would be learning about sieve and electrolyzer constant output temperatures, and instead we get molten volcanoes. Forget it, I'm just gonna go breed some hatches, heat them to 100³ and kill them afterwards - who doesn't like slowly smoked hatches to perfection on an abyssalite tile with extra slime on the side. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066785 Share on other sites More sharing options...
SackMaggie Posted July 21, 2018 Share Posted July 21, 2018 10 hours ago, R9MX4 said: It may look like an exploit, but im pretty sure it's intended by Klei. Klei might change that in the future? I think it was weird to delete heat by just building stuff and get fixed temp to cool surrounding area. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066879 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted July 21, 2018 Share Posted July 21, 2018 23 minutes ago, SackMaggie said: Klei might change that in the future? I think it was weird to delete heat by just building stuff and get fixed temp to cool surrounding area. I hope so, if Klei can come up with a good way to select the building material with different temperature. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066890 Share on other sites More sharing options...
SackMaggie Posted July 21, 2018 Share Posted July 21, 2018 2 minutes ago, R9MX4 said: I hope so, if Klei can come up with a good way to select the building material with different temperature. but before that let building use material temperature first. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066891 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted July 21, 2018 Share Posted July 21, 2018 23 minutes ago, SackMaggie said: but before that let building use material temperature first. Actually the building will try to use the material temperature first. Temperature resetting only happens when the material temperature is out of range. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066899 Share on other sites More sharing options...
SackMaggie Posted July 21, 2018 Share Posted July 21, 2018 4 minutes ago, R9MX4 said: Temperature resetting only happens when the material temperature is out of range. But why Klei set that range ? Isn't remove it will solve everything ? Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066902 Share on other sites More sharing options...
Ambaire Posted July 21, 2018 Author Share Posted July 21, 2018 I'm hoping that this will get fixed, since if you attempt to construct something using materials colder than 15C, it will get set to 15C. -25C granite from the ice biome? becomes a 15C ladder. Really, really annoying. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066904 Share on other sites More sharing options...
martosss Posted July 21, 2018 Share Posted July 21, 2018 You can think of the granite from the ice biome as 15° construction material, although while in storage it has lower temperature. If you really want to use it's low temperature, you might run it through a hot pool of liquid with a conveyor belt, so it cools that liquid and increases its temperature. I also consider this a glitch and wouldn't use it intentionally - currently I'm trying to cool down gold from a volcano and I'm NOT using this technique, simply because it's an exploit. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066906 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted July 21, 2018 Share Posted July 21, 2018 17 minutes ago, SackMaggie said: Isn't remove it will solve everything ? Then your silly dups will use a piece of hot material to construct buildings and melt your base. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066910 Share on other sites More sharing options...
SackMaggie Posted July 21, 2018 Share Posted July 21, 2018 13 minutes ago, R9MX4 said: Then your silly dups will use a piece of hot material to construct buildings and melt your base. Yeah have a temperature range selection while select ore to build is a good no objection. But why make this "Temperature resetting system that happen when ore temperature is out of range" in the first place? prevent melt ? you're too kind Klei hahaha Well it was 2 edged sword as @Ambaire mentioned. 33 minutes ago, Ambaire said: I'm hoping that this will get fixed, since if you attempt to construct something using materials colder than 15C, it will get set to 15C. -25C granite from the ice biome? becomes a 15C ladder. Really, really annoying. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1066913 Share on other sites More sharing options...
heckubis Posted July 22, 2018 Share Posted July 22, 2018 21 hours ago, martosss said: You can think of the granite from the ice biome as 15° construction material, although while in storage it has lower temperature. If you really want to use it's low temperature, you might run it through a hot pool of liquid with a conveyor belt, so it cools that liquid and increases its temperature. I also consider this a glitch and wouldn't use it intentionally - currently I'm trying to cool down gold from a volcano and I'm NOT using this technique, simply because it's an exploit. how is that an glitch/exploit? its a relatively obvious non-exploitive heat transfer situation and is a great way to use the heat from the gold for heating germ filled water or making steam or heating anything else you want without having to set up a structure to create heat. if your trying to keep the heat in the conveyor without leaking the use-full heat abbys insulated tiles. the best way to get rid of heat other then not making it is to use it. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1067160 Share on other sites More sharing options...
martosss Posted July 22, 2018 Share Posted July 22, 2018 5 minutes ago, heckubis said: how is that an glitch/exploit? its a relatively obvious non-exploitive heat transfer situation and is a great way to use the heat from the gold for heating germ filled water or making steam or heating anything else you want without having to set up a structure to create heat. if your trying to keep the heat in the conveyor without leaking the use-full heat abbys insulated tiles. the best way to get rid of heat other then not making it is to use it. I meant building and deconstructing just to get rid of the heat is a glitch. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1067162 Share on other sites More sharing options...
heckubis Posted July 22, 2018 Share Posted July 22, 2018 ohh kk it read like you ment the heat transfer on the tracks in water the other yah thats an exploit. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1067163 Share on other sites More sharing options...
martosss Posted July 22, 2018 Share Posted July 22, 2018 27 minutes ago, heckubis said: ohh kk it read like you ment the heat transfer on the tracks in water the other yah thats an exploit. Yeah, sorry, tracks in water are OK, apart from the fact that they can seemlessly travel through walls without breaking vacuum or isolation ... but I'll let that go Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1067173 Share on other sites More sharing options...
Yoma_Nosme Posted July 22, 2018 Share Posted July 22, 2018 I suggested a while ago 3 new machines. Pipe'o'mat, wire maker, and tile and block maker with fixed temperature output, the excess heat or cold would be absorbed by the machine that would require liquid intake and power. I wish the devs would implement something in this fashion because the difference in material temp has always been a pain in the for me Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1067174 Share on other sites More sharing options...
Barisel Posted July 24, 2018 Share Posted July 24, 2018 I'm really struggling with heat management I'm looking for tips and tricks to delete heat or at least manage it, something like an anti-entropy build would help me a lot because I always get those on my map but I'm not sure that I'm using them to their best potential. I would like some suggestions for dealing with the liquid that is used by the metal refinery. Link to comment https://forums.kleientertainment.com/forums/topic/93789-guide-to-heat-deletion-101/#findComment-1067731 Share on other sites More sharing options...
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