Argelle Posted July 16, 2018 Share Posted July 16, 2018 Hello, That's basic stuff but... Can't get it, unless by luck. How do you "lock" priority? Nothing's get done in my 700 cycles base, unless I ask with a nice 6 priority. And I wish once I choose 6 it remains 6 the next time I use dig (or whatever). Not 5. (With new update, "spyware" is in place - with good reasons - , and my fps is very low, but so is mouse movements, feels like playing in jelly so any saved click is a bless) Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/ Share on other sites More sharing options...
CodexDraco Posted July 16, 2018 Share Posted July 16, 2018 Click on the dig tool, then the priority and then the place you want to dig, the game will remember your setting for future dig orders at least until you reload the game. In general you should be using the priority tool only to make small adjustements on the fly and instead take a good look at the priorities screen (hotkey J) and adjust to your liking. By default digging has one of the lowest priorities so you can increase it there, or better yet assign your miners as dedicated diggers. Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064536 Share on other sites More sharing options...
BlueLance Posted July 16, 2018 Share Posted July 16, 2018 Just now, CodexDraco said: Click on the dig tool, then the priority and then the place you want to dig, the game will remember your setting for future dig orders at least until you reload the game. Yeah, unfortunately my game screws me over with this I sit wondering why my plants are not getting fed etc and then i see that everything is priority 9 when i only meant for one build to be priority 9 Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064538 Share on other sites More sharing options...
Argelle Posted July 16, 2018 Author Share Posted July 16, 2018 5 hours ago, CodexDraco said: Click on the dig tool, then the priority and then the place you want to dig, the game will remember your setting for future dig orders at least until you reload the game. This works well for building, mopping, ladders etc.. but as for digging the next order goes back to 5. Is this a bug? Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064609 Share on other sites More sharing options...
martosss Posted July 16, 2018 Share Posted July 16, 2018 Nice question. I can't seem to find the perfect way to control them either. Right now I have the "toggle" priority set to ^^ and try to set everything else lower except for wrenches(which are also quite a lot). However, I always end up needing to change a certain priority and make it ^^ and in the end everything is high priority and dupes are panicking. Another problem is that some tasks fall in several categories, e.g. Harvest is both farm and supply. That means if you set plants with high priority farmers will harvest them, but suppliers will also go out of their way to harvest and this sucks a lot. I guess you also need to restrict access to areas so that only people that need to do work there actually go there(e.g. farmers, ranchers, cookers). That would be my best tip - lock them in a dark room and give them only 1 thing to do. Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064638 Share on other sites More sharing options...
Nativel Posted July 16, 2018 Share Posted July 16, 2018 3 hours ago, Argelle said: This works well for building, mopping, ladders etc.. but as for digging the next order goes back to 5. Is this a bug? Mate just play more, you are on the way of invention about the most highest think in this game is not even oxygen/food/power and water. But you so close to the answer, very very close. I can tell you but think twice you realy want to know now, or you wanna play a little bit more to get it. Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064684 Share on other sites More sharing options...
CodexDraco Posted July 17, 2018 Share Posted July 17, 2018 9 hours ago, Argelle said: This works well for building, mopping, ladders etc.. but as for digging the next order goes back to 5. Is this a bug? I could swear it worked for mining, but maybe not. I don't use it much since I always have dedicated miners. It does sound like a bug though, it may be worth reporting it. Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064840 Share on other sites More sharing options...
Argelle Posted July 17, 2018 Author Share Posted July 17, 2018 5 hours ago, CodexDraco said: I could swear it worked for mining, but maybe not. I don't use it much since I always have dedicated miners. It does sound like a bug though, it may be worth reporting it. I do not change the subpriority (J) because for mining they could be different for different dupe coming to mine for example. So, to get this crystal clear, you do not have the same behavior when changing priority, let say for mining = if ask 7 it stays at 7 ? Draft for bug report, last chance to see if I do not misunderstand: 1. Ask for mining (by default priority is 5) 2. priority change to 7, then mining. 3. Do another task (building). Default is priority 5. 4. Set build to priority 7 5. Go back to mining.. and... it's back to priority 5 ! 6. Go back to build: it stayed priorty 7 !! Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064909 Share on other sites More sharing options...
CodexDraco Posted July 17, 2018 Share Posted July 17, 2018 Yeah! Looks like a bug, to me at least. E: Or at least submit it so the devs can confirm what's the intended behaviour. Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064925 Share on other sites More sharing options...
Argelle Posted July 17, 2018 Author Share Posted July 17, 2018 Bug reported, and after some digging (pun not intended) it has already beeing reported in May : It looks like we are not all affected, since you kindely reply and described the normal behavior in your game. Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1064936 Share on other sites More sharing options...
abud Posted July 17, 2018 Share Posted July 17, 2018 In my game, it just similar to what @Argelle said. It always starts with 5. need to change first to another priority, then finally I order some digging plot. When I need adjustment, I use subpriority screen (default J, rebinded to ~ because how often I use that) Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1065009 Share on other sites More sharing options...
Jainee Posted July 18, 2018 Share Posted July 18, 2018 I would love it to be other way around, i.e always default to 5 in build orders too. Can we get a switch so we can toggle save state on and off? Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1065498 Share on other sites More sharing options...
beowulf2010 Posted July 19, 2018 Share Posted July 19, 2018 On 7/18/2018 at 7:17 AM, Jainee said: I would love it to be other way around, i.e always default to 5 in build orders too. Can we get a switch so we can toggle save state on and off? This would be the best solution. I'm so used to dig always being 5 that I forget that others stay saved and wonder why things don't get built then realize I built everything at priority 1 because I tried to switch to tiles without backing out of the pipes first. Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1066033 Share on other sites More sharing options...
Prince Mandor Posted July 19, 2018 Share Posted July 19, 2018 On 7/18/2018 at 5:17 PM, Jainee said: I would love it to be other way around, i.e always default to 5 in build orders too. Can we get a switch so we can toggle save state on and off? It will be fine to setup default value. So, my digs allways be 7, my builds allways 4 and mop allways 8. And if I switch build to 9 for one building, and after that build a looooong pipe, forgetting about it, I do not need to change priority back to normal Link to comment https://forums.kleientertainment.com/forums/topic/93572-lock-work-priority/#findComment-1066049 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.