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Oxygen Not Included

Found 7 results

  1. Please let us change the priority of generators so that we can get our electrical engineer dupes to tune them up in a timely fashion. It's really annoying that I'm wasting 1kW of potential power on my petroleum generator because I literally can't change the generator's priority from 5 so my dupes never get around to it...
  2. Hello, I probably have the solution under my nose, but have not tried the right connexion to solve this problem. Water arrives from the left and I'd like the other source from right (pump) to merge only if pipes empty. So that's a simple filler, a bridge should let the water pass, if the pipes are empty. But no, a bridge gets priority.... and the output tile of it is not empty. How to solve this?
  3. I am having an issue where my dupes will not construct an airflow tile. The errands tab on the unbuilt tile shows 3 different dupes with the status "No Pending Deliveries". What does this mean? I've reloaded, cancelled the order and recreated it, and nothing helps. You can see below, dupe Devon for instance. He has double-up for priority on "Building". Yet I click on him, and it shows his current errand is "Dig". Below that is a Farming Supply at priority 6. None of this makes sense to me. Does this look like a bug?
  4. What is the best way to work the priority of supplicants. Sometimes my dups are stubborn
  5. In modinfo.lua we have a variable called "priority", and the higher this value is (compared to other mods) the earlier it will be loaded, and thus the lower it is, the later it will be loaded. So, a mod load order could look like this. Priority 300 - Mod 1 Priority 300 - Mod 2 Priority 1 - Mod 3 Priority 0 - Mod 4 Priority -1 - Mod 5 Priority -3 - Mod 6 If that's correct, then I'm happy so far Now, how does that impact the modutil functions? If I have a mod where the only functionality is to call AddComponentPostinit() or AddPrefabPostinit() or AddPlayerPostinit(), does the load order matter? My guess would be no, thinking that all these postinits being compiled into a list, and then after all the mods are loaded, the world starts generating and applying all the postinits as it spawns entities. If so, then the "priority" variable is irrelevant for my mod, right? Also, what are the maximum and minimum values acceptable for the "priority" variable? I always wanted to know, and I can't find that info anywhere.
  6. Jesus Christ, that was SO close. Btw, day 531? Holy ****.
  7. when i press the space bar i want it to do these actions in this order: 1. if there are hostile mobs within range - ATTACK 2. if equipped with a net - CATCH NEAREST INSECT (not to pick up petals!! you can still pick up petals if you click on them with the mouse) 3. if your inventory is full and there are no hostile mob in range - PICK UP FIRST STACKABLE ITEM IN INVENTORY 4. that's all i can think of now but i'm sure you guys can think of some other actions to put in number 4.