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Suggestion: This could be implemented in game as a way of cooling that would fit with the theme


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https://www.engadget.com/2018/07/06/crystals-boron-arsenide-researchers-cool-down-electronics/

They are investigating using crystals to cool off our electronics, and I was thinking that perhaps there could be crystals found in game that could do the same thing with the correct set up.

Yes I know there's 'cooling' in game but it's janky and more complex than it needs to be in my opinion. 

Thoughts?

Wrong forum mate @Mayveena Also the AETN has two large crystals on it. We also have wheezeworts which give free cooling already, so having crystals do it would feel too OP.

But after reading the article the crystals offer no cooling, just a better way to dissipate heat, I am not sure if they do, but dont Temp Shift Plates do this? 

Oops, sorry about the wrong forum do you think they'll move it for me? Or should I post it again?

The game has nothing called an AETN, which is why I'm suggesting this. I'm sure I could google AETN and find out what you are talking about, but that's just an illustration of the problem. Not everyone plays the game at this super high level, and Klei clearly recognizes this as they have basically added difficulty settings. I have not found Temp Shifts to do anything that I can discern but I'm probably doing it wrong.

1 hour ago, BlueLance said:

But after reading the article the crystals offer no cooling, just a better way to dissipate heat, I am not sure if they do, but dont Temp Shift Plates do this? 

Still, might be a good idea for "tune up trait":

  • Refinened metals: Microchip +50%power
  • Plastic/glass: Insulant +10%power -20% heat output
  • Diamonds: Reinforcement  +100% consumption and output, including heat, +100% power output, -50% overheat damage (but it might be better to make it in a way that will need coolant)
6 hours ago, BlueLance said:

Anti Entrohy Thermo Nullifier, A.K.A the AETN

Also nah the mods will move it eventually XD possibly.

In my games there's a Thermo Aquatuner, don't know where the rest of that comes from, maybe your game is different? I hope you understand what I'm saying, that these acronyms might have meaning for hard core players, but I'm a casual player who would like to play without knowing the intimate ends and outs of engineering. If I'm going to do that, I might as well play Factorio.

You don't even know all the details about the game, but are trying to recommend new features.  I'd probably recommend learning what we already have before trying to say we should add it in (Hint, AETN is REALLY close to what you are saying.  Hint, it isn't a research, but world gen, similar to a geyser).   Just my personal opinion though on that...

10 minutes ago, Mayveena said:

In my games there's a Thermo Aquatuner, don't know where the rest of that comes from, maybe your game is different? I hope you understand what I'm saying, that these acronyms might have meaning for hard core players, but I'm a casual player who would like to play without knowing the intimate ends and outs of engineering. If I'm going to do that, I might as well play Factorio.

Its not something you build, its a set piece you find randomly in the ice biome. I looks like a weird machine with 2 crystals on.

A lot of people say its pretty useless, but I find them very helpful in setting up my first Electrolizer. In fact, if your not into the ends and outs of engineering, it most likely will be a game changer for you. They are simple to use, easy to set up, and far less taxing on the brain.

3 hours ago, Steelflame said:

You don't even know all the details about the game, but are trying to recommend new features.  I'd probably recommend learning what we already have before trying to say we should add it in (Hint, AETN is REALLY close to what you are saying.  Hint, it isn't a research, but world gen, similar to a geyser).   Just my personal opinion though on that...

I really disagree with this response. No, I don't know all the details. I I don't need to. I'm a casual player and would like to have a more casual way of dealing with the heat and heat dissipation issues in the game. Just like I deal with the lack of oxygen, feeding my dupes, and making sure they have a bathroom. I think the game should be accessible to those who aren't looking for 500 cycle colonies and without some way to deal with the heat, you can't do that. To use the AETN, you first have to find one, for one thing. I don't know that they are promised? Why can't I have some much easier way to deal with heat? 

3 hours ago, BadlyBurned said:

Its not something you build, its a set piece you find randomly in the ice biome. I looks like a weird machine with 2 crystals on.

A lot of people say its pretty useless, but I find them very helpful in setting up my first Electrolizer. In fact, if your not into the ends and outs of engineering, it most likely will be a game changer for you. They are simple to use, easy to set up, and far less taxing on the brain.

I've never seen one, but I don't go looking for one. What happens if my world doesn't have one? This is my concern. I'll look around but really there should be a more accessible way.

 

Every world is guaranteed 2 to 4 AETNs.  Just like every world is guaranteed 2 Cool Steam Geysers (one Swamp, one Caustic), a NatGas Vent (Swamp) and either a second NatGas OR a Chlorine (Caustic).  While it's possible that different Ruins templates will override each other and potentially delete objects within them, the odds of it happening to both of your AETNS (assuming the map only gave you 2) is pretty astronomical.

My personal view is that, unless one happens to spawn right next to the starter biome, AETNs are a late mid-game solution.  While I do agree that there is an early-to-mid game cooling solution is lacking, I would also argue that if you can't encounter the Ice Biome by cycle ~100, it's an L2P issue.  You should be able to get some Wheezeworts by that time (it's a plant that cools air that goes through it, in case you don't know what it is), and they are quite useful for most early game applications.

I don't understand this logic. That the game should include an early-game version of something that already exists because you're too "casual" (your words, not mine) to learn how to use what they've already given you? Is that correct?

Doesn't make sense to me.

This game is about creating thriving colonies by properly managing resources and finding efficient ways to use them. It's like arguing that there should just be more algae in the starting biome because you don't want to go exploring other biomes or something, and are too "casual" to learn how to use electrolyzers.

On one hand, he is right in that you shouldn't need to know every facet of the game before making a suggestion.

But, on the other hand, the AETN is not an obscure item. Even if you don't use it, if you haven't found one yet you probably haven't played the game very much at all, and thus probably shouldn't be suggesting content like this. I mean, you specifically mention finding crystals to use for cooling, but if you'd spent any time looking you'd have found the device already...

And if you don't care about setting up 500 cycle+ colonies, then having things to manage heat shouldn't a be a concern of yours anyway, even casually. You also do have an easy way of dealing with heat; wheezeworts. Which, if you haven't found, means you really, really haven't looked around at all.

You can look up my public Steam profile and see that I have played 773 hours. My name here is the same as it is on Steam, so no, I'm not new and I do explore and use the ice biome, mostly for the reduction of heat. 

Wheezeworts are not really effective in reducing heat I have found, especially for plants. I use wheezeworts but plants still overheat by cycle 100 or so which is when I usually start a new colony.

My suggestion is based on existing solutions in the game. Your dupes need to use the bathroom. There's an outhouse right, you don't have to go into the ice biome to find that solution. And then the game gives you an automated solution as well.  Your dupes need to eat. There's actually several solutions to that problem which don't involve finding a specific item in a specific biome. You need electricity to automate your colony. Again, not dependent on one item or one biome.

So why can't heat be that way? I don't mind relatively action intensive solutions, if there's an a-->b->c->d solution, kind of like what you have to do to set up automatic toilets or stress reduction, that's fine. What I don't care for is the 'gee I need to google/watch vids' solution I feel is there to reduce heat.

4 hours ago, Kabrute said:

all other issues being handled, welcome to the forum.

Thank you :)

4 hours ago, Mayveena said:

Wheezeworts are not really effective in reducing heat I have found, especially for plants. I use wheezeworts but plants still overheat by cycle 100 or so which is when I usually start a new colony.

I don't know if you already do this or not, but if you put the wheezeworts in a hydrogen atmosphere, they are much more effective.

6 hours ago, Mayveena said:

Wheezeworts are not really effective in reducing heat I have found, especially for plants. I use wheezeworts but plants still overheat by cycle 100 or so which is when I usually start a new colony.

This statement indicates to me that you are doing something else wrong with your heat management that is leading to this problem.  You're not cooling your Sieve water (if you are Sieving at that point), or you are pumping Geyser water without using Insulated Pipes, or you have a Coal Generator somewhere in the core of your base or near your water supply.  Might even be storing hot rocks from the Caustic Biome too close to the greenhouse (Igneous, for the most part).

If your plants are overheating by cycle 100 there's a bigger issue somewhere.

Right I'm sure there is a bigger issue. The bigger issue is that I'm not doing these complicated processes to reduce heat. I just wish there was something simpler. Yep I'm sure the water coming out of the water sieve is an issue as well. Coal generators are all outside the base, I figured that out around 300 hours hours of play :). Greenhouses are all very close to the start in order to benefit from the initial cooling. 

Not putting wheezeworts in a hydrogen atmosphere because that sounds super complicated if I'm using the wheezeworts to cool my plants.

Thanks everyone for your input I do appreciate it. 

25 minutes ago, KittenIsAGeek said:

Something simpler.. like, perhaps, some dupe-operated building that cools an area.. I wonder if there's anything like that in the game... ....

 

Screenshot at 2018-07-07 21-49-17.png

In fairness, the one time I built one, it blew through water like you wouldn't believe, and only seemed to move the heat around, not remove it

Just now, PhailRaptor said:

In fairness, the one time I built one, it blew through water like you wouldn't believe, and only seemed to move the heat around, not remove it

It does actually cool, but yes.. its a water-hungry monster.  However, it satisfies the argument for a simple building to remove heat that doesn't require the "complicated" setup of an aquatuner.

5 hours ago, KittenIsAGeek said:

It does actually cool, but yes.. its a water-hungry monster.  However, it satisfies the argument for a simple building to remove heat that doesn't require the "complicated" setup of an aquatuner.

How about the argment for an /efficient/ or at least not complete S@8*! simple building that remove the heat ?

(Seriously the hydrofan is awfull, it requires tons of water and duplicant labor and it barely works. The aera it works in teribly small and it cools things by what ? 0.1 degree if you're lucky ?

I'd rather we had a regular electrecity powered fan who moved heat aroud (well cooled a column/rowof air tiles but at the price of generating heat behind it or somthing) but at least did it reliably.rather than thise monment of uselesness.

(Or at last some rebalancing to make it more usefull))

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