Oni Noob Posted June 15, 2018 Share Posted June 15, 2018 Can someone confirm if the mechanical filter still working in the Cosmic update? Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/ Share on other sites More sharing options...
Lilalaunekuh Posted June 15, 2018 Share Posted June 15, 2018 Yes they do Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049741 Share on other sites More sharing options...
landromat Posted June 15, 2018 Share Posted June 15, 2018 Are tried to play without exploits? It's a fun game if you don't break it Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049743 Share on other sites More sharing options...
Lilalaunekuh Posted June 15, 2018 Share Posted June 15, 2018 I don´t use mechanical filters in my base, but the principle behind it (bridge prioritizing) is used everywhere^^ Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049751 Share on other sites More sharing options...
DyingCrow Posted June 15, 2018 Share Posted June 15, 2018 mechanical filters are more trouble then theyre worth... anyone actually uses them except for very specific applications? Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049767 Share on other sites More sharing options...
Oni Noob Posted June 15, 2018 Author Share Posted June 15, 2018 29 minutes ago, landromat said: Are tried to play without exploits? It's a fun game if you don't break it I am a programmer, efficiency runs in my blood. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049768 Share on other sites More sharing options...
Kabrute Posted June 15, 2018 Share Posted June 15, 2018 I run mine everywhere I need reliable filtration I do mean everywhere. Yes they take up a bit more space, however the 0 failure rate and 99.5% flow-rate potential for 0 power means I install them on my spoms. leading up to my oil refinery, and any where else I want dedicated filtration. 5g/s delay is nothing to a liquid system, think about that. On gas a 1.5g minimum is my rule, again I run 5g to be safe but less does reliably work. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049771 Share on other sites More sharing options...
abud Posted June 15, 2018 Share Posted June 15, 2018 1 hour ago, Kabrute said: 0 failure rate and 99.5% flow-rate potential for 0 power I used multi filters, 0 failure rate with 100% flow rate for 10 power. Central filters Spoiler But I used a simplified form everywhere else, which allows packets to slip to central filters. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049818 Share on other sites More sharing options...
Kabrute Posted June 15, 2018 Share Posted June 15, 2018 there are ways to make your filters fail abud, stress tested with a few others on the forum hence why I keep falling back on @PVD 's masterpiece. While you may have experienced 0 failures, if you stop up the bypass outlet your valve filter can slip the wrong gas by(failure) if you cut power it doesn't work at all (failure) Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049826 Share on other sites More sharing options...
abud Posted June 15, 2018 Share Posted June 15, 2018 Is it? Probably I didn't stress test it enough. But yes, if we don't have power at all it doesn't work because of 10W requirement, without packets slipped stay in that circle. 1 hour ago, Kabrute said: if you stop up the bypass outlet Bypass outlet? I stress test it with full on all output. I don't know which one is the bypass outlet. Edit: Basically I test it like this. Did I miss something? Spoiler Multi Filters.sav Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049845 Share on other sites More sharing options...
Oozinator Posted June 15, 2018 Share Posted June 15, 2018 2 hours ago, landromat said: Are tried to play without exploits? It's a fun game if you don't break it Mechanical filter is an exploit? Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049847 Share on other sites More sharing options...
Lilalaunekuh Posted June 15, 2018 Share Posted June 15, 2018 9 minutes ago, abud said: Is it? Probably I didn't stress test it enough. But yes, if we don't have power at all it doesn't work because of 10W requirement, without packets slipped stay in that circle. But with some automation it´s easy to shut off packet flow before your batteries fully drain. => So with automation you can build 100% failsafe systems Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049858 Share on other sites More sharing options...
BlueLance Posted June 15, 2018 Share Posted June 15, 2018 12 minutes ago, Oozinator said: Mechanical filter is an exploit? Technically yes and no? Yes, because you are using something for something that is was not intended for when there is a device that does it. No, Because you are making use of something the way it was intended to work, i.e input priority over pipe priority. I don't think the devs will fix it, if they did it would be by either making the valves require power, or by taking away priority and treating it like a regular split. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049866 Share on other sites More sharing options...
Lilalaunekuh Posted June 15, 2018 Share Posted June 15, 2018 I like this discussion here, let´s hijack it: 7 minutes ago, BlueLance said: I don't think the devs will fix it, if they did it would be by either making the valves require power, or by taking away priority and treating it like a regular split. Let´s imagine a better world together: - Should there be mechanical filter ? No; why should such a setup work outside of ONI rules ? - Is it a bad thing for the game that mechanical filter exist ? No; it´s just a combination of fundamental principles of gas/liquid flow. - So how can we "fix" this ( = "remove mechanical filter") without negativly impacting our gameplay ? (If I call for more realism, solutions like adding some power consumption to valves are defying the purpose) I don´t know, but maybe someone else got a good idea PS: It´s just my opinion to dislike mechnical filter since we got a dedicated replacement, so feel free to share your thoughts. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049884 Share on other sites More sharing options...
BlueLance Posted June 15, 2018 Share Posted June 15, 2018 Technically those two options are the only way. I mean if you made it powered then it kinda defeats the point of a valve cuz in real life it isn't generally powered. But in real life if there is a split in a pipe half goes one way and half the other, well not half but you get what I mean, so for me a bridge shouldnt take priority. Personally if they stay in the game I don't mind, I don't use them and they are not incredibly broken either. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049890 Share on other sites More sharing options...
abud Posted June 15, 2018 Share Posted June 15, 2018 I'm not going as far as "dislike", I used mechanical filter sometimes, For example in remote places far away from any power line. But I avoid them and use pipe sensor if not too much trouble. They are specially made to detect pipe contents, why not use them. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049896 Share on other sites More sharing options...
Lilalaunekuh Posted June 15, 2018 Share Posted June 15, 2018 I don´t "dislike" mechanical filter for their gameplay implementation and/or advantages (hard to get them working properly and a good challenge gameplay-wise to make them failsafe, without much benefit compared to automation based filtering). My concerns are the few major differences between real life and ONI physics: - Different densities (Some Gas/liquids layers are counterintuitive) - Differences in stored energy: petroleum should provide way more power than methane provided the same volume - "Strange" packet like behaviour of gas/liquids inside pipes Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049900 Share on other sites More sharing options...
Alex_D Posted June 15, 2018 Share Posted June 15, 2018 I'm guilty of using mechanical filters. And after downloading the CU files, just before starting a new map, the old base filters and overpressure appears to work fine (other than the metal refinery new overheat flag): Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049902 Share on other sites More sharing options...
Oni Noob Posted June 15, 2018 Author Share Posted June 15, 2018 Am I doing something wrong. its not going to my vent Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049922 Share on other sites More sharing options...
Oozinator Posted June 15, 2018 Share Posted June 15, 2018 Just now, Oni Noob said: Am I doing something wrong. its not going to my vent Dont place vent direct onto object output. Sorry i was wrong, my eyes.. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049924 Share on other sites More sharing options...
Oni Noob Posted June 15, 2018 Author Share Posted June 15, 2018 Hmm not sure what am I doing wrong Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049926 Share on other sites More sharing options...
abud Posted June 15, 2018 Share Posted June 15, 2018 7 minutes ago, Oni Noob said: its not going to my vent Even with a closed valve? Sorry, I never tried this exploit so I don't know why that valve there. Edit: 2 minutes ago, Oni Noob said: Hmm not sure what am I doing wrong Your valve waiting for duplicant to change setting. Notice that it is said, "requested". Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049929 Share on other sites More sharing options...
Kabrute Posted June 15, 2018 Share Posted June 15, 2018 raise toggle priority and "wait" but I would set it to 5 personally not .1 as I have seen .1 filters fail randomly in the past. Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049947 Share on other sites More sharing options...
abud Posted June 15, 2018 Share Posted June 15, 2018 Ah, it is part of an unfinished mechanical filter. In ranch I, my mechanical filter like this Spoiler Input top left, filtered output top right, others go to bottom I suppose people can make a different form, it is same principle Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1049954 Share on other sites More sharing options...
SackMaggie Posted June 15, 2018 Share Posted June 15, 2018 "Requested Flow Rate" <--- Hahaha Spoiler 3 hours ago, Oni Noob said: Hmm not sure what am I doing wrong And If you use 2 of them you will get FULL flow rate. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/91951-mechanical-filter/#findComment-1050030 Share on other sites More sharing options...
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