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Meat Farm Design Suggestions


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I am taking advice from a previous thread and am looking at building a BBQ module to add to my base (thanks @clickrush)

On 18/05/2018 at 4:25 PM, clickrush said:

Things that come to mind:

* slickster area for oil production, possibly think about how and where to set up molten slicksters

* petroleum/plastic production, comfy beds, ladders

* Cranking up the power IO: more nat gas production (turn all that polluted water into nat gas) and a larger power plant, added benefit of overproducing fertilizer which can be used with sage hatches.

* Upgrade your food production, end goal can be either pepper bread or barbeque or both. Ranching is needed for both to sustain them (pincha pepper) and tons of cold water and polluted water. A good stepping stone is definitely berry sludge.

* (unclear if done) Fully automate and control your water, polluted water IO, so no overflow happens

* and ofc all the ranching, gotta build that zoo

I am having a little trouble looking up data on meat production, was wondering if anyone knew of any other threads where this is discussed. I had a look but could not find.

Specifically, I am looking at which critter yields the most food, recommendations of the easiest critter to farm etc.Also, I cannot seem to find what causes overcrowding in my ranches and how many critters of particular types are allowed before overcrowding occurs.

I did see the thread regarding autokill mechanisms which looks like will be an essential feature but if anyone has any other suggestions it would be appreciated.

 

Most of what you need can be found here : 

In terms of ranches, theres not much science to it - make a room 96 tiles or less, ideally have the floorspace be quite a small area, fill it with critters.

Automation on egg management etc is still incredibly clunky - so don't expect a fully autonomous system, they all require an element of micro.

I've been favouring a mix of hatches/dreckos and shine bugs for both meat an eggs. Shine bugs give a lot of eggs, but have a short life span - whereas dreckos live for 150 cycles, etc.

Check R9's bio spreadsheet frequently and you should be golden :) 

You want large rooms. The 96 size is a trick. You only get faster taming from being in a "room".  You can have a room open to the outside if you want as many as possible, like with slicksters.  Then your limit is how many you can keep groomed and fed.

An open room doesn't work as well for flyers since they will eventually get out... or in. 

Ok I have build a nice pacu farm which can utilize the random gulp fish spawns; each pacu gets 8 tiles vertical space and is alone in his stable. So the pacu is just overcrowded after laying his egg.

=> every 40 cycle you get 1 free meat for each pacu

(Keep the room between 10-25C you can farm gulp fish/pacu and tropical pacu.)

pacu.thumb.png.432f9cbe9771261c787170172e88a6b3.png

You can make a very simple passive Pacu Meat Pond.  Keep 1 or 2 in a separate "Breeding Pond", which you feed to keep them alive for additional Eggs.  Hatch those Eggs in your Meat Pond, where you DO NOT feed them (they eat way too much Algae).  Do not enclose it as a room, either, because they will eventually become Overcrowded with this method, which will prevent these contained wild Pacu from laying their 1 Egg in their lifespan.  Basically just set and forget the Meat Pond.  The Pacu will live until they starve, producing Meat.  But they will lay an Egg before that, sustaining their numbers.  Which you will be continuing to add to out of your Breeding Pond.

For other critter types, you will have to engineer the room to kill the critters when they reach adulthood.

For me I just farm meat from sage hatch, glossy dreckos and pacus, just let them grow naturally and they will die oneday, and these critters don't eat meat so all the meat can be taken to make BBQ

Note: I find it hard to raise pacus so I just collect them wild and put them in one place

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