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SPOILER - My Zoo from the preview build


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34 minutes ago, goboking said:

It sounds like I'm not the only one who finds these new critter variants superfluous.  A hatch that produces refined metal when we already have rock granulators, metal refineries, and molten metal volcanoes that do the same just strikes me as a strange use of developer resources.

They do it without power, input, output and heat.

Just now, Risu said:

The main issue with the smooth hatches is feeding them. If they are not fed, they die. There is a limited amount of ore on the map.
All of the geysers produce refined metal so they can't be used for feeding them.
 

Yep... their consumption rate will have to be severely reduced. But tbh, I would like only have a few. Prolly one room of them. So 8?
But yeah eventually theyll die but then you just save the eggs and make new ones later when you need to.

@GrindThisGame: I appreciate the video, but it still leaves alot of question marks. What i dislike about the video is that you simply skim over all tooltips, which is something i could do (and actually have done already) by myself.

So my main questions are:

Hatches: what is the difference between a normal hatch and a sage hatch? both eat the same, both produce the same. Is the conversion ratio different? do they have different needs (temperature, pressure, etc.)? Or is it simply a neat color difference between the two.

Pacu: The same question applies to all Pacu critters: They all produce polluted dirt. Why do we need different ones? Is there a reason yet or are they functionally equal (hinting unfinished content that might be changed in the future). And most importantly: why do we even need polluted dirt (apart from composting it)?

Slicksters: Difference between longhair and normal?

Shinebugs: Different in Decor seems neat, but are there other uses for them?

Dracos: This one seems covered adequately, but it wouldnt have hurt to click one of their sheering products once (each) on your video.

59 minutes ago, blash365 said:

I appreciate the video, but it still leaves alot of question marks.

The video wasn't meant as an in depth analysis of content that is likely to change in the coming days. I just wanted to do a quick overview of all the new stuff.

As for the comments related to how this update has limited practical use, I would say that gives optional depth to the game. It adds cuteness which appeals to many players and allows a meta game of raising rare critters. It might be possible to one day run a base all using lifeforms vs. machines. You could still build a nice functional base and skip every single thing from this update.

I hope future updates focus on performance and bug fixes more as the game matures. No idea what percentage "complete" the game is at this point in terms of early access.

37 minutes ago, GrindThisGame said:

The video wasn't meant as an in depth analysis of content that is likely to change in the coming days. I just wanted to do a quick overview of all the new stuff.

I was kind of hoping, that you would be up for answering some of the questions i raised. :/

Just now, TheExceed said:

He didn't say he wouldn't do a more in-depth video.

I wouldnt mind being wrong about my interpretation, but i understood his reply:

1. i didnt intend to go in depth

2. there is no depth (read: practical use) _yet_

3. hopefully there will be depth (read: practical use) in a later update

12 minutes ago, blash365 said:

I wouldnt mind being wrong about my interpretation, but i understood his reply:

1. i didnt intend to go in depth

You've gone to the end at the first point, everything else is possibilities.  Until he goes into depth, it's difficult to answer questions 2 and 3.  Also, until he *knows* the depth, making blind and wild observations would be counterproductive.  The patch launched yesterday in the middle of the day.  Even getting out a zoo and catalog of what was in there was relatively impressive, considering the editing work @GrindThisGame usually does for his videos.

If you want more details as the entire playerbase is trying to figure it out, I recommend you check out this series of posts in the forum where @R9MX4 is trying to keep all the information straight from the code and other player inputs:

Side note: If you don't do YouTube videos, you probably don't know.  There's a huge time component for editing something that's not simply a recording dump, and even when that has happened, you still need to post process it into the codecs for YouTube, and then wait for YouTube to upload it and compile it again.  Give him a bit of slack.  :)

19 minutes ago, WanderingKid said:

Side note: If you don't do YouTube videos, you probably don't know.  There's a huge time component for editing something that's not simply a recording dump, and even when that has happened, you still need to post process it into the codecs for YouTube, and then wait for YouTube to upload it and compile it again.  Give him a bit of slack.  :)

Thanks for the links, much appreciated.

I imagine that making youtube videos is timeconsuming. But for some of those channels it is also a nice (not necessarily fairly compensated) source of income.

And seeing him post a video a few hours after release, where he simply clicks on some critters and reads their info texts (advertized with a huge spoiler text) looks alot like clickbait to me.

I know that editing takes time, but thats not what i asked for. I asked for an _educated guess_ from a streamer, who (i assume) earns money with streaming for ONI, on how the new critters might affect the game. Even the simplest of all critters (molten slickster) went completely uncommented in his video. A slickster which produces petroleum? That would save an entire automation step of refining oil. If the ratio was the same as with a normal slickster, he might even have TWICE the efficiency.

I thought it might be worth a shot requesting such a video.

His reply actually contained a few of those educated guesses (alternative route to automation via farming), which would have been a great info to be served in the video. Zero editing required. Just externalize what you already have in your head.

2 minutes ago, blash365 said:

I imagine that making youtube videos is timeconsuming. But for some of those channels it is also a nice (not necessarily fairly compensated) source of income.

If you're interested in more details about the joys of compensation for creating YouTube videos, I'll happily PM you or we'll go to another board here and head offtopic.  I have a tiny little channel but I know enough after doing it for a while.  In short: Anyone under a million subscribers and no patreon is a labor of love, not profit.

1 hour ago, blash365 said:

I was kind of hoping, that you would be up for answering some of the questions i raised. :/

There isn't much point because so many things change while they tweak these pre-releases. There are other posts with tables of all the data as it stands right now.

53 minutes ago, WanderingKid said:

In short: Anyone under a million subscribers and no patreon is a labor of love, not profit.

Exactly. My channel covers a few cups of coffee per day :p   I do it because I love gaming and sharing.

1 hour ago, blash365 said:

A slickster which produces petroleum

I'm pretty sure I mentioned that it makes petroleum and that it is pretty fantastic. Do I need to go into detail that this could be an alternate way to make petroleum? The spoiler title was used not as clickbait but to warn people who don't want to be spoiled until the upgrade comes out live in 2 weeks. As mentioned with planning, crashes during first 3 hours of filming, editing, rendering, uploading , post youtube processing I just wanted to get something brief out early for people and save in depth analysis until things have matured/balanced over the next few days.

I hear you though and do intend on doing more in depth videos like the tutorials I put out.

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