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Oxygen Not Included

Found 5 results

  1. With the new door mechanics, is it possible to build unlimited critter drop offs? I did not find yet a solution, how to store more than 20 critters in a room (just store e.g. all shoves in one room). The last working solution was this
  2. The Y.S.N.P. = YOU SHOULD NOT PASS - Tile to block critter movement. Based on content from Why not adding a tile, where critters could not pass? For walking critters it would be an easy thing. Some baked slime coating as real block(rock crusher/kitchen), or something more like path planner, to cut off pathing for critters, based on rooms / ranch, but must be possible to use, in open ranches too. For flying ones, it could be the same, but they stay 3 tiles away from them (as block). Perhaps a background tile would be a thing too. Could be modded perhaps? @D.L.S.TY
  3. So I learnt from this forum that mechanism for doors has changed. So I was trying to come up with a staple that automate egg delivery, incubation, and killing. The whole process is still cruel to critters, but nice to dupes. Here is a demo And main parts in next spoiler The idea is pretty simple. But this does not work with any flying critters, cuz they don't fall in closed doors, they just get stuck. Should work for all walking critters. This is just a demonstration of the idea. To make it complete, the room will have to be taller, and an auto-sweeper to get out dead meat and egg shells should be added, and something else that I may have forgotten. Well, no one is perfect.
  4. I have been trying to use a critter sensor in my most recent build, but it seems to not send signals correctly. I had the sensor set in the room below to "1". My thought was that when a critter was dropped off, the door beneath would close. It works, but only sometimes. It seems like 30% of the time it wont activate till there are like 4-5 critters. Other times it wont activate at all. But if I set it to 0 while critters are in the room it works, but only that once. I'm super confused.... please help?
  5. See attached clip -- not sure why the doors aren't opening... I'm sure it's just my not properly understanding of how they work, it's the first time I've used them. Are morbs not critters? Is there an additional variable I'm not understanding? Any help is much appreciated! P.S.: I re-enabled the drop-stop toilets after reading somewhere else Morbs won't spawn from them otherwise. Good to know! 2019.02.05-15.04.mp4