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a este maricon como que le cuesta responder una simple pregunta y lo unico que hace es llamarme troll.. si no tienes nada positivo que responder y si no quieres ni puedes responderme mi preguntas y no estas aqui para ayudar entonces no respondas ni hagas nada homosexual!

I'm not really a moderator or anything, but this is an English speaking forum, so please use English. It doesn't matter what's your first language.Easier version:English. Use it.

I know, and i'm Trying speak english here, but, sometime is very difficult for me.. unsterstand me!

I've been abusing the lack of pathfinding so far, I'm almost afraid to think what this "small" change will bring...

Personally I like the change. It will stop hound from destroying my walls to get to me instead of going through my clearly not rigged entrance. They use to run a muck in my base just because they couldn't run around a little wall.

Personally I like the change. It will stop hound from destroying my walls to get to me instead of going through my clearly not rigged entrance. They use to run a muck in my base just because they couldn't run around a little wall.

Well, now they only need animals to avoid traps.. which would make them useless. Back to your walls!

Personally I like the change. It will stop hound from destroying my walls to get to me instead of going through my clearly not rigged entrance. They use to run a muck in my base just because they couldn't run around a little wall.

Oh yes, but, you could always disable this behavior in the files which I did since they always were stuck in the walls and I was afraid a fire hound would burn my house down. This could potentially be a mod actually. Since it's only 1 line of code to delete (from what I assume).

Naah, traps are fail-proof, to complex to outsmart, and even the art for the tooth traps clearly shows it's in the ground, so probably not.

Well, if i were a hound and running somewhere would hurt me 5 times, i would avoid that entrance xD

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