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4 minutes ago, Scarecrow0_0 said:

Okay, another question, I seem to have started to run out of algea, any solution?

If you have a lot of water or can find a steam geyser, you'll want to use the electrolyzer to convert the water to O2.  It comes out pretty hot though - 70 C - so you're next challenge will be figuring out how to cool.  There are a lot of options for that. 

Okay, I have scrolled through and tried to decode all of these helpful tips. For someone generally new to the game it's very overwhelming. I think I have the priority system figured out, as well as trying to make room with tiles. I'm assuming from what you guy's have said that I should be pushing research, as from their I can start to grow meal lice, and gain access to paintings and electroayzers. (Correct me if I'm wrong) Also, 3 outhouses should be good for at least 10 people as long as they have sinks to go along with. I might need a little clarification on this if someone could help?

On 3/4/2018 at 3:30 PM, Zarquan said:

You should put paintings in the bedrooms.  They spend a lot of time sleeping and it reduces their stress a ton.  Get an artist with about +3 creativity and put him on the art job and you should get masterpieces.  If possible, make the paintings out of granite, as granite has a +20% decor bonus.  If you don't have granite, make it out of sandstone for it's +10% decor bonus. If you don't have sandstone....how would you not have sandstone?

If you can't stop the dupes from being stressed, I recommend you make the floor of your base a small reservoir topped with mesh tile.  That way, if they vomit or cry on the ladder, it goes in the reservoir and they don't get wet feet as often.

You should try to complete the rooms.  Your beds should be in a barracks, your bathrooms should be in a latrine, and your mess tables should be in a mess hall.  These rooms (except maybe the barracks) help with stress.

You have a kind of round-about way to get to the top of the base through the med bay.  I generally try to build one massive vertical ladder from the top to the bottom of my base.  Sometimes I build more than 1 if my base gets big enough.  I also put a fire poll next to my ladders.  I would recommend holding off on fire polls until you can make them out of iron, as iron is more plentiful and (I believe) certain things can only be made out of copper, like exosuits.  You should make sure your clean water reservoir isn't under your ladder, because if they make a mess on the ladder, it will fall to the bottom and if your clean water reservoir is there, it will become germy and your dupes could get sick.  There is also no real point in two side by side ladders.  Many dupes can occupy the same space and can travel in either direction through each other. 

Your method of dealing with polluted water will work fine in the short term.  Eventually, you will need to get a better system, but that should be okay for a long time.

I also have in the past put hatches in my bathrooms.  They eat the polluted water from the wash basins and the polluted dirt from the outhouses, which is great because then you don't have to deal with it.  However, I would recommend composting the polluted dirt in the occupational update, as fertilizer is an amazing resource when you get a good farm going.

Even if you can't support your colony with it, I would recommend growing bristle blossoms asap and plant as many as you can.  The earlier you plant them, the faster you can get off meal lice (which consumes dirt) and on to a renewable high quality food.  Always cook your food when possible.  You have little to lose and it increases the amount of food you produce and reduces stress.  Ideally, for renewable food, the goal should be berry sludge, but you can go a long way with just gristle berries.

Printing a lot of dupes early makes the game a lot harder, but it is certainly possible to succeed for a long time. 

Okay putting paintings in bedroom, I got that and it seems clever, only thing is that I don't have access to building these (I'm guessing you need to research it) That goes straight into research, I've seen plenty of tech tree's in other games, so I've got it condensed into this. 2 Basic things you need to progress are the research station and the computer. You need to assign people to use the computer (I'll ask about assigning later) and then your dupes will supply materials to start researching (This is the blue science symbol) Then the dupe must actually stand by the station and research the subject. (The Orange science symbol) (I know I'm butchering these terms) Is their any recommended order in which I start to research? Also, what priority do you guys use for the computer/research station. (I'm using 6 right now) Any easy ways to trap hatches, I've tried to trap them in my bathroom with a hit and run method and it doesn't seem to work. Bristle blossom's I assume you get from other air pockets which I can then plant (Planting seems KEY) And finally the Job Chart... This is what I've found out: Each dupe can be assigned to a job based on if they like it and stats relevant to that category. Dupes pertaining to a specific job may be promoted if they gain 100% mastery and gain special perks based on their job, such as being able to mine obsidian if a miner job. Is their anything else I need to know about this? Thank you for all of your guy's help and keep the comments comming

Would just like to add that it also looks like your dupes are over-stressed, a major cause of that is from all the materials left on the floor. If you look at the 'decor' overlay it will show you that the most stressful areas are the ones with materials sitting on the floor. You gotta create lots of storage containers, and spend 5 cycles or so to prioritize only storing everything away.

13 minutes ago, midjones said:

Would just like to add that it also looks like your dupes are over-stressed, a major cause of that is from all the materials left on the floor. If you look at the 'decor' overlay it will show you that the most stressful areas are the ones with materials sitting on the floor. You gotta create lots of storage containers, and spend 5 cycles or so to prioritize only storing everything away.

I recently realized this, I'll share new pictures of my restart base which is WAY more cleaned up but thx for the advice


 

I stick with no more than just the first three dupes and then after many many cycles no more than five dupes for a LONG time, less dupes, less oxygen use, less food needs, less water used.  You can explore and build out long term facilities much easier if you keep only a few dupes and then only print a new one when you have the base set up and lots of excess food, water, decor is better, etc. 

1 hour ago, Albreo said:

Example of two weeks old base.

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Plants at the very top and heat producers (coal generator, batteries, supercomputer, even the deoxydizer) at the very bottom are bad choice since heat propagates up much faster than down. Putting your plants at the bottom (and not letting any heat in from below) and keeping hot things at the top of the base will help to keep your base colder (and your plants growing) for longer time.

54 minutes ago, Kasuha said:

Plants at the very top and heat producers (coal generator, batteries, supercomputer, even the deoxydizer) at the very bottom are bad choice since heat propagates up much faster than down. Putting your plants at the bottom (and not letting any heat in from below) and keeping hot things at the top of the base will help to keep your base colder (and your plants growing) for longer time.

Agreed, here's what my base looks like before the 20th cycle, I tend to rush research to get hydrotonic tiles so I can grow bristle blossoms ASAP.  

I also put a massage table in the same room as my research table and super computer  turning it into a rec room so my researchers get a stress relieve bonus as they work

Trapping hatches in the bathrooms is also a good idea, lure them in with a natural sandstone block

20180306110014_1.thumb.jpg.a5299292bf8e0b938d579f0c86c6a242.jpg

57 minutes ago, Kasuha said:

Plants at the very top and heat producers (coal generator, batteries, supercomputer, even the deoxydizer) at the very bottom are bad choice since heat propagates up much faster than down. Putting your plants at the bottom (and not letting any heat in from below) and keeping hot things at the top of the base will help to keep your base colder (and your plants growing) for longer time.

My bad habit since when plant actually very sensitive to temp. I usually put all plant some where safe from heat. :p

1 hour ago, Neotuck said:

I also put a massage table in the same room as my research table and super computer  turning it into a rec room so my researchers get a stress relieve bonus as they work

That works?  I thought the rec room only made the message tables better.

I don't believe having only 3 Dupes for a long time is a safer strategy for a beginner. As the game inevitably forces you to expand, it will require extraordinary optimisation. With more work force you can afford to make some mistakes and recover quickly. I'd suggest to wait until you're comfortable and easily cover their vital needs then take a new Dupe, see how things go and so on.

 

3 general key aspects to keep in mind :

1. Cover Dupes' VITALS in this order of priority : Food, Oxygen, Toilets, Sleep, Immune System

note : the game gives you food and oxygen at start so Toilets are your priority early on. Also the reason I put O2 in 2nd place is because there usually is breathable air somewhere unless you never leave your starting area.

2. Keep Stress low (improve Decor, sweep your base, avoid stressful environments, etc)

note: you shouldn't need a massage table early on, that's only to recover from a problem, find the source and fix it.

typical mistake I see : pairings all over the place but the floor is a mess. Sweep up, takes less time and is more effective.

3. Watch your Resources !

You dont want to run out of an essential material and only then start looking for more. (Algae/water for oxygen, Dirt for Mealwood/Outhouses, Coal - if you rely on Coal Generators, etc)

 

Hope this helps ;)

PS. I never had more than 3 Outhouses for 16 Dupes, now I have 2 Lavatories for 20 Dupes. No *mess* anywhere

2 hours ago, Scarecrow0_0 said:

I'll look into using all of your helpful suggestions, This is a picture of my base after Cycle 32, any recommendations what to get done first, and things that you would change about my base?

Your base is too spread out causing you to consume too much oxygen and run out of algae too fast, try to keep your rooms tight together around the printing pod so you only need one deoxydizer

Keep your cots near the top of your base so they can sleep in O2

Also I noticed some natural gas mixed in with your CO2, does one of your dupe have the "flatulent" stat? best to avoid that as a farting dupe stresses out your other dupes

3 hours ago, Neotuck said:

Your base is too spread out causing you to consume too much oxygen and run out of algae too fast, try to keep your rooms tight together around the printing pod so you only need one deoxydizer

Keep your cots near the top of your base so they can sleep in O2

Also I noticed some natural gas mixed in with your CO2, does one of your dupe have the "flatulent" stat? best to avoid that as a farting dupe stresses out your other dupes

Jeez I'd have to look into that, probably just going to start all over, along with the flatulent stat, what other stats would you avoid from your starting dupes?

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