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Geyser cooling automation example again, nice toy, i like the *beep*boop*swoosh* sound


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I know, many ways are possible, but i am used to use geyser water that way. Took a long time to grind build (because no debugmode), but i like those fluidsimulations. I need only the power for the doors (used for seconds only).
How do you cool your geysers?
Because of climate change, i am personal only interested in low power solutions, no overunity debugmode phantasies to hurt the poles please!
Kidding, show everything about geyser cooling :)
With this automation update it's fun to setup and watch/hear stuff.cooling1.thumb.jpg.832b73469a823b45950525ee75032d35.jpgcooling2.thumb.jpg.71b01fffc2824efec3c08381232d855b.jpgcooling3.thumb.jpg.ed1cd202a3af6b35ff3f41a459828e71.jpg

13 minutes ago, -SchiavoR- said:

 

This is my water plant, but I never sucessfull cooled the water satisfactory.

 

image.thumb.png.24b275795c078e287f1fb7358f66f235.png

That's why i use airflow tiles, most time pure precious gold.
On airflow tiles, is a thin layer of air, between liquid/tile.(I bet, that's where there name come from) ^^
In your example, the heat could transfer not well, from the inner point (big clump of mat/liquid), stretch it out a bit.

 

heatgey.jpg

Just now, Etiam said:

@Oozinator What is really a point in cooling the geyser? Can't you simply use the hot water everywhere?

What is the point of growing other stuff, then mealwood?
What is the point of using tubes, when athletics is high at that point, when you can build tubes?
What is the point of using artworks, when Snazzy suit is uniform?
What is the point of using other materials for insulated pipes, then abyssalite?
Because we can Sir!
:)
alnwog.jpg

13 minutes ago, Etiam said:

@Oozinator What is really a point in cooling the geyser? Can't you simply use the hot water everywhere?

Maybe to be prepared when they implement things that already have tooltip texts in code for really long time. Like:

"Ouch! This Duplicant showered or was doused in water that was way too hot"
"Obtained by exposure to hot water"

"Brr! This Duplicant was showered or doused in water that was way too cold"
"Obtained by exposure to icy water"

 

20 minutes ago, Oozinator said:

On airflow tiles, is a thin layer of air, between liquid/tile.(I bet, that's where there name come from) ^^

There are no thin layers in ONI... everything is thick as 1000kg water. But gas can flow through and occupy same tile as airflow tile so water is in contact with that gas under airflow tiles.

 

59 minutes ago, bzgzd said:

Maybe to be prepared when they implement things that already have tooltip texts in code for really long time. Like:

"Ouch! This Duplicant showered or was doused in water that was way too hot"
"Obtained by exposure to hot water"

"Brr! This Duplicant was showered or doused in water that was way too cold"
"Obtained by exposure to icy water"

Totally valid point. It seems like I've got too far into exploiting the game as it is :p

@Oozinator Heres my attempt to use ice biome to cool down geyser water (Done in debug mode but should be perfectly possible without it):

def.thumb.png.3dc39b9ac5e2b67fdb45af6058fbe262.pngtemp.thumb.png.7e13029a6fda1080f873aa3d566044df.pngauto.thumb.png.ee7b3190fe84874b1d1aa61e32601dd9.png

@-SchiavoR- As you can see I've used gold metal tiles to conduct heat from the biome to water. Like @bzgzd said in your water plant airflow tiles are mostly insulating the water from glacier unless you pump high pressure gas to conduct the heat instead.

55 minutes ago, Etiam said:

Heres my attempt

Nice :)
I melt icebiomes down for fun. When the biome changes it's temperature, your system change too.
For my stuff, i use temperature based seperation in chambers. Tempsensors adjusted "below 40°" opens door to next chamber.
When chamber is empty, sensor will change/adapt temp quick/opens door/refill.
I am still pumping water out and whole system is cooling down over 50 cycles below 20°. I remove then some wheezies, or i get ice.
image.thumb.png.06749334954df2feee9a6d899b980712.png
image.thumb.png.4ffbccbe4cf5af8140ed7a017c6aaf20.png
 

Sensor in bottom chamber reaches below 41° / opening chamber 2/refill
image.thumb.png.6b4c9247e5e84bd8d5bfe4fb9ca8a4d7.png

 

Now sensor in chamber 2 is active and triggers door/refill to chamber 3. I like it :)
image.thumb.png.5a35fb84cdc433308ab3a8204c0e2b83.png

 

Ready for next "cycle" image.thumb.png.691d031b38f9da78f67478231a92f829.png

2 minutes ago, Oozinator said:

I melt icebiomes down for fun. When the biome changes it's temperature, your system change too.
For my stuff, i use temperature based seperation in chambers. Tempsensors adjusted "below 40°" opens door to next chamber.
When chamber is empty, sensor will change/adapt temp quick/opens door/refill.
I am still pumping water out and whole system is cooling down over 50 cycles below 20°. I remove then some wheezies, or i get ice.
 

Yeah as the biome cools down its efficiency reduces, but a biome full of polluted ice and water has huge heat capacity it would last for quite a while.

In my cooler water is only released when its below 20°C also you can toggle doors which will stop heat exchanging with the biome (open doors doesn't conduct heat), it can be connected to some automation to prevent ice forming. I think it will never happen because when water hits 20°C its released immediately and it's always refilled with hot geyser water.

2 hours ago, bzgzd said:

Maybe to be prepared when they implement things that already have tooltip texts in code for really long time. Like:

"Ouch! This Duplicant showered or was doused in water that was way too hot"
"Obtained by exposure to hot water"

"Brr! This Duplicant was showered or doused in water that was way too cold"
"Obtained by exposure to icy water"

Recycled water through the a water sieve does not have this problem. It's 40C output water and is perfect temperature.

Unless you have some reason you need to use an extraordinarily large amount of polluted water continuously there's no reason not to use a recycled system.

11 minutes ago, Saturnus said:

there's no reason not to use a recycled system.

Yes Sir, but i personal don't like the part, that cleaned(Water Sieve) PW, emitts germs. Not to much to worry, but at early game that could be to much (additionally). When i have to heat/cool cleaned water, to kill germs, it's workload for dupes too. Dozens ways of doing things is nice.
image.thumb.png.18884cba78e3b738abe2815bea481380.png

10 minutes ago, Oozinator said:

Yes Sir, but i personal don't like the part, that cleaned(Water Sleve) PW, emitts germs. Not to much to worry, but at early game that could be to much (additionally). When i have to heat/cool cleaned water, to kill germs, it's workload for dupes too. Dozens ways of doing things is nice.

You only use the clean water for the sewage loop. From lavatories/showers/sinks to the sieve and back to the lavatories/showers/sinks. That's it. No reason to heat it up or cool it down to remove germs. It's a fully enclosed system that will never come in contact with the dupes.

Now you can use the polluted water to cool lots of machinery down before resetting it's temperature with the sieve but that's a longer term consideration.

You also need to have an overflow bridge as the dupes creates more polluted water than is put into the system originally. Like this:

2017-12-15.png

I think the mistake you're making @Etiam is by using a cooling source that is finite, i.e. a cool biome with no additional cooling.

That cold biome only has so much energy to battle the heat - if you want to cool your geyser water, airflow tiles and wheezewort cooling are simply not an ideal option - a wheezewort pushing 1kg/s of gas to try and cool a geyser that's outputting over 4kg/s of liquid will never net you a decent throughput, meaning you've essentially bottlenecked one of your two free sources of water.

If you really must have cooled water, for farms etc, then using aqua tuners effectively and passing geyser water through them is a possible method, and that should be your focus realistically.

Passive cooling obviously has to have it's drawbacks else it'd be the only method we all use - however the drawback is that it's pathetically slow and under-powered, meaning it's rarely viable - unless you only need a trickle of cooled water... Abusing the other various "tricks of the game", i.e. dropping that trickle of cooled water into a larger pool, that's how you can expand upon this idea.

This isn't a new concept, and we were cooling geysers with wheezeworts back in the thermal upgrade - only difference now is that back then we had many geysers to choose from - now we only have two, meaning you really want to maximise your usage of them.

@Lifegrow Well frozen biomes are an infinite source of cooling, as long as you don't harvest the wheezeworts from them. Of course you can use aquatuners but ultimately you need to dump the heat somewhere if you don't want to exploit, and already cool biome with additional wheezewort cooling is good place to start.

It would still probably be much easier to clean the polluted water instead of cooling down insanely hot geyser water, but a slow stream of wheezewort cooled geyser water with zero power need can be helpful.

Besides there are plenty of ice biomes most of the time, why not take advantage of their heat capacity?

5 hours ago, Saturnus said:

You also need to have an overflow bridge as the dupes creates more polluted water than is put into the system originally. Like this:

2017-12-15.png

Do your packets dance in this burst valve? Whenever I put them on inputs I get packets dancing back and forth, but when they're on outputs they work perfectly fine.

5 hours ago, Lifegrow said:

...only difference now is that back then we had many geysers to choose from - now we only have two, meaning you really want to maximize your usage of them.

When was this, specifically which build, I want to download this version and see, was it different POI versions of geysers, or just duplicates of the same two shapes? I'm very interested to know this. Do you have a version number?

10 minutes ago, eggsvbacon said:

When was this, specifically which build, I want to download this version and see, was it different POI versions of geysers, or just duplicates of the same two shapes? I'm very interested to know this. Do you have a version number?

Outbreak upgrade I think.

1 hour ago, Saturnus said:

Outbreak upgrade I think.

What date was that released, we the geysers all identical in terms of variety and the number of geysers was different or did they have multiple point of interest designs? :)

11 minutes ago, eggsvbacon said:

What date was that released, we the geysers all identical in terms of variety and the number of geysers was different or did they have multiple point of interest designs? :)

There was no points of interest. And it was actually the agricultural upgrade. So be prepared to do a lot of sleet wheat.

Mid-to-late May was the release of agricultural upgrade.

13 minutes ago, Saturnus said:

There was no points of interest. And it was actually the agricultural upgrade. So be prepared to do a lot of sleet wheat.

Mid-to-late May was the release of agricultural upgrade.

I'm not interested in that, I want to see if there are other flavors of POI spawns for geysers that I could copy over into my POI debug folder. :? Sorry off topic1

4 minutes ago, eggsvbacon said:

I'm not interested in that, I want to see if there are other flavors of POI spawns for geysers that I could copy over into my POI debug folder. :? Sorry off topic1

If you simply want to have more geysers of the same type, last time I checked duplicating them several times worked

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