bzgzd Posted December 18, 2017 Share Posted December 18, 2017 10 hours ago, eggsvbacon said: When was this, specifically which build, I want to download this version and see, was it different POI versions of geysers, or just duplicates of the same two shapes? I'm very interested to know this. Do you have a version number? 7 hours ago, eggsvbacon said: I'm not interested in that, I want to see if there are other flavors of POI spawns for geysers that I could copy over into my POI debug folder. Sorry off topic1 Duplicates of the same shape. There was first only steam geyser and looked differently with no neutronium under it and there where no POI. First geysers where added in march with thermal upgrade. And there where some problems like geysers not spawning at all or 20 geysers overlapping almost at one spot... But I don't think you would be able to use anything of it in current version. They looked like in this video at 0:40https://www.youtube.com/watch?v=AHu0-yWIQ0g Link to comment https://forums.kleientertainment.com/forums/topic/85524-geyser-cooling-automation-example-again-nice-toy-i-like-the-beepboopswoosh-sound/page/2/#findComment-985029 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted December 18, 2017 Share Posted December 18, 2017 13 hours ago, eggsvbacon said: What date was that released I checked au-221697, there are more than 10 geysers( NG & steam) in a map. 12 hours ago, eggsvbacon said: I could copy over into my POI debug folder. No POI file available because code worked in this way. Geyser: location: Air selectMethod: Centroid density: min: 0.01 max: 0.01 MethaneGeyser: location: Air selectMethod: Centroid density: min: 0.01 max: 0.01 And these code may not be applicable to the latest version, because the old geysers used to be like this Link to comment https://forums.kleientertainment.com/forums/topic/85524-geyser-cooling-automation-example-again-nice-toy-i-like-the-beepboopswoosh-sound/page/2/#findComment-985034 Share on other sites More sharing options...
Oozinator Posted December 18, 2017 Author Share Posted December 18, 2017 Last cycles i played with automation stuff (coal gen is so efficient, with power watch/overload sensor and six hatches, for coal farm) and had no need for fresh water. Closed recycle loops are nice(optimized it) and that bit of +freshwater needed, is no biggie. On the other side, i like to play with those gamemechanics, even when they are sometimes unlogically. But it works nice (cooling part) and perhaps someone needs it. Link to comment https://forums.kleientertainment.com/forums/topic/85524-geyser-cooling-automation-example-again-nice-toy-i-like-the-beepboopswoosh-sound/page/2/#findComment-985077 Share on other sites More sharing options...
GreatGameDota Posted December 18, 2017 Share Posted December 18, 2017 6 hours ago, R9MX4 said: And these code may not be applicable to the latest version, because the old geysers used to be like this The oldest geysers looked like this Link to comment https://forums.kleientertainment.com/forums/topic/85524-geyser-cooling-automation-example-again-nice-toy-i-like-the-beepboopswoosh-sound/page/2/#findComment-985086 Share on other sites More sharing options...
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