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About bzgzd

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  1. Maybe it is worth mentioning that this behavior was in the game in 2017 when it was changed after reported as bug: But then somehow at some point it came back.
  2. Unrefrigerated Food Bug

    His food is in the fridge (or ration box). As many people do it - have fridges not powered but in sterile atmosphere. When that sterile atmosphere is broken and food is bellow 75% game warns you with this message that has also tooltip "food items are stored but not refrigerated". But instead of targeting that fridge or ration box with bellow 75% food that is still going bad it just opens build menu.
  3. yes I just thought about that
  4. I like that now there is no battery needed between large transformer and 1.2kW consumer like refinery or aquatuner because it was just confusing. But it would be nice to have 2kW transformer now for 2kW wire when they can work as overload protection. Transformer would take care of some rare cases when too many sweepers would like to work at the same time or it could delay some exosuit docks a bit... I have too many 120W stuff that works just few seconds a day. Edit: or maybe putting 2x 1kW transformer on conductive wire might do it...
  5. "Auto-Sweepers outperformed dupes for cycles: {0} / {1}" Is not filled with correct first number. DupesVsSolidTransferArmFetch method Success() checks last 5 cycles going from oldest (-5) to latest cycle (-1), counts max. number of consecutive successful cycles but updates currentCycleCount only when it finds failed cycle. If someone has last 4 cycles successful progress displays 0/5. Also it should display currently active progress for that achievement, so if last cycle was not successful it should be 0/5 regardless what happened 5 cycles ago so check should go from (-1) to (-5), stop on first failed and update currentCycleCount.
  6. Duplicants with trait Gourmet can't have interest in cooking. On other hand "No Taste" duplicant can have cooking interest. Probably that "Cooking" requiredNonPositiveAptitudes should go under "SimpleTastes" trait instead of "Foodie" trait.
  7. I have them also all green but I didn't tame all critter types at all so it seems bug is with that checkboxes progress. But when starting new game they are correctly all unchecked...
  8. Auto Sweeper

    Meat from hatch has 2000g which is 3200 kcal.
  9. I tried your save and problem is that when I loaded it, it showed you have 48 dupes alive. But 4 of them are actually dead and stuck behind some objects. Two are behind trees, one body is behind water sieve and one behind wash basin. Click on dupe names under "vitals" list and where you don't see "Move To" button, those 4 are dead but didn't die properly. First two and last two if I remember correctly. Uproot those two trees and deconstruct sieve and basin with yellow alert so it is done before new day and duplicant count should drop to 44. After that I could run your save to cycle 1552+. So maybe some bug when dupe dies while working on something...
  10. There are some dupes with gender M, some with F but those with X are suspicious here.
  11. Lumber disappears after 100 ton stacking

    This also makes warning in output_log.txt: "{0} is getting an abnormal mass set {1}." I believe setting maxStackSize to something other than float.Max also for EntitySplitter, similar to ElementSplitterComponents 25t might be the solution as CanFirstAbsorbSecond() will then return false. EntitySplitter.maxStackSize = 3.40282347E+38f; ElementSplitterComponents.MAX_STACK_SIZE = 25000f; PrimaryElement.MAX_MASS = 100000f;
  12. I think that buried glass issue happen when glass jumps to the side instead of to the top and then neighboring tile glass drop makes it buried. So probably doing every second tile first and then after it cools down the rest would be the safest way. But in reality in my actual base I am still bellow 100 cycle so my dupes have low salaries and I did it with manual labor like this: I got hot rock from a bit of magma changed to solid and then mixed it in storage with not so hot rock to get 150-200C.
  13. I would be OK with double cooking algae -> dirt -> sand and have also sand natural tiles in some nice pattern like here when I set valve to 5kg so only 5 vents where used: But ONI is a bit random and doing same thing again gives different results and also there are big differences depending on game speed.
  14. Why only 4? Make 25 it should be enough heat... Wait... WTF Sand!
  15. But with this bug there is nothing to cool down.