Zarquan Posted November 22, 2017 Share Posted November 22, 2017 I have a problem. Usually, if I create a large base, I leave a few of the slower dupes in the base to handle things while most of the other dupes are doing jobs elsewhere. When my in-base dupes run out of things to do, they consistently drift to the lowest decor areas of my base (the mealwood farm), which stresses them out on fatalistic. Any suggestions? Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted November 22, 2017 Share Posted November 22, 2017 I have the same problem. Sometimes they'll finish a job, then wander over into the industrial area, even though nothing is pending. Link to comment Share on other sites More sharing options...
Zarquan Posted November 22, 2017 Author Share Posted November 22, 2017 I was thinking about this and I think I have a solution. Create a simple electric circuit with one thing that constantly uses electricity when powered (passively would be nice) and no battery. Then, put in a bunch of priority 1 treadmills and make the room look nice with paintings. This way, they are never truly idle. In fact, idling duplicants will train in their down time. You could also hook this room up to the grid with the new conductive heavy watt wire (the new one made of refined metal). I will call it the gym. You can also make the treadmills priority 2 so that you can set a task to priority 1 and it will never happen (like if you are planning a complicated structure) Link to comment Share on other sites More sharing options...
Michi01 Posted November 22, 2017 Share Posted November 22, 2017 It would also be nice if there was a new room type, some kind of "relaxation room", that requires at least one massage table and at least one decorative item that dupes will automatically move into if they're idle. Link to comment Share on other sites More sharing options...
BlueLance Posted November 22, 2017 Share Posted November 22, 2017 I finally remembered a thread I had seen in the past, If you set a massage table to priority 9 and have it activate at 1% stress apparently helps keep dupes in the area of it. never tested it but i need to because all of my dupes are jumping in and out of exo suits. Link to comment Share on other sites More sharing options...
Whispershade Posted November 22, 2017 Share Posted November 22, 2017 3 hours ago, BlueLance said: I finally remembered a thread I had seen in the past, If you set a massage table to priority 9 and have it activate at 1% stress apparently helps keep dupes in the area of it. never tested it but i need to because all of my dupes are jumping in and out of exo suits. You set it to priority 1 so that if they have nothing else to do they work off stress. You might have higher priority tables with higher thresholds for active workers, too. Link to comment Share on other sites More sharing options...
PhailRaptor Posted November 23, 2017 Share Posted November 23, 2017 An extension of this, if your Dupes are Idle, they tend to just chill in the Bathroom. This is because there is no task to take them away from the Bathroom. They just stand there. Usually they don't even move far enough to reach the Sink/Basin to wash their hands. Only slightly related, how do you prevent your Dupes from using the Lavatory in the Med Bay, when you have a Bathroom created and available for use? Other than manually controlling the permissions on the door to the Med Bay... Link to comment Share on other sites More sharing options...
UristMcKerman Posted November 23, 2017 Share Posted November 23, 2017 1 hour ago, PhailRaptor said: An extension of this, if your Dupes are Idle, they tend to just chill in the Bathroom. This is because there is no task to take them away from the Bathroom. They just stand there. Usually they don't even move far enough to reach the Sink/Basin to wash their hands. Only slightly related, how do you prevent your Dupes from using the Lavatory in the Med Bay, when you have a Bathroom created and available for use? Other than manually controlling the permissions on the door to the Med Bay... Not sure if checkpoint counts as industrial equipment, but it sure would help. Link to comment Share on other sites More sharing options...
MidnightSteam Posted November 23, 2017 Share Posted November 23, 2017 1 hour ago, UristMcKerman said: Not sure if checkpoint counts as industrial equipment, but it sure would help. Yes, not quite a solution but I use Exo-suit checkpoints to keep them in their bedrooms lol Link to comment Share on other sites More sharing options...
UristMcKerman Posted November 23, 2017 Share Posted November 23, 2017 55 minutes ago, MidnightSteam said: Yes, not quite a solution but I use Exo-suit checkpoints to keep them in their bedrooms lol Oh, wait, can't you just disable them or make them run out of water (or not attach pipes at all)? I think it still counts for room requirements Link to comment Share on other sites More sharing options...
MidnightSteam Posted November 23, 2017 Share Posted November 23, 2017 @UristMcKerman I'm priming the system now but once it's going no Dupe will go past the bedroom area without a suit. Edit: Had to add a door and set permissions otherwise they all congregate in one area and suck up all the oxygen. @chemie Eat, poop and shower Link to comment Share on other sites More sharing options...
chemie Posted November 23, 2017 Share Posted November 23, 2017 1 minute ago, MidnightSteam said: @UristMcKerman I'm priming the system now but once it's going no Dupe will go past the bedroom area without a suit. Wait, dups can use bathroom and eat with exosuits? OK. Then this is an officially broken mechanic. You can build like your picture, pump hot air into suits so no need for cooling, and just leave dups in suits all day. Dumb and broken. Link to comment Share on other sites More sharing options...
MidnightSteam Posted November 23, 2017 Share Posted November 23, 2017 @chemie There is a drawback - your dupes rarely use the bathroom if at all. Link to comment Share on other sites More sharing options...
chemie Posted November 23, 2017 Share Posted November 23, 2017 10 minutes ago, MidnightSteam said: @chemie There is a drawback - your dupes rarely use the bathroom if at all. Good. Link to comment Share on other sites More sharing options...
bzgzd Posted November 23, 2017 Share Posted November 23, 2017 On 11/22/2017 at 7:46 AM, Zarquan said: I was thinking about this and I think I have a solution. Create a simple electric circuit with one thing that constantly uses electricity when powered (passively would be nice) and no battery. Then, put in a bunch of priority 1 treadmills and make the room look nice with paintings. This way, they are never truly idle. In fact, idling duplicants will train in their down time. You could also hook this room up to the grid with the new conductive heavy watt wire (the new one made of refined metal). I will call it the gym. You can also make the treadmills priority 2 so that you can set a task to priority 1 and it will never happen (like if you are planning a complicated structure) Problem with running wheel without battery can be that duplicant will not stop for other job and run until going to eat, sleep or toilet. I was thinking about letting them manually transport water through high decor room from "Pitcher Pump" to "Bottle Emptier" instead of being idle. But in top bases every duplicant deserves his own high decor low priority jogging room. or without "Not gate" and sensor set at bellow 1kg... Link to comment Share on other sites More sharing options...
Lifegrow Posted November 23, 2017 Share Posted November 23, 2017 4 hours ago, chemie said: Wait, dups can use bathroom and eat with exosuits? OK. Then this is an officially broken mechanic. You can build like your picture, pump hot air into suits so no need for cooling, and just leave dups in suits all day. Dumb and broken. Indeed, it's the ultimate cheese to be honest - have your dupes permanently in exo suits. It's what a lot of people started doing as soon as OU came out. My argument is that if they were meant to be in exosuits permanently, they'd be printed wearing them Link to comment Share on other sites More sharing options...
bzgzd Posted November 24, 2017 Share Posted November 24, 2017 Gym for newcomers to train athletics instead of being idle. Those sensors turn off generators above. Link to comment Share on other sites More sharing options...
BlueLance Posted November 24, 2017 Share Posted November 24, 2017 16 hours ago, Lifegrow said: Indeed, it's the ultimate cheese to be honest - have your dupes permanently in exo suits. It's what a lot of people started doing as soon as OU came out. My argument is that if they were meant to be in exosuits permanently, they'd be printed wearing them You do know that your dupes begin wearing them permanently, it even replaces their clothes XD haha I personally like it, but yeah I have my base being a safe zone and anything else requires a suit:P Link to comment Share on other sites More sharing options...
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