Developer Ipsquiggle Posted November 3, 2017 Developer Share Posted November 3, 2017 Fixed high-priority tasks such as eating or toilet not interrupting work Fixed priorities getting reset from existing saves. (NOTE: If you have made a save in Automation Preview, the priorities will get reset once more in order to support Oil saves.) Fixed priority buttons showing correctly on the info panel Logic circuits no longer make beeping noises each time a segment is constructed Improved metal tile art World seed displayed in pause menu; non-custom games generated with useable seeds Adjusted decor values for metal materials and some objects made of metal Fixed crash when moving the mouse near the edge of the world Tweaks to oxygen visibility Added "Filter" logic gate which holds a low signal, to compliment the Buffer Improved Rock Granulator art Improved art for the new wires Automation circuits update more reliably Improved Checkpoint art Improved Liquid Shutoff art Spelling fixes Floor Switch should no longer miss dupes running past it View full update 9 Link to comment Share on other sites More sharing options...
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