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i have no idea how to deal with bosses


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well,i'm not too noob.I can survive a lot if bosses dont come.When deerclops comes,im not fighting him because hes strong and i dont want to risk.So he kills all the mobs near me like beefalo.When bearger arrives,im not fighting with him too,so he destroyes all my bee boxes and eats my food.The dragonfly light my base and thigs like that...What should i do?? Can you help me? Thanks in advance ;D

Well... fight them, maybe? The 4 giants can be easily fought by just kiting. Prepare yourself with stocks of helmets and armor. Make sure to have at least 2 pieces of meat with you, so you can craft a Ham Bat. While the Ham Bat is not the best weapon, it is good enough and you won't have to worry about durability.

Prepare some healing items too. You can either make dishes like the Pierogi, Dragon Pie or Trail Mix or opt for Healing Salves or Honey Poultice. I personally Like the Honey Poultice, since it only requires items that are renewable (honey and reeds), but it takes a while to make them in great quantity if you don't have fast access to the Marsh Biome. 

 

Since you don't usually fight them, it might take you a few tries. What I recommend you to do is to create a new world and spawning everything via console and train, so next time you're better prepared. Good luck!

Well if you're not up to fighting them hand-to-hand (as most people here will tell you to do--and also that it's supposedly easy) you can do what I do, which is to trick and lure them away from your base in the first year, when you don't have many resources yet.  What you did with Deerclops and the Beefalo is totally a legit way to go, and one many people (including myself) do.  Bearger is bloody annoying, as he not only destroys your stuff but ALSO eats all your food! 

And Dragonfly...I'm assuming that if the Dragonfly is lighting your base, either you live really close to her lair in the desert or you're actually talking about the _singleplayer_ Dragonfly, am I right?  Who is more annoying, but at least she has WAY less hitpoints than the Together version.

In singleplayer, it's less complicated to figure out where the giants will spawn--they love to spawn near a player, and if there are multiple players Deerclops will "chose" to spawn by whoever's closer to a lot of structures...so if even ONE person is in base when he shows up, it's potentially bye-bye base.  HowEVer, if you're the _only_ player, you can keep Deerclops and Bearger from spawning near your base and wrecking it by...simply not being there!  Go out wandering for food and resources in the winter, and try to be, say, in the middle of a big forest you can just _lose_ Deerclops in.  After a while, he'll lose aggro on you unless you deliberately walk up to him again.  I've done this a lot.  Works like a charm.  Note that popping through a wormhole to lose him or any other giant WILL NOT WORK if he's still directly after you...but it _will_ help to get more distance after he's forgotten about you.

By the second year, you should've gotten enough teeth to make some tooth traps.  The other most popular non-combat way of getting rid of giants (and other bosses) is to simply run them through a lot of traps.  If you don't live close enough to a reliable large herd of beefalo or spider forest, this might be an alternative.  Or, you can beat 'em up SOME of the way with the traps then fight down the rest of their HP, whatever.

Dragonfly's a bit different--after all, she flies, so traps on the _ground_ won't get her.  (Except gunpowder!)  My advice in this case is simply to stay away unless you know what you're doing, as ONE breath from her can totally obliterate your camp...whereas the Deerclops and Bearger's stomps only destroy the thing they're stomping*.  Again, try to just be away when she shows up (singleplayer version, as the Together one just stays in one area year-round), have a secondary summer base (it's nice to have secondary bases scattered around anyway, so you can use a firepit, crockpot etc. while out travelling) or collect 10 ashes, put them down on the ground and stand back.  If you're lucky, she'll eat 'em before they blow away...and then fall asleep.  'Cos like the Bearger, all she wants is 10 of her favourite food (honey in his case!) and then she'll stop rampaging.  Unless provoked.

For this last one, try to plan ahead a bit--you'll want to make sure the giant is sleeping in a quiet area, where other mobs won't randomly attack them. Trust me on this.  Note:  THIS IS ONLY FOR THE SINGLEPLAYER VERSIONS!  I've tried putting Together Bearger to sleep with 10 honey. Didn't work.  Made him walk slower and act groggy, but that was it.

And, of course, you can just fight them...but personally I find it a little more fun to use _guile_!  ;)

...Notorious

*Okay, okay, not counting Bearger's AoE attack...but he generally only does that if something bugs him, right?  If he's eating through  your base unmolested he'll just casually stomp whatever happens to be in the way of the food, not go out of his way to destroy EVERYTHING on purpose like the Deerclops.

Fellow pacifist-I-never-fight here, maybe I can help!

First thing, when you hear them GO AWAY! They will respawn close to where you are after a few roars. Learn the day they come, and be prepared to go far away from your base. Deerclops focus on structures, so you can build for example a fire where there is nothing so you are sure he is comming to that point. Bearger focus on food, so you can do the same dropping some food around.

NOW that they are not breaking your base and you can think a bit without the extra stress, you need to find a way to make them fight other things:

They destroy a lot of trees, which respawns treewards. Two of them will make the giants very low on HP, I think three should kill it for sure.

You can try to spawn some treewards by chopping a lot of trees before they come, and make them wait in a point. When a treeguard follows you, he will calm down and forget about you if you plant a some trees around him (4-5 pinecones normally work).

Bearger eats everything. You can give him a lot of monster meat and red shrooms which make him lose HP. If you want him to die doing that you will need A LOT. But it's a good start to give him some bad food before, for example, driving him into a forest for the treeguards trick.

The other trick is, make them respawn close to the Dragonfly and try them to fight each other. That's an easy way to deal with giants, but be prepared to recive a couple of hits trying them to aggro each other if you are not lucky. Some armor and a bit of HP recovery foods should be enough

 

If you play alone, you can use Wickerbottom and enjoy the good life killing all of them with tentacles.

I haven't done this personally, but if you want to help the beefalo kill Deerclops with getting wiped out, I understand that you can make an ice staff and stand outside the fight and zap him with it every so often to keep him from freezing the beefs. 

Never use beefalo to kill Bearger unless you're willing to lose all your beefs because he will kill them all easily. Treegurds and tentacles are your best bet for him.

Well, I usually just kite them. Bearger, Goose / Goose and Deerclops all can be kited if you hit twice (or 3 times) then run, then go hit 2 (or 3) more times then repeat. But if you're not up to that kinda stuff, I got a few tricks for ya:

- Deerclops: I usually just tank. Before he comes, get yourself up to full health (by sleeping in dusk or healing food / items), make yourself a few football helmets and a logsuit (I personally only use 1 Battle Helm, which is about 66% more durable than a football helmet), a weapon better than a spear (I prefer hambats. They have no durability and are pretty strong when fresh.) and pre-build a campfire. When you hear Deerclops coming, just punch him to stop him from destroying your base, and lead him just outside of it. There, quickly build your campfire while he catches up, dodge 1 attack from him while standing near the campfire, and bring him RIGHT next to it and start smacking him to death. THe campfire prevents you from freezing because of his attacks, and if you keep constantly hitting using a hambat with enough football helmets you should lose about 60 health on his attack. (oh and you'll also end up with 0 sanity)

- Goose / Goose: Since she just stays at her nest, I wait for the time when I'm ready to fight her. When I am, I just bring a hambat and a battle helm. I kite her most of the time, but you can tank her to kill her faster, holding spacebar though the whole battle to pickup your weapon when it gets dropped by her honk. For the moslings, just walk in a circle to dodge all of their attacks and run after the last one to attack. Stop attacking and start dodging again once the first to attack comes back to you. Repeat.

- Bearger isn't the kind of boss you can tank. I always just kite him, but I heard you can lead him to some hound mounds and let him fight them and eat the monster meat, which will kill him (eventually).

5 hours ago, Electroely said:

- Goose/Goose: Since she just stays at her nest, I wait for the time when I'm ready to fight her. When I am, I just bring a hambat and a battle helm. I kite her most of the time, but you can tank her to kill her faster, holding spacebar though the whole battle to pickup your weapon when it gets dropped by her honk. For the moslings, just walk in a circle to dodge all of their attacks and run after the last one to attack. Stop attacking and start dodging again once the first to attack comes back to you. Repeat.

Or, if you're lucky and she builds her nest near not  just one pond but LOTS of them...simply wait until the frogs have killed the whole family off _for_ you and waltz in to collect the loot!

>:D

...Notorious

Fight em. Goose Goose is pretty simple to get your head around(do a few hits, count em until she hits you, and then you know how much you can get in when you kite her), for her babies just wait until they're dizzy. Deerclops is 2 hits and run(3 if you can cane kite properly), and he's also the weakest one out of them all. Bearger...is actually better saved alive for lumberjacking rather than killed. His drops aren't too great anyway and he's wonderful at lumberjacking and mass harvesting of stuff, so keeping him alive in a corner of the world for that is a great idea. 

 

Whatever happens, DO NOT BE AFRAID.

Stop running away from your problems, you will eventually need to face them at some point. Same with bosses. When you run away from bosses or mobs, you are not running away from danger, you are running away from loot and food.

You need to learn how to fight instead of relying on Beefalo, Tentacles, and Pigs to fight for you. It develops bad habits and you are not going to know what to do when the time comes you need to fight. I just hunt down Beefalos to extinction, wipe out every Tentacle, and turn Pigs into Werepigs to kill them for their skin. I don't need their protection.

Honestly, bosses are easier to deal with than hounds. Many recommend an eyeplant or Tooth Trap field to get rid of hounds at Day 100+ because they get so numerous and annoying. For bosses, though, just fight them.

The Deerclops can be tanked. Get a good weapon and some Log Suits. Place a Campfire then beat him to a pulp there, just hold down F until you he drops the eyeball. Easy Eyebrella which will make Spring and Summer a breeze.

The GMoose has no insanity aura so you can just take your time and kite. Swing three times, dodge, repeat.

The Dragonfly can be trapped between two structures if you're having a hard time dodging her swipes. 

The Bearger can be more useful alive than dead. The Hibearnation Vest is a great item, but the Bearger is great for destroying large quantities of boulders and trees. He can also clear the Tentacles from the Reed Trap set piece.

That's it, there's really no need to run away to some Beefalos if you know what you're doing. Even if you're a new player, being independent will let you learn more and make the game more enjoyable. Don't be someone that fears the mobs, be someone that the mobs fear.

Like you said you're a noob, If i were to play DST first I might just give up.

If you wanna play easy mode, try WX 78, (almost no learning curve) stats are pretty high and upgradable which gives you better odd on surviving.

Wigfrid and Wolfgang is okay too, but playing as they have a massive learning curve.

Or to take a longer path, Play singleplayer first, use the oppurtunity to learn the basics of the game, Since DST is like a dark souls NG+, enemies has higher damage and health points and more complex attack pattern.

First time I play I didn't even make it trough the night

All bosses have warning sign, so never stay in base when warning sign came out. first deerclops will spawn exactly at the end of winter, around day 30~31 if im not mistaken. You should able to prepare for the other bosses easily.

Deerclops - First winter, if not prepare for battle, lure to swamp. use tentacles to kill him. If you are host, you should have no problem running around, as there is no lag. Since it is spawned at the end of winter, you should able to get walking cane. Do not lure to beefalos as first winter, beefalos are still limited in the map, they havent start to populate. Beefalos are quite bad against deerclops because of the aoe freeze and damage. If you are prepared to fight, then just use kiting method. Cane swapping and cobblestone road will help a lot. 2 log suits is enough and some sanity restore. 2 hits to be safe but you can go for 3 hits with road and cane swapping, even 4 hits with WX, Wolfgang speed buff. Easiest boss among all.

Goose - Can totally ignore as long as your base is not built near those ponds, or spawn points. Later on you can use beefalo to farm Goose feather, as he does not do aoe attack. Just make 2 herds (~15 beefalos) near the Goose spawn spot. you will get a lot of feather during spring, and occasionally some beefalo's horn. Those heated horny beefalos will automatically aggro Goose. If you want to fight, you can use kiting for Goose too.

Bearger - When you heard the warning sign, dont stay at base, build a small base camp out side your main base, to welcome those bosses. You can choose to just leave it there, as he does not aggro you when spawned. Make sure he is far away from your base. A way to do that is jumping into wormholes, so it is definitely far away. Just leave him alone. The boss drop is not that essential actually, since you have a lot of alternative. The only good thing about bearger is he can easily help you farm logs. You can search youtube for tutorial. If you want to fight, just use kiting method again. same as mentioned for deerclops.

Dragonfly - Just ignore him LOL. He can't do **** to you although he is the hardest season boss.

So actually you just need to take care of deerclops. Thats it, not that hard after all. If you want to learn more about boss fighting/kiting, wiki is always your best friend :).

Spoiler
8 hours ago, HutGenerator said:

All bosses have warning sign, so never stay in base when warning sign came out. first deerclops will spawn exactly at the end of winter, around day 30~31 if im not mistaken. You should able to prepare for the other bosses easily.

Deerclops - First winter, if not prepare for battle, lure to swamp. use tentacles to kill him. If you are host, you should have no problem running around, as there is no lag. Since it is spawned at the end of winter, you should able to get walking cane. Do not lure to beefalos as first winter, beefalos are still limited in the map, they havent start to populate. Beefalos are quite bad against deerclops because of the aoe freeze and damage. If you are prepared to fight, then just use kiting method. Cane swapping and cobblestone road will help a lot. 2 log suits is enough and some sanity restore. 2 hits to be safe but you can go for 3 hits with road and cane swapping, even 4 hits with WX, Wolfgang speed buff. Easiest boss among all.

Goose - Can totally ignore as long as your base is not built near those ponds, or spawn points. Later on you can use beefalo to farm Goose feather, as he does not do aoe attack. Just make 2 herds (~15 beefalos) near the Goose spawn spot. you will get a lot of feather during spring, and occasionally some beefalo's horn. Those heated horny beefalos will automatically aggro Goose. If you want to fight, you can use kiting for Goose too.

Bearger - When you heard the warning sign, dont stay at base, build a small base camp out side your main base, to welcome those bosses. You can choose to just leave it there, as he does not aggro you when spawned. Make sure he is far away from your base. A way to do that is jumping into wormholes, so it is definitely far away. Just leave him alone. The boss drop is not that essential actually, since you have a lot of alternative. The only good thing about bearger is he can easily help you farm logs. You can search youtube for tutorial. If you want to fight, just use kiting method again. same as mentioned for deerclops.

Dragonfly - Just ignore him LOL. He can't do **** to you although he is the hardest season boss.

So actually you just need to take care of deerclops. Thats it, not that hard after all. If you want to learn more about boss fighting/kiting, wiki is always your best friend :).

 

Im still new to the game, but i have encounter deerclops, and still cant kill them, most of the time i ran out of sanity. what do i need to restore my sanity mid-fight?

17 hours ago, JohnWatson said:

Whatever happens, DO NOT BE AFRAID.

Stop running away from your problems, you will eventually need to face them at some point. Same with bosses. When you run away from bosses or mobs, you are not running away from danger, you are running away from loot and food.

You need to learn how to fight instead of relying on Beefalo, Tentacles, and Pigs to fight for you. It develops bad habits and you are not going to know what to do when the time comes you need to fight. I just hunt down Beefalos to extinction, wipe out every Tentacle, and turn Pigs into Werepigs to kill them for their skin. I don't need their protection.

 

What's wrong with using other mobs to defend you? I know you must learn, and I know how to kill them. But I prefer to use others to kill stuff. It's called being resourceful.

It's not a bad habit.

18 hours ago, Prakhar said:

What's wrong with using other mobs to defend you? I know you must learn, and I know how to kill them. But I prefer to use others to kill stuff. It's called being resourceful.

It's not a bad habit.

It's not called being resourceful, it's called being afraid and it's a bad habit. Mobs should be the ones afraid of you, not the other way around. You can't depend on some dumb animals to protect you from other dumb animals. Players tend to underestimate the power of their F key. Just pick up a weapon and you can kill anything. You have the power to take down any enemy and it's unfortunate that many still choose to cower behind some beefalos.

Doing fancy complicated tactics like using gunpowder or leading mobs to beefalos is time-consuming and unreliable. This game revolves around time management, and the best way to save time on mobs is to just fight on the spot. Even with numerous enemies, fighting on the spot is usually a better option because the longer you let them live, the more time they have to bunch up and overwhelm you.

Using other mobs to fight for you is a bad habit because it develops dependency and reliance. You'll hone your skills and enjoy the game more and if you know how to survive on your own and live off the land. "Friendly" mobs are only there to be a distraction and tank damage for you, you'll still have to deal the punishment yourself. It's fine to use mobs as a distraction when they're immediately available, but relying on them is a bad habit. Building your base next to beefalos, for example, is a terrible habit that develops dependency. You'll notice that experienced players will build their base usually in a central location of the map, regardless of distance to beefalos. In fact, the location of beefalos shouldn't and doesn't matter at all when deciding where to settle.

 

1 hour ago, JohnWatson said:

It's not called being resourceful, it's called being afraid and it's a bad habit. Mobs should be the ones afraid of you, not the other way around. You can't depend on some dumb animals to protect you from other dumb animals. Players tend to underestimate the power of their F key. Just pick up a weapon and you can kill anything. You have the power to take down any enemy and it's unfortunate that many still choose to cower behind some beefalos.

Doing fancy complicated tactics like using gunpowder or leading mobs to beefalos is time-consuming and unreliable. This game revolves around time management, and the best way to save time on mobs is to just fight on the spot. Even with numerous enemies, fighting on the spot is usually a better option because the longer you let them live, the more time they have to bunch up and overwhelm you.

Using other mobs to fight for you is a bad habit because it develops dependency and reliance. You'll hone your skills and enjoy the game more and if you know how to survive on your own and live off the land. "Friendly" mobs are only there to be a distraction and tank damage for you, you'll still have to deal the punishment yourself. It's fine to use mobs as a distraction when they're immediately available, but relying on them is a bad habit. Building your base next to beefalos, for example, is a terrible habit that develops dependency. You'll notice that experienced players will build their base usually in a central location of the map, regardless of distance to beefalos. In fact, the location of beefalos shouldn't and doesn't matter at all when deciding where to settle.

 

It's not being afraid. It's just that I would prefer to use beefaloes for hound defense, and frogs for Goose. I am not afraid of either of those.

And it's not real life, where you can't use some buffaloes to defend yourself from dogs.

As far as time management goes, after day 30, I am pretty much consumed all the time I really needed. I just decorate my base. I literally have nothing major to do.

It's not a bad habit, I am not dependent on beefaloes, I merely prefer them. If I am far away from them,  i wield my ham bat and smack the enemy.

Also, copying the playstyle of other players is what is a bad habit. You aren't learning,.You're copying.

On the topic of playstyle, I have a not so combat oriented one, while you have a combat one. I don't disagree with your playstyle, but I do disagree with how you express it as being better than the others.

17 hours ago, Prakhar said:

It's not being afraid. It's just that I would prefer to use beefaloes for hound defense, and frogs for Goose. I am not afraid of either of those.

And it's not real life, where you can't use some buffaloes to defend yourself from dogs.

As far as time management goes, after day 30, I am pretty much consumed all the time I really needed. I just decorate my base. I literally have nothing major to do.

It's not a bad habit, I am not dependent on beefaloes, I merely prefer them. If I am far away from them,  i wield my ham bat and smack the enemy.

Also, copying the playstyle of other players is what is a bad habit. You aren't learning,.You're copying.

On the topic of playstyle, I have a not so combat oriented one, while you have a combat one. I don't disagree with your playstyle, but I do disagree with how you express it as being better than the others.

I'm not advocating for a combat-oriented playstyle, I'm advocating for a time-efficient playstyle. It just so happens that direct combat is a very time-efficient and reliable way to dispose of enemies over leading them to mobs. And yes, it's fine if you're using beefalos only as a distraction and if they're in your immediate vicinity, I'm only against building a base next to beefalos for protection. I see no problem with what you're doing if you aren't developing dependency.

Also, how do I "copy" a playstyle? And can't I also argue that you are copying a "non-combat-oriented playstyle"? I don't get it, I don't think that particular remark of yours made some sense.

What I'm really against is people recommending new players to become dependent. An alarming amount of players and guides tell others to build bases next to beefalos, always lead enemies to other mobs, and avoid combat in general. The misinformation has led most players to believe that they are weak and should refrain from fighting, when in reality it's quite the opposite. Any player can pick up a weapon and they'll have the power to take down anything with their F key.

On 1/7/2017 at 7:59 PM, Axons said:
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Im still new to the game, but i have encounter deerclops, and still cant kill them, most of the time i ran out of sanity. what do i need to restore my sanity mid-fight?

You don't need to worry about sanity if you kill him fast. Just make some Log Suits, get a weapon, plop down a Campfire then hold down F there while you trade hits with the Deerclops. Even if you do go insane, it's not a problem. Shadow Creatures are one of the easiest mobs to fight. Bait, dodge, swing, repeat. They're basically free Nightmare Fuel if you learn basic kiting.

EDIT: Forgot to mention that there are lots of ways to restore sanity. The folks below me already said them.

7 hours ago, Axons said:
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Im still new to the game, but i have encounter deerclops, and still cant kill them, most of the time i ran out of sanity. what do i need to restore my sanity mid-fight?

There are multiple sanity restore food. For first winter I would recommend using cooked green cap. You can just dig up those green cap at day 28-29 (during dawn) and cook them at day 30 morning.

Jerky or taffy will be better once you have bee box or when meat is not hard to get (when you have bunny farm). Jerky is obviously the best since it restore everything without trade off. You can use the op bundle wrap to keep them fresh. Make one bundle wrap for boss fight. So you can prepare early on and without worrying them spoiling.

Way to restore during mid fight is when you are kiting, dodge the attack and quickly eat it. You will miss some attack buy well thats the way to do it safely.

 

11 hours ago, Axons said:
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Im still new to the game, but i have encounter deerclops, and still cant kill them, most of the time i ran out of sanity. what do i need to restore my sanity mid-fight?

Pick 10-15 cactus and cook them before the fight. Or make him fight other things before you fight so he gets lower HP.

7 hours ago, JohnWatson said:

It's not called being resourceful, it's called being afraid and it's a bad habit.

Lol. One of the best things in this game is that you have different options to do your tasks. I don't think it's a fighting game. It's a survival where you need to be clever enough to find solutions around you to the different situations. Fighting is an option, the boring way. I mean, the combat is not even developed other than hit-kite-hit-kite-hit. I don't think you are supposed to fight everything in DS world; I see it more like the opposite. You fight as a last option when there is nothing else to do

2 hours ago, JohnWatson said:

I'm not advocating for a combat-oriented playstyle, I'm advocating for a time-efficient playstyle. It just so happens that direct combat is a very time-efficient and reliable way to dispose of enemies over leading them to mobs. And yes, it's fine if you're using beefalos only as a distraction and if they're in your immediate vicinity, I'm only against building a base next to beefalos for protection. I see no problem with what you're doing if you aren't developing dependency.

Also, how do I "copy" a playstyle? And can't I also argue that you are copying a "non-combat-oriented playstyle"? I don't get it, I don't think that particular remark of yours made some sense.

What I'm really against is people recommending new players to become dependent. An alarming amount of players and guides tell others to build bases next to beefalos, always lead enemies to other mobs, and avoid combat in general. The misinformation has led most players to believe that they are weak and should refrain from fighting, when in reality it's quite the opposite. Any player can pick up a weapon and they'll have the power to take down anything with their F key.

Time is not very important in the game. After you build your base, you are basically free to do anything you want. And beefaloes are an excellent resource. They provide manure, and protection from hounds only. Any giant will wreck them.

The playstyle thing was about following the so called top players by building a base in the middle of the map. My non-combat playstyle is self developed, with not much outside help. An as @mochilo said, what combat? Hit and run. Anyone can do it. It's way more fun to use other mobs to kill stuff, like dragonfly to kill giants. The players aren't mislead to be weak, they are taught how to survive the longest, as DS is a survival game. Sure, a time WILL come when they will die by not directly fighting, but that is the point. You die and learn (which is something guides don't do or advocate).

My point is that combat isn't a must, its optional. If it was necessary, it wouldn't be a survival game. There are many ways to survive, and each is viable.

2 hours ago, mochilo said:

One of the best things in this game is that you have different options to do your tasks.

Yes, and some options are more time-efficient than others.

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I don't thing it's a fighting game. It's a survival where you need to be clever enough to find solutions around you to the different situations.

It's not a fighting game, never said it was. It's not a survival game either. If you break down and analyze the game, you would see it as more of a time management game.

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Fighting is an option, the boring way.

I find it more boring to watch myself circling around beefalos, trying to get them to attack mobs chasing me. I find it more enjoyable to just kill the mobs myself because I have more direct involvement. What is boring and what is not is completely subjective.

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I mean, the combat is not even developed other than hit-kite-hit-kite-hit. I don't think you are supposed to fight everything in DS world; I see it more like the opposite. You fight as a last option when there is nothing else to do

I think that it is merely an opinion of yours that fighting is the last option. Weapons and armor exists for a reason, they're not there just to be a last resort. Players like you who refrain from combat usually just don't know the effectiveness of it. Before you go around telling people that combat should be avoided, maybe you should try it yourself first. You can make a lot of problems go away just by holding down your F key.

39 minutes ago, Prakhar said:

Time is not very important in the game.

It is the most valuable resource that you have. To say that time is not important kind makes me doubt your experience in the game, mate.

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After you build your base, you are basically free to do anything you want. And beefaloes are an excellent resource. They provide manure, and protection from hounds only. Any giant will wreck them.

Normally, I'd link to a /r/dontstarve post that completely debunks exactly what you said, but this one is chock-full of slurs and profanity. I'd advise to just go to that subreddit and tell them what you are saying to me as they're players with much more experience and knowledge than I and most of the forumers here.

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The playstyle thing was about following the so called top players by building a base in the middle of the map.

Experienced players do it because it has a logical basis and it works practically. That's why it's an optimal strategy, it is done because it works. I'm not going to play sub-optimally just because someone on an internet forum told me not to "copy" playstyles.

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My non-combat playstyle is self developed, with not much outside help. An as @mochilo said, what combat? Hit and run. Anyone can do it. It's way more fun to use other mobs to kill stuff, like dragonfly to kill giants.

Again, fun is subjective.

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The players aren't mislead to be weak, they are taught how to survive the longest, as DS is a survival game.

Yes, they are misled to be weak. Not only by the game because it's supposed to be uncompromising, but also by the other countless players and guides out there recommending to avoid combat. Most guides out there are made by players with little experience and knowledge, at least the ones I have read. Take every guide with a grain of salt.

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Sure, a time WILL come when they will die by not directly fighting

This is the only sentence I agree with.

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My point is that combat isn't a must, its optional. If it was necessary, it wouldn't be a survival game.

It is necessary. At some point in the game you will eventually need to fight something yourself if you want to progress. On the previous quote you literally just said that. What is this contradiction even supposed to mean?

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There are many ways to survive, and each is viable.

Viable =/= Optimal

I'm not saying that being a little coward hiding behind beefalos isn't a viable strategy, what I'm saying is that it's a sub-optimal strategy. It's inefficient and unreliable. Oh, and beefalos will eventually get swelling red posteriors and attack you during Spring.

I am merely recommending what I believe are the easiest and fastest strategies. I am not disallowing you from using your own strategies, which I can believe are sub-optimal and therefore I wouldn't recommend it to others.

11 minutes ago, JohnWatson said:

Yes, and some options are more time-efficient than others.

It's not a fighting game, never said it was. It's not a survival game either. If you break down and analyze the game, you would see it as more of a time management game.

I find it more boring to watch myself circling around beefalos, trying to get them to attack mobs chasing me. I find it more enjoyable to just kill the mobs myself because I have more direct involvement. What is boring and what is not is completely subjective.

I think that it is merely an opinion of yours that fighting is the last option. Weapons and armor exists for a reason, they're not there just to be a last resort. Players like you who refrain from combat usually just don't know the effectiveness of it. Before you go around telling people that combat should be avoided, maybe you should try it yourself first. You can make a lot of problems go away just by holding down your F key.

It is the most valuable resource that you have. To say that time is not important kind makes me doubt your experience in the game, mate.

Normally, I'd link to a /r/dontstarve post that completely debunks exactly what you said, but this one is chock-full of slurs and profanity. I'd advise to just go to that subreddit and tell them what you are saying to me as they're players with much more experience and knowledge than most of the forumers here.

Experienced players do it because it has a logical basis and it works practically. That's why it's an optimal strategy, it is done because it works. I'm not going to play sub-optimally just because someone on an internet forum told me not to "copy" playstyles.

Again, fun is subjective.

Yes, they are misled to be weak. Not only by the game because it's supposed to be uncompromising, but also by the other countless players and guides out there recommending to avoid combat. Most guides out there are made by players with little experience and knowledge, at least the ones I have read. Take every guide with a grain of salt.

This is the only sentence I agree with.

It is necessary. At some point in the game you will eventually need to fight something yourself if you want to progress. On the previous quote you literally just said that. What is this contradiction even supposed to mean?

Viable =/= Optimal

I'm not saying that being a little coward hiding behind beefalos isn't a viable strategy, what I'm saying is that it's a sub-optimal strategy. It's inefficient and unreliable. Oh, and beefalos will eventually get swelling red posteriors and attack you during Spring.

First, i am going to address the contradiction. I should have said, it's optional most of the time. My bad.

And ds is not a time management game. It even says 'roguelike survival game'. If by time management you mean the inclusion of time, then even animal crossing is a time management game.

As per my experiences, time is not that important. Time escalates the difficulty, changes the seasons, but that's it. There is no reason to manage time, the game goes on. There is no 'no gobblers after day 20' kind of thing'.

In some of your above posts, you mentioned building the campfire and tanking the deerclops. That is not how combat was intended. Tanking is just saying i am not very proficient at the hit and run mechanics. And please direct me to the post, i don't mind the profanity.

And you know what, building a base in the dead center doesn't work. If efficiency is your main goal (which yours is) then building a base in the middle isn't a good option. Is the pig king too far away? And glommer? What about walrus camps? Swamp? Do you have any resources near you? Or if you transplant, how are you going to get manure? Is the touch stone close-ish to your base?

I don't agree with the guides on many levels, but as i said, their point is to make them survive the longest, which they are telling them to do by (mostly) avoiding combat. And efficiency isn't really important. I turn popcorn into corn all the time, why? Because i have 2 refrigerators full of spoiling meat that i need to use. I don't turn pigs into werepigs to kill them because i have too much food and 36 pigs skins from touch stones. I don't need to kite the deerclops because i have enough time and resources to lure him to the swamp/forest.

 

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