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Creating a DST Character Guide


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Afternoon, folks, I'm working on a DST Character guide, trying to keep in mind all sizes of groups or a lack thereof. I wanted to know if anyone had anything to add for their favourite characters, say a perk exclusive to them you find isn't known by many or you just find to be cool or useful. Specifically, I need a hand with Woodie, Wes, WX–78 and Webber, as I find myself neglecting to play these guys more than I should.

 

Cheers,

If you don't eat the logs with Woodie but turn into the Beaver, you can produce a huge amount of logs in very short time. Relant the cones after it to recover the lost sanity. This is even more effective if helped by others who collect the logs and cones. (It's the most efficient if you chop/gnaw fully grown trees, of course).

A Wes player brings exprience to the team. If you play Wes and don't die from starvation early on, then fellow teammates get to see you know what you're doing.

WX-78 has amazing synergy with Wickerbottom and is fairly overpowered at max upgrade level. Besides he can dispose of spoiled food while making sure it still feeds someone. On top of that overcharging is dope af, as you get a light radius around you(I  think healing, not sure), and a speed boot.

Woodie is an amazing gatherer that does most of what Maxwell does(good sanity regain for himself via planting trees, really good at gathering wood as he chops faster, can make low precent axes into lucy by using them after losing lucy, grants early access to nigtmare fuel with the Beaver's insane sanity drain, and more things I don't recall right now), and beaver form is also an all tools in one with night vision, without needing a thing but going into beaver mode. Also his beard actually gives insulation. I think it's a tier 1/tier 2 wilson beard, but either way it's nice.

Webber farms spiders like no one else, can forcefully summon a queen/upgrade a den, can eat monster meat without a penalty, has access to using the cave spiders as reliably renewable ranged familiars(which no one else has), and traversing the labyrnth is easier for him since the webbings do nothing for him and any spawned dangling depth dwellers are neutral(can even be befriended). Also low sanity pool means going sane and going insane is a lot less taxing on both sides, and he has a silky beard which provides extra insulation.

A couple Maxwell tips:

Using 2 duelists and 1 worker will put your maximum sanity low enough to constantly be insane. This can be very useful for farming nightmare fuel. Anyone else who decides to help can also benefit from free sanity for killing Them.

Wearing a top hat or a tam o shanter plus his natural sanity regeneration gives enough to counter the night armor's sanity drain. Although sanity drain from dusk/night and monsters still apply so you can still lose sanity. I'd personally recommend using night armor most of the time with him to counter his frailty.

Maxwell is capable of using Wickerbottom's books. So he has great synergy with Wickerbottom.

Another good synergy is with Woodie. While Woodie chops down all the trees, Maxwell can get a shadow puppet to dig up all the stumps and Maxwell himself can focus on collecting all the logs.

Also, I'd avoid on actually using duelists. In most situations they're rather useless and die quickly. Not to mention that they'll go off and attack something you might not want them to.

You can dismiss a shadow puppet by holding ctrl then clicking on the puppet you want to get rid of. Doing this will return 1 nightmare fuel. If they die from other means then you will not get that 1 nightmare fuel back.

Oh, and if you use /dance while you have puppets they'll stop what they're doing to run over to you and dance with ya. Aside from being a one man dance party, you can use this to stop a puppet from doing something you might not want them to do.

Wes can be a menace with weather pains, trap and poison mobs as well as any character (my favourite technique of killing the beargers: poisoning through monster meat and redcaps), can be great at farming nightmare fuel if you don't have Maxwell or Woodie, or Wolfgang (actually, his balloons work the fastest) - just pair him with Willow or at least her Bernie(s) - and, most importantly, is the dapperest fellow around!

40 minutes ago, Arlesienne said:

great at farming nightmare fuel if you don't have Maxwell or Woodie, or Wolfgang (actually, his balloons work the fastest)

I don't know. I think taking 35% of your max sanity, then another 35% and finally 20% more in just a few seconds is faster then using balloons. Although that is a little more costly then the method Wes has.

Wes can be a menace with weather pains, trap and poison mobs as well as any character (my favourite technique of killing the beargers: poisoning through monster meat and redcaps), can be great at farming nightmare fuel if you don't have Maxwell or Woodie, or Wolfgang (actually, his balloons work the fastest) - just pair him with Willow or at least her Bernie(s) - and, most importantly, is the dapperest fellow around!

Oh, another thing that could be helpful is the stats for Maxwell's puppets:

Workers all have 1 hp. Yes, you heard right. Just 1 measly health.

Duelists have 75 hp and deal 40 damage. They do regenerate health but I forgot what the regen rate is and I'm too lazy to go look it up again.

Webber can start civil wars among spiders by waiting after dark when spiders emerge, befriending one, and then making it attack another. Best done as close to the den(s) as possible. Stand in the heat of the fray and hold down spacebar.

If the den is level three, wait until every spider is dead, then start attacking the den, killing the occasional spider warrior that spawns in the process. Use the meat for easy crockpot dishes (only one per recipe!), the silk for a tophat and tent to manage Webber's sanity, and keep two or three glands just incase a heart needs to be made. Making a heart ahead of time isn't a bad idea either.

This has nothing to do with Webber, but while on the topic, haunting a spider as a ghost changes it's chance to drop a gland from 25% to 100%.

Another little something, for Willow this time: she's the only character who gains sanity with night lights instead of losing it. So, not only is she immediately ready for spelunking (albeit with a tiny light radius of the lighter), AND regains sanity with fires you need anyway, but also can work well in the ruins, where you're going to get lots of nightmare fuel anyway. If I recall right, she can get 7 sanity points per minute, whereas others lose 3 during the time. They don't change your temperature, so they're ideal for your summer cave base.

A few tips I like of the horrible monster spiderchild we all love:

  • Feeding a spider that is preferably close to other 2 so you get befriended by at least 3 of them.
  • Start an attack animation to another non-befriended spider, preferably close to its nest, but cancel it midway by moving to an opossite side. Sounds harder than it is really, and will start a chain reaction of spiders fighting eachother. Staying in the middle of the battle holding spacebar will alllow you to pick all the meat and spoils. The spider wars chain reaction's lenght depends on the amount of dens nearby and the tier of such dens. The more dens and higher the tier, more stuff you get.
  • Use the first 5 silks you get to upgrade any tier 2 nest you find. It will turn to tier 3, and when destroyed, you'll recover those 5 silks. make sure to deplete the nest with a spider war before attacking it though. You can also use spiders to attack the nest (by cancelling the attack animation, same as explained before) and start a spider war as well.
  • Early game keep collecting as many dens as possible for your farms, they are your main early game strenght.
  • A farm of 5 tier 1 dens can feed a lonely webber forever, as long as you make a spider war every night. If you have more mouths to feed, keep adding nests to the equation. I usually calculate 2 more dens per team-mate.
    If 5 or 6 dens is all you have available, just keep em at tier 2. Whenever they turn to tier 3, farm them a few nights, then make the spiders destroy them. You will get tier 1 dens, just plant and upgrade them to tier 2, and repeat.
  • You can keep a group of nests for farming (monster-meat and supplies) and another group of dens for defensive purposes. 6 do pretty well against hounds as long as there is a flingomatic nearby (because of fire hounds). You will also eventually have more silk than you can use, so another strat is to keep your spare dens in your backpack and plant them and upgrade them to tier 3 whenever and wherever you need an army. You can use the same army to destroy their own dens and recover them.
  • I always keep 5 or 6 monster-meat jerkys with me. Its a decent emergency food for myself, and it allows me to befriend any spider I find in my travels, or keep collecting dens.
  • Spiders don't naturally attack Depth-Worms,splumonkeys, or frogs. You can still use the spiders to fight those enemies, but you have to manually befriend them first.
  • If you go in and out a cave, or walk by one often, plant a den on top of the exit, and upgrade it to tier 2. The batlisks will have a permanent war with the spiders and leave you alone.
  • Webber, despite being hated by pigs, bunnymen and catcoons, can befriend Rock lobsters.
  • Dens can be reproduced just by time, without having to use the reed-consuming recipe webber has. Get a nest away from other nests in an area you know, Upgrade it to tier 3 with your spare silk, and then leave it alone for a few days. It will eventually become a Queen if you visit the den once and then.
    If it was planted in an area that has less than 3 dens nearby, the queen will drop another den, and eventually become a den herself, essentially giving you 2 dens from the original one. You can collect one of those dens and leave the other den alone again, to continue the cycle, and keep getting free dens.

I'll add more as I remember =)

11 minutes ago, ShadowDuelist said:

Dens can be reproduced just by time, without having to use the reed-consuming recipe webber has. Get a nest away from other nests in an area you know, Upgrade it to tier 3 with your spare silk, and then leave it alone for a few days. It will eventually become a Queen if you visit the den once and then.
If it was planted in an area that has less than 3 dens nearby, the queen will drop another den, and eventually become a den herself, essentially giving you 2 dens from the original one. You can collect one of those dens and leave the other den alone again, to continue the cycle, and keep getting free dens.

...and Den I noticed I shoulden have used so many demn den words.

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