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Well, aren't I pushing my luck on the forums with bringing up topics people wouldn't exactly want anyone to talk about most likely? And don't worry, I've another topic I'll be covering that might make some people angry...

But anyway, I've been kind of sick of exploits and felt like, for a great game, our sins need to be exposed or something so Klei can fix them:

* Frogs and Lureplants - if a lureplant has started sprouting, then if a frog aggroes on to the lureplant and attacks it, the lireplant will loot the meat on it, but it won't... Basically you can get a bunch of leafy meat or whatever meat lureplant is holding onto (including jerky) to multiply it until the frog deaggroes or the lureplant dies, resulting in like 20 or so meats from one lureplant.

* Lavae can't jump over walls - I'm surprised this hasn't been changed yet. Might not be really a bug, but is still an exploit.

* Caves can be regenerated whilst not regenerating the overworld - this is probably what I'll get the most hate for and for which I'll lose friends ;_; but I would suggest Klei to add some legitemate way regenerate just one of the two as it has proven to be an effective way to keep the game interresting for longer without regenerating the entire world and losing progress. Or some form of world-hopping could be implemented.

* You can still work during the night if you switch your light source via mouse with the respective tool.

* Going between caves and overworld can essentially become an ever-lasting light source. The light around players when re-entering the game seriously needs some addressing as if night wasn't easy enough to avoid, it is now.

* You can just exit during a bad situation and be fine a lot of the time. This coincides with the night light circle problem, but is also an issue in PvP as well as when simply being chased by monsters and being in a bad situation. Your character exiting like 10 or 20 seconds after you've actually disconnected could fix this or at least decrease its exploitability.

* Using skelletons as unbreakable walls. Late game, once you have a bunch of resources, making resurrection items isn't difficult. Blocking up things via skeletons so that other things can't get past is not only an exploit but also a tool for griefing. This could be fixed if skeletons didn't have a hit box/bounding box attached to them and were like other bones.

Bring in the hate! My body is ready! Klei needs to know about these exploits if we ever want a good and balanced game... Not that they are particularly good at balancing stuff but, still.

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Playing Dst is an exploit too since theres blind people that can't see the game.

!purist     Sbj said it the best, nearly anything can be seen as an exploit and an exploit-less run would be bland asf. All I'm saying is that exploits have a large gray area and adding features should be more of a priority.

25 minutes ago, TheKingDedede said:

If these exploits were that big of a deal to you, why didn't you put them into the bug tracker? Have you already done so?

Oh... Right... Didn't think about that. I mean they are mostly bugs, but... Yeah, you have a point there.

1 hour ago, Scoobie101 said:

Can't you just file all your complaints in one topic? Seriously...

Oh, but  nobody would read it then. Plus, finding all the issues isn't instant; it's a gradual process, so you have to give things in reasonable chunks.

38 minutes ago, EuedeAdodooedoe said:

Oh, but  nobody would read it then. Plus, finding all the issues isn't instant; it's a gradual process, so you have to give things in reasonable chunks.

Well, I mean, when you post something new on an already existing topic, it bumps it up to the front page, so if you made a thread about issues, every time you updated it via posting a reply to the original post, it would be back at the front. Unless I misunderstood something?Aaaanyways, that's just my little interruption, continue discussing the stuff and whatnot.

1 hour ago, Scoobie101 said:

Well, I mean, when you post something new on an already existing topic, it bumps it up to the front page, so if you made a thread about issues, every time you updated it via posting a reply to the original post, it would be back at the front. Unless I misunderstood something?Aaaanyways, that's just my little interruption, continue discussing the stuff and whatnot.

Well, I could but then what? It would become my personal complaint thread? Whut...? Anyway, I don't think there's much to discuss here. I already reported exploits, bugs and serious overlooks to Klei through the bug tracker, so... Though I think the next thread I'll create will be a wide topic for us all to discuss about. It has nothing to do with Klei, but rather players. I'll post it tomorrow though, cause it's very late for me atm.

8 minutes ago, Gelatous said:

If I remember correctly there's a command that does it

c_regenerateshard() or regenerateshard() or something

Pretty sure you can't do it by voting though

It's c_regenerateshard(). It's a console command, only available for admins.

What used to happen is that if everybody in the caves died, then the caves would reset, and the overworld would stay the same.

Same happened for people dying on the overworld: overworld resetted and caves stayed intact.

As of now, this no longer happens.

15 hours ago, EuedeAdodooedoe said:

You can just exit during a bad situation and be fine a lot of the time

A lot of the Bad Situations are caused by lags and they are not a fair way to die. The game would be much less enjoyable if the only reason you'd fail all the time was the speed of your internet or quality of your gaming device. That's multiplayer for you. You can always come back to don't starve or play solo on your own server :love_heart:

Nice post, people love exploits and will do whatever it takes to continue being able to abuse them. I for one like fair and polished games. Some games that have exploits sometimes keep them and make them part of the game, I don't tend to agree with. Then again, I'm just a perfectionist. I don't even like the idea of putting an empty trap next to a rabbit hole and catching something, makes very little sense.

17 hours ago, EuedeAdodooedoe said:

* You can just exit during a bad situation and be fine a lot of the time. This coincides with the night light circle problem, but is also an issue in PvP as well as when simply being chased by monsters and being in a bad situation. Your character exiting like 10 or 20 seconds after you've actually disconnected could fix this or at least decrease its exploitability.

...and if during those 10-20 seconds, somebody drops grass or even gunpowder at your feet and lights it?

Frogs and lureplants: Eh. I don't think this breaks the game really ( but it probably should be changed anyway.

Lavae: Eh. Again should probably be fixed, but I think the lengths people are willing to go to not to deal with lavae says that they need to be adjusted some.

Cave regeneration: If it's just the c_regenerateshard() command (and I assume it's not) then this is fine as that works as intended. Anything else obviously should probably be fixed. But! Regarding regenerating the caves: a number of pillars spread throughout the caves that can be destroyed only with gunpowder (possibly requiring several) and when they've all been destroyed a cave-in occurs. Everybody in the caves at the time either dies (I know I know, BUT GRIEFERS) or if you want to be silly they pop up through the ground topside because the collapsing of the caves actually causes the top layer to cartoonishly fall in one piece, and SURPRISE there's another layer of caves beneath the one that was destroyed. Or something. It might be necessary to implement something to make it so one person can't decide for themselves that the caves get reset, by guarding pillars from a specific character once that character has destroyed a proportionate number of pillars to the number of players on the server. Say, if there's 4 pillars and 2 players, they can destroy two and then a second player has to destroy the other two unless that player logs out, but if there's 5 players they can only destroy one, and a lone player can obviously destroy them all as they see fit.

Working during the night: Fix.

Grace period light exploits: I don't think these are worth bothering with. They don't enable you to do anything particularly compelling and I'd hate to see an attempt to "fix" these screw over a regular player for the sake of stopping people from confining themselves to a 3-tile-wide circle of light until dawn.

Logout safety: Eh.

Skeletons: Fix.

10 hours ago, Trenix said:

Nice post, people love exploits and will do whatever it takes to continue being able to abuse them. I for one like fair and polished games. Some games that have exploits sometimes keep them and make them part of the game, I don't tend to agree with. Then again, I'm just a perfectionist. I don't even like the idea of putting an empty trap next to a rabbit hole and catching something, makes very little sense.

Actually, it makes a lot of sense (sorta); I once caught a lizard in a bottle by sticking the bottle inside the lizard hole. The lizard looked through the hole, walked inside the bottle, I took out the bottle and tipped it over. That's kind of like doing the same with rabbit holes and rabbits.

On 8/14/2016 at 6:53 AM, EuedeAdodooedoe said:

Actually, it makes a lot of sense (sorta); I once caught a lizard in a bottle by sticking the bottle inside the lizard hole. The lizard looked through the hole, walked inside the bottle, I took out the bottle and tipped it over. That's kind of like doing the same with rabbit holes and rabbits.

Except the rabbit would just run back into the hole. I'm alright with not using bait to catch them, but that should require a lot of luck or actually involved trapping where you would have to chase the rabbit and have it run into a trap by accident. The game would need some more balancing with that, but it'd be more enjoyable. This isn't even user-friendly, just an exploit people pick up from others or the wiki.

1 hour ago, Trenix said:

Except the rabbit would just run back into the hole. I'm alright with not using bait to catch them, but that should require a lot of luck or actually involved trapping where you would have to chase the rabbit and have it run into a trap by accident. The game would need some more balancing with that, but it'd be more enjoyable. This isn't even user-friendly, just an exploit people pick up from others or the wiki.

Hmm, perhaps... What if usually a rabbit would push the trap over? If say, it ran past it? But if it ran and then stopped at the exact or about the exact spot the trap is placed, it would only then get captured by the trap, and be the trap baited or not, the rabbit running past it would still knock it over (not consuming the bait though) so as not to make people bait and then chase, but bait and wait :p as intended by the game. And also making it so that the rabbit would avoid the trap if it has no bait in it. It wouldn't avoid it, but also wouldn't go towards it if the trap is baited via a fruit, but would go towards it if it's baited by a vegetable. The trap would get knocked over regardless if it's like 3 wall segments or closer to a rabbit hole.

The thing is though that the morsel you get from a rabbit gives about as much hunger as a carrot or berries, so, perhaps the rabbit could loot two pieces of morsel instead of one as well? Otherwise catching rabbits would only be like an emergency thing for Wigfrid players and not worth it at all.

I know a good one from don't starve,but I'm not sure if it will be immediatelly patched as it might be broken.

If you are in the surface and go to the caves,or you are in the caves and go to the surface,all while holding up moleworms,they will essentially "detach" from their homes and will try to create new ones.You can essentially double their numbers every day or so just by being close to a cave entrance..

On 8/13/2016 at 4:46 AM, EuedeAdodooedoe said:

Well, aren't I pushing my luck on the forums with bringing up topics people wouldn't exactly want anyone to talk about most likely? And don't worry, I've another topic I'll be covering that might make some people angry...

I'd argue that making a negative reputation for yourself on the forums and having that be your "thing' would not be the best way to go about things. I'd also like to say it might not be the topic that makes people upset, but the way in which the subject is handled would make people "angry". I'd argue that this applies to everybody who makes topics on the forums.

Seriously it's not funny they patched the bunny bug from reign of giants.Having a good amount of beard,nightmare fuel and some monster meat is never bad,let alone ~6 morsels per trap *if* you manage to time killing the bunnies correctly.Should I suggest they un-patch this beautiful bug? :p Honestly,why even bother with bunnies in this game when there's moleworms,butterflies and ice?

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