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Dear fellow Starvers, development time for the Hamlet DLC is coming to a close, with only 1 1/2 months to go and still a lot of content to be introduced. Looking at the Bug Tracker makes me feel very nervous. Sure, it's absolutely reasonable to focus on fixing frequent crashes and game-breaking stuff first. However, my concern is that once April rolls around, the game will be left in an unpolished state with many of the minor issues and oversights never being adressed (similar to how the Shipwrecked DLC ended up being dropped like a hot potato before the Home Sea Home update beta branch). Also, the Bug Tracker is a mess. It's 60+ pages of bugs reported over and over again since November, all in varying degrees of clarity and reproducibility. A lot of them have been fixed since, but were never marked accordingly. Some of them have quite obvious solutions and require only a single line of code to be fixed, others are described in a very vague way or may be caused by mods. When Shipwrecked was criticized for being unpolished, understandbly the most common response by the developers was: "Please tell us exactly what those bugs are, so we can fix them." So that's my plan for this thread! I'd like to create a comprehensive list of issues still present in the Hamlet DLC, grouped into categories. Each of these issues should be sufficiently reproducible, be described as precise and tight as possible, and have dates, links and credits to their initial reports. No duplicates, only stuff that is clearly not working as intended, no suggestions or personal opinions. If you think, this could be a good idea, please feel free to comment and contribute! I'm hoping to have your support! ________________________ All listed bugs have been tested and reproduced in a completely non-modded game version (Steam Build-ID: 3662187) with verified file integrity. Interiors: Characters: Items: Structures / Objects: Mobs: Strings: UI: ________________________ Stuff to look into (not tested yet): Stuff that has been fixed, hooray!
Today when i tap the bottom hot area for my last patch of crude oil i accidentally find this: Using the same principle as @SamLogan liquid pump using 2 gases, you can pump gases up using the dripping effect of liquids. I attached the save file. It can be used for future designs of steam turbines using condensation and this dripping effect for pumping steam under the steam turbine whit a power free gas pump. Best regards. Post edit: Is possible that the steam goes up because of the higher pressure. I must get ready for work. I will test it more when i am at home. Post . Post edit: As you can see i put chlorine down, and hydrogen up. If you let only one liquid (water) drip on the wall nothing happen. If you put the second liquid(petroleum, oil, naptha, visco gel) on the dripping tile, the void created push the chlorine gas up. This setup pump bottom gases up. Useless for steam I think. I will make another setup and try again for the steam engine Post post post edit (too much editing): Muhahahaha (evil laugh) The SSST is created. Have fun. Utopia.sav