Darbius Posted January 12, 2016 Share Posted January 12, 2016 I'm interested in feedback from any deaf players on how the game play is. I'd like to recommend it to a deaf friend but I want to make sure the lack of certain audio cues isn't a deal breaker (Hounds, Krampus, Etc). How would you rate the play-ability and fun factor? Link to comment Share on other sites More sharing options...
Derpime Posted January 12, 2016 Share Posted January 12, 2016 i am not deaf.But when something is coming, the character will say something that alerts the player or when a giant is coming, ie Deerclops, the screen will shaking and the character will also say something that will help you know that the deerclops is coming. The sound in ds mostly are ambient, character' sound and i THINK that's it. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted January 12, 2016 Developer Share Posted January 12, 2016 (Oh, Derpime beat me to it, though I still have information of that mod to help out with the Krampus issue!) I'm not deaf, though hounds and giants wouldn't be a problem for deaf players, since the character shouts an announcement once hounds or (a) boss(es) or coming! Krampus only has a warning sound, though... this mod right here will help you with that, since it shows your naughty points and when they reach the maximum that spawns Krampus! Link to comment Share on other sites More sharing options...
DragonMage156 Posted January 12, 2016 Share Posted January 12, 2016 I'd have to agree with this. The only thing a deaf person will miss out on is sounds, ambience, character/creature and music. Everything else is pretty much visual. The only thing is whether he/she will get offended when Wilson says "Did you hear that?"... Link to comment Share on other sites More sharing options...
RGGDS Posted January 12, 2016 Share Posted January 12, 2016 I like how it works since sometimes I crave to listen to my music playlist and it doesn't affect my gameplay overall. Link to comment Share on other sites More sharing options...
Mobbstar Posted January 12, 2016 Share Posted January 12, 2016 I suppose deaf players are at a slight disadvantage. And I'm not talking about the Krampus sounds, because let's be honest, that guy is hard to summon intentionally. Rather, I'm talking about night and caves. A normal player can hear grunting or snooring and guess: "Oh there's a beast that way! Might be beefalo." Link to comment Share on other sites More sharing options...
squido Posted January 12, 2016 Share Posted January 12, 2016 As mobstar said,theres only a slightly advantege,apart from that i can see a deaf person playing the game like normal,just dont play as Wes... Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted January 12, 2016 Developer Share Posted January 12, 2016 As mobstar said,theres only a slightly advantegeDisadvantage* (Sorry for being the grammar Nazi, but it's just in case someone misunderstands it.) just dont play as Wes... But Wes is the bes... t! Link to comment Share on other sites More sharing options...
Mobbstar Posted February 6, 2016 Share Posted February 6, 2016 I just came think of why you'd need to hear sounds when reading this relatively unrelated post. The minimap. Since a recent update, the "mini"map doesn't pause the game anymore. I almost died to it, had the Grue not hissed before attacking me. Link to comment Share on other sites More sharing options...
SapphireBullets Posted February 6, 2016 Share Posted February 6, 2016 It might be useful to have an option where mute characters like Wes and Wilbur display a wordless text message to indicate a hound/giant attack. Like "!" for hounds and "!!" for Krampus and "!!!" for giants. Klei included an option for Wigfrid's umlauts (Which I gather can be really disorientating if your native language uses them a lot) so it might be something worth considering for the main game itself. (Also Colourblindness? Maybe food items could do with text/icon indicators for their freshness instead of just the colour.) Link to comment Share on other sites More sharing options...
RalphKastro Posted February 6, 2016 Share Posted February 6, 2016 Most game changing things are greatly telegraphed and usually comented by the character. The only problem I can think of is that you can normally hear farther than you can see in don't starve, so you might have a bit of trouble knowing what's near you but outside your vision range, like the beefalo you're searching or the huge beefield. Link to comment Share on other sites More sharing options...
DragonMage156 Posted February 6, 2016 Share Posted February 6, 2016 15 hours ago, Mobbstar said: The minimap. Since a recent update, the "mini"map doesn't pause the game anymore. I almost died to it, had the Grue not hissed before attacking me. Really? I only noticed that in DST. Link to comment Share on other sites More sharing options...
DwerBomb Posted February 6, 2016 Share Posted February 6, 2016 3 minutes ago, DragonMage156 said: Really? I only noticed that in DST. that does indeed happen only in DST. In DS it still pauses unless i am really wrong, which might be Link to comment Share on other sites More sharing options...
SapphireBullets Posted February 7, 2016 Share Posted February 7, 2016 No, definitely something that only happens in DST. The time I tried it not being able to pause was a real game changer. Link to comment Share on other sites More sharing options...
Mobbstar Posted February 7, 2016 Share Posted February 7, 2016 9 hours ago, DwerBomb said: that does indeed happen only in DST. In DS it still pauses unless i am really wrong, which might be It might just have to do with me opening the console all the time to reveal the map and teleport... EDIT: Yes, the console is meant to pause the game, but for some reason un-pauses the game when the map has previously paused the game. This does not apply to other screens and widgets. Weird. Link to comment Share on other sites More sharing options...
The Letter W Posted February 8, 2016 Share Posted February 8, 2016 On 2/6/2016 at 7:29 AM, RalphKastro said: Most game changing things are greatly telegraphed and usually comented by the character. The only problem I can think of is that you can normally hear farther than you can see in don't starve, so you might have a bit of trouble knowing what's near you but outside your vision range, like the beefalo you're searching or the huge beefield. Doesn't the "Where's my Beefalo?" mod add things like that to the map? Combined with the minimap mod a deaf player could have a work around. (I don't use the WMB mod personally...) Link to comment Share on other sites More sharing options...
Misaki Posted February 9, 2016 Share Posted February 9, 2016 I never play with sound and it's never a problem. Maybe except Hound/Giant attacks as Wes because he has no dialogue indicating an attack except random pantomime which might be unseen, but you are playing as Wes, challenge is kinda his point. Link to comment Share on other sites More sharing options...
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