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Don't Starve: Resumptus


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On 9/1/2018 at 10:36 PM, Quoth143 said:

she's a legit goofball

"May I see your certification?"

Looks amazing! And I can see why she would be celebrating, no rain, freezing, or spontaneous combustion. Just an earthquake generating giant that you can put to work chopping trees and killing tree guards.

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7 hours ago, Quoth143 said:

5b8f79bfd69e3_ewecusbattle.thumb.png.649a0d685718e245ca4138ff2689a8b0.png

Charlie and Albert after a battle with the Ewecus. 

When she thought about it later, she realized the the Ewecus may have partially been inspired by Winona: 


“Please. I hock bigger loogies in my sleep.” –Winona

That makes a lot of sense. Some creatures in dst are so random...

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On 8/28/2018 at 7:54 PM, Quoth143 said:

New and updated profiles:

5b85ee482df97_bobbievignette.thumb.png.ae027c4a13f64ebdc0374cc21e7c0432.png

Underneath the graceful ladylike demeanor lies a woman of grit and sass, Ms. Bobbie Walters feels more at home in the woods than in the city. With an uncanny knack with animals, she and her hounds wander through the Constant searching for someone she thought was lost. 

Health: 120

Hunger: 175

Sanity: 150

Perks:

Light on her feet: She is faster than the other characters

Animal Tamer: Hostile mobs such as hounds or tallbirds act neutrally towards her and she can even befriend said mobs when using specific foods. The downside is that this does not work on giants, or hounds during hound waves and cave creatures. Mobs will be hostile if she attacks them. 

Fast but glass: Bobbie is fast but at the price of strength. She 25% weaker than the other characters. It’s best to either tame a few mobs or get a hold of armor and blow darts when fighting bigger and meaner mobs. 

5b85ee94794a3_albertmhiggsbury.thumb.png.62fad43562c429be45c8faf19de3a2c3.png

Albert became interested in a series of missing person cases over his career, but when his older brother’s file was added, one could say he became completely invested, spending sleepless nights looking into clues and connections. It seems the shadows became rather interested in him too the further he looked. 

Health: 200

Hunger: 150

Sanity: 150

Perks:

Fighter: Albert deals 25% more damage than the other characters.

Eyes in the dark: Albert has the ability of night vision but the clarity of night vision decreases the hungrier he is. If he’s starving he’s rendered vulnerable to Charlie’s attacks. To utilize this ability to the fullest, always make sure he has a full stomach.

Daylight is pain: Albert loses sanity during the day at the same rate players lose sanity at night. Items meant to prevent sanity loss can prevent this as well as mushrooms and cacti. Ironically Albert’s sanity does not fall during the night, or in the darkness of the caves. This makes him handy for exploring the ruins. 

5b85eec04c58d_jackcarter.thumb.png.0a820936218830baf1fb052026538d47.png

Once a bright eyed dreamer, misfortune seemed to follow Ol’ Jack Carter starting with the disappearance of his brother, William. Now an old man, Jack was left alone, withered and constantly questioning where it all went wrong. It seems Jack’s sadness was brought to the attention of another who felt similar and whisked Jack away to the Constant for the answers he sought and to be reunited with those who were lost. 

Health: 100

Hunger: 150

Sanity: 200

Perks:

Gardener: Jack comes with a sweet scythe that allows him to harvest plants faster and a hat that provides 50% protection from both wetness and overheating. Both can only be crafted by him. He also gains a minor sanity boost from planting any plant. 

Landscaper: Jack is able to replant items one cannot usually plant such as reeds, totally normal tree, bulbs and cave ferns. For this ability to work, Jack has access to the pitchfork and generally needs to harvest the turf required for such plants to grow (Totally Normal Tree for example needs forest turf to grow)

Old bones: Jack is the slowest character out of the bunch due to his age. He has a reduced speed of 20% and lower health than most characters.  That being said, a walking cane will allow him a speed boost. 

I'm gonna wait patiently for those mods to update (if they ever do) and for the jack carter mod to appear. I'd help mod, but I'd have no idea what I'm doing.

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On 9/18/2018 at 1:11 AM, Quoth143 said:
  1. the grue.png
  2. baby bunny.png
  3. punching.png
  1. If it weren't for the blood, I would've thought this was a game of peek-a-boo with Albert taking advantage of his size.
  2. Guess Carter doesn't want to reveal his soft side as his transition to Maxwell was happening?:wilson_sneaky:
  3. Even when Wilson's triumphant, his brother smacks the "un" onto that word. 57c2ad5a07750_arielIDface.png.e651309f8eda0362b78b112fd7cf90e2.png
    What were they fighting about now?
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1 hour ago, minespatch said:

I think you wrote that idea in another thread but I wouldn't mind that either. Bet that would lead to longer light sources.

I did. I came up with the idea as I was drawing this. 

Anyway:

headdress.thumb.png.4d5489ddbbaba9310e7707e2b5839251.png

I've been drawing Charlie a lot lately....

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On 02/10/2018 at 3:08 PM, Quoth143 said:

5bb2fd4619efb_notsofriendly.thumb.png.9f9a8b872f25a811ff0e3212b15dbff3.png

What happens when you give a Friendly Scarecrow nightmare fuel?

I would say a new boss, but it would probably need 12 separate attacks, one for each possible 'phase'. (The Friendly Scarecrow has twelve faces that change each day.) 

Edit: I meant 15, not 12.latest?cb=20161028142807

Edited by Thaumic Writer
Wrong number of scarecrow phases.
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