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Need help on World Generation Settings Please


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Hello so I have recently just got the game (Xbox One) after reading how good it is. .. Now after almost 9 hours I still haven't even played the game...

All I been doing is running around on day 1 looking for a nice place to make a base...

What I'm looking for is as follows:

- must have beefalo

- Must have a rock biome so I can get gold and stone easy

- Must have an Island or land that has only one way in and must not be stupidly big

Unfortunately after 9 hours searching I have found nothing ad I've tried multiple world settings

I fear I can't play unless I found the perfect island to build my base

I can't use mods or cheats as om on xbox but surely there must be something I'm doing wrong in world settings? Anyone know what settings it is to make islands or land with one entrance with a bridge? Thanks

I'm starting to hate this game and I haven't even played it yet :(

I really hate wide open spaces to make a base makes me feel so unprotected :(

Dude islands are SUPER RARE and also i haven't seen island with bridge so forget about that one. Also you just got the game and looking for island? What? :D Just play the game you will die soon anyway and will need to build another base so you will loose the world. Just build base next to water if you want to feel protected BUT base in open space is a lot better since you have more options to deal with creatures. Island with bridge has one way in so when something big or deadly will come, it will come right in your base and you have no way to run away = dead. So just enjoy the game. Maybe in future world you will be lucky with island (it is not that great as you think it is, i have one)

Your first two demands should pretty much be in the game by default. You can up beefalo and rocks in world settings if you must. But it's certainly not rare to be running around the first three days or so looking for a good base spot.

 

Your Island wish is one you'll have to let go, though. That's not something this game offers often and even then it won't make you safe. "Visiting" enemies will simply spawn inside your base off-screen. The best you can look for is a peninsula of sorts (and even then, there's pengulls). Here's some info on what loop and branch do, but mind that you'll also want to ensure your travel goes as unhindered as possible.

That's not how things works in this game...

 

- First you should not explore only "on day 1" but nearly all the first week (day and night) to see where everything is,

 

- You will never find the dream place, but you can replace a lot of thing with time: pigs, berries, beefalos...

 

- There is always rock. If you don't have enought, just go underground,

 

- There is no separate islands, or it's very rare and it will make you the game harder to travel, and not talking of a giant which would pop in your base,

 

- If you're a beginner, you're going to die a lot, just learn the game and you'll see that there are more important things to set up a camp (distance, rabbits...),

 

Have fun

You seem to understand little about the way this game actually works. I don't mean that in a nasty way, just an observation.
-Island base isn't gonna happen, pal. Let's get that out of the way here. Don't Starve used to have islands, but now they're incredibly rare if they still exist at all. Even if you luck out, it won't save you as many of the most powerful enemies in the game spawn close to where you are. They'll spawn inside your base, destroy everything, and if you only have ONE way out you're screwed. Trust me when I say you want an open area.
Everyone has a dream base, but you'll almost never find it. Most things can be transported to other areas of the map given enough time and effort, but you'll have to make some sacrifices ninety percent of the time.
The best I've ever managed in terms of what I want is a base next to a savanah large enough to contain rabbit holes and beefalo, with ponds a couple of screens away and rocks within a day's trip. Even getting THAT took some tweaking of the world settings to accomplish. Ideally, I'd be close to everything I can't move TO me and a lot closer to the rocks; but in this game it's about working with what you've got. It's not meant to be easy.

You've only been running around for one day? Even experienced players often have to spend the first full WEEK looking for the best base spot. Don't expect to settle down in a proper camp on your first day. It doesn't happen, at least if you plan on surviving for very long. Winter starts at about the end of week three. Spend week one finding and setting up a base, week two establishing yourself to a survivable degree, and week three preparing for winter. Because if what I suspect is true and you're literally just starting new games, running around looking for your perfect spot and starting again when you don't find it almost instantly, you won't have a chance when winter hits.

Make no mistake; this game will chew you up and spit you out if you let it. It's not casual and it's not easy. It's a lot like trying to make it in the wilderness in real life; if you want to survive, you have to fight for it tooth and nail. But when you DO make it, it's so worth it for that sense of satisfaction. Know what you're getting yourself into, and welcome to the family :p

First off, welcome to the forums, hopefully you enjoy your hopefully permanent stay :-)

 

Trust me when I say that an open area is the most safe you can be, even if it doesn't feel that way. Since hounds, giants, and the like spawn based on your position and its not like you're fending off waves of attack, having more ways to run is better. Also, you will be more efficient if you are in a central location so you don't have to go crazy far for anything. As mentioned above, you won't make it through your first winter, or second, or third. You might make it through your fourth, it might take you seven. (it took me more than seven and now I am building a megabase on day 230 on that same world).

 

This game is trial and error. You have to try new things to discover new ways to survive, and not starve. 

If you are really set on Islands there is a mod that I use all the time called Islands, made by Black Mirror which can be found in the Game Workshop on Steam which breaks up the land mass into 12 distinct Islands and the one you start the map in ( I call it the home island)is what would usually be the central spot if it were still one large land mass.  The home island can be quite large, or so small you feel crowded, but in all cases there will be a small-ish savanna piece, although no beefalo, and plenty of grass and twigs and bunnies and pigs, etc..  Tweaking the world generation settings will adjust how much stuff you have on the home island, and you can even tweak it to give you beefalo should you want them.  But beware the beefalo heat period!

 

I highly recommend the mod to anyone looking for a new way to play DS.

Did anyone notice that this guy have not mentioned whether he died even once? This game is known to be very hard for beginners. This some hardcore stuff, dude just started playing but he is already IMMORTAL!!!

 

Now on a serious note, the problem I have with this post is that:

1) You didn't say that you died

2) Are you dying?

3) You should die XD

 

On a dead serious note: DIE...

 

Well now on to my base building advice; you should try to scout out the whole world. Important things you should take into consideration are glommer statue, sinkholes into the caves and where each biome is positioned. Of course to know where to position your base you need to know what each biome can provide for you.

 

As many said you need a lot more time and you also must be aware of how to maintain your hunger, health and sanity while you travel and search its not difficult, you just need to figure it out.

Everyone else has already given good advice, just wanted to jump in with a suggestion about exploring: you can stick to roads and explore a good portion of the map and find many biomes, or you could stick to the edge of the map/water and create an outline. I find the "outline exploration" most helpful myself, and by day 10-15, have discovered where nearly every biome I could possibly need is at.

 

 

I'm a pretty experienced player and I still take longer than a day to pick where my base is going to be. Not as long as some of these guys, because I hate fighting off Hounds when I haven't prototyped any decent armour or weapons and am trying to carry around every single useful thing I've picked up, but still generally anywhere from 2-3 days to the time of the first Hound attack unless I trip over a really great spot on day 1 by pure luck.

 

The number one thing I look for when deciding where to put a singleplayer Sandbox Mode base is a bunch of berry bushes (4+) situated near each other; having rabbit holes very close to that cluster of berry bushes is also good, but so long as you're near a plains biome you should still be able to get rabbits without it. I also like to put my base near a path or road so I can get places faster; naturally generated roads generally connect pig villages to each other, and there should be plenty of interesting stuff along the way. Paths are less likely to have something useful at the other end but will still speed up travel. (Once I made my camp ON TOP of a road, which made it very easy to find the camp in the dark without overshooting it.) Wormholes nearby are very useful, but more of a nice bonus than a necessity.

 

On the other hand, you do NOT want to set up your base near a walrus camp. There's no way to move or get rid of them and you don't want your base to suddenly be full of walruses when winter comes. I also wouldn't recommend putting your base right in the middle of a pig village or beefalo herd, because then you will have a bad time on full moons and during mating season respectively. Nearby is fine, if you've got sturdy walls. You probably shouldn't make a base too close to spider nests either, unless you're Webber or you're good at destroying spider nests with early-game resources (which a newbie almost certainly won't be; it took me many hours and many deaths to learn how to fight spiders). Tallbirds are normally only found in rocky biomes, which aren't a great place for a base anyhow due to the scarce food, but you don't want to camp too close to them either because they're very territorial and will attack you just for looking like you might have been thinking about touching their egg. You can set their nests on fire, but you probably shouldn't, because if you can get a Tallbird Egg they're really useful.

 

Basically, what I look for in a base is convenient access to food, easy travel to other parts of the world, and no unremovable dangers close by. I can hike to the rock or swamp biomes if I need to.

 

I do usually end up on the coast, but that's mostly for aesthetic reasons since it does absolutely nothing to keep out Hound waves or the Deerclops and is in fact an engraved invitation for Pengulls to parade through my base. It makes fishing for flotsam convenient, at least.

 

You don't want to fight Hounds inside your base anyway, especially in Reign of Giants because so many more things become flammable; you want to get out of your base when you hear the barking and go stand near something that can help kill them, like a herd of beefalo or a non-hostile treeguard. If you let them run around in your base they'll chew up your walls and attack Chester, and when the red ones die they burst into flames, which can burn your whole base down.

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