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How useful exactly is Scaled Flooring?


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Me and a few others have found ourselves to be able to kill dragonfly more times than we can count and get up to 4 scales each fight (because ways). So, we were able to make a bunch of scalemails (for future battles, in case Lavae get pushed by Dragonfly into the pen), scaled chests (we even reorganized them so that items that can't be burnt stay in normal chests and items that can be burnt stay in scaled chests. And honestly, there's more non-flamable items than there are flamable ones) and even scaled floorings. At that point I thought that scaled floorings prevent stuff from smouldering during summer and nothing else, but to my surprise of two events I was proven wrong:

First, we had a normal chest placed on a scaled flooring during summer and to my surprize it started smouldering and was just out of the reach of a flingomatic. I then used a waterballoon on it or extinguished it with my hands, can't really remember which one. I talked to the host about this, he said that the scaled flooring doesn't prevent smouldering in Summer but prevents stuff from burning in terms of the spread of fire, if say something got set on fire already. Then he tried to give me an example by setting one of the chests pn fire, but to our surprise, the chests around the burning one started to smoulder. I extinguished it with a water balloon and we had our lesson learnt, sorta.

Second, we had a griefer come in and started setting twigs on fire. I don't exactly remember the griefer's name but he had willow. Why he started griefing, I don't know, because for one we have rollback, for two we can ban him, for threr we have flingomatics, for four we have waterballoons and for five... We have scaled floorings! This is where they might get useful, but it's a rarity; the crops were covered with scaled floorings and to our surprise, the fire did not spread amond the saplings when the griefer burnt two; the fire was quelled. Either way, the griefer got banned, flingos extinguished the fire and no saplings got burnt during the pyromania (is that a word for it?).

So, from my speculation I am assuming that:

* Scaled floorings either don't prevent structures from getting burnt from something already burning nearby, or it is the case just for normal chests due to scaled chests as they might become less useful from this.

* Scaled flooring prevents plants, such as grass, saplings, berry bushes, grass and trees (their loot as well, since it is flammable normally and isn't a structure or a chest... Huh, imagine a chest being looted from something... Oh wait...).

So, scaled flooring does not act as any type of replacement for flingomatics (which actually would be quite convenient considering that flingos take up a lot of space and almost everything in base needs to be in their range of fire detection. Speaking on flingos, how many times have flingo range been extended? Twice? What was it first, what did it go through and what was the end result? I still think, though, since they're so costly and gears eventually become scarse, they should be even wider in range, so much so, that one flingo would be enough to cover your whole screen or so). Though, if the floorings are gonna be an item made from a giant's loot, I'd suggest that it functions like this:

* Prevents everything flamable on it from setting on fire due to a nearby item being burnt (that includes chests and all other structures if they aren't already).

* Prevents everything on it from smouldering from the summer heat, except normal chests, however if a chest gets burnt and there is a chest nearby, then the chest nearby would not start to smoulder (so basically all normal chests would start to smoulder if they're hit by the summer's smouldering heat individually, which would still give a reason for players to make scaled chests).

* Make it so that any farms, saplings, grass, berry bushes and trees would not wither if they are placed on Scaled flooring (of course unless it needs fertilising from being picked).

This way, you could have it either with scaled floorings + waterballoons (unless all chests are replaced with scaled chests, in which case waterballoons would not be needed) or flongos to cover your base.

Personally, if Scaled Floorings did act this way, I would cover everything in base with scaled floorings including normal chests, except that I would put flingomatics only over the normal chests, even though the normal chests would not contain anything flammable or anything that can blow away, and I would cover the normal chests with flingos, simply because I don't want to constantly make sure that they don't light on fire and that if they do I wouldn't need to hammer them and rebuild new ones. And in all honesty, even though I have built like 64 chests or so (4x16), 2 flingos would be enough to cover them all and for quite vague reasons, which would allow me to keep track of the flingos and stop me from contantly checking every single one for fuel and not as much fuel would go to waste; but remember, this would only be something that could be achieved late game, by having all the flammable stuff put in multiple scaled chests and all the non-flammable stuff put in normal chests, whilst simultaneously having a bunch of scaled floorings to cover the entirety of your base (think about on how much floorings yoyr base is put on and divide it by 6 then round it to the nearest unit up and you'll get the amount of scales you'll need to get from the Dragonfly for the scaled floorings; and that's only for the floorings, not to mention the scales needed for scaled chests! So unless you have a group of people with a bunch of healing items and armour as well as a good weapon, such as the ham bat (at least 3 people or if 2 then 1 being wolfgang. May be 2 Wigfrids might work, idk.) constantly knocking out the Dragonfly, taking scales and making the Dragonfly respawn to get more (actually I need to get that done myself as well, because killing the dragonfly every time doesn't get yoy that many scales: only 1 or 2 sadly) then you're on a long ride to making that base.

Btw, easiest way to kill Dragonfly in DST, even if you do it solo; pen yourself with stone walls, not the lava pools and also place, in the middle a flingomatic! Then have hay walls put on the outskirts of the inside of the pen, so that when there's too much lavae around the walls, you can just light the walls on fire and make the flingomatic shoot at them, freezing and killing the Lavae in process. Sometimes lavae might still get pushed in through the walls by the Dragonfly, but hei, that's what Scalemail is for :)

Think of scaled tiles as cobblestones, they only protect things in the middle, but this extends if other tiles are connected.

 

HOWEVER, I HAVE NEVER SEEN SCALED TILES WORK, EVER. MY FLINGOMATICS COVER MY ENTIRE BASE EXCEPT FOR MY CAMPFIRES, SO THEY'RE POINTLESS.

 

 

TL;DR
XirmiX and friends thought scaled flooring prevented smouldering for things on it. It doesn't, it only prevents fire spreading among things that are burning. Please make scaled flooring more useful - implement smouldering and withering resistance, so it's an equal alternative to Flingomatics.

TL;DR

XirmiX and friends thought scaled flooring prevented smouldering for things on it. It doesn't, it only prevents fire spreading among things that are burning. Please make scaled flooring more useful - implement smouldering and withering resistance, so it's an equal alternative to Flingomatics.

Wherever you and weirdobob go, I have to reply to get my point across. Well, to you at least because all I can read from weirdobob is blahdiblahdiblah (but seriously, I have no idea of what the hell he is talking about sometimes).

Though, you missed something out in your "tl;dr" and it's a pretty vital detail; scaled flooring is made out of scales, a giant's dropped item. If such craftable exists, then it should have a much better use in terms of its mechanics. I am critical of things, not that I want everything in game more convenient for myself, and I've said this before, so please, stop this assumption.

If such craftable exists, then it should have a much better use in terms of its mechanics.
Please make scaled flooring more useful - implement smouldering and withering resistance, so it's an equal alternative to Flingomatics.
 
HOWEVER, I HAVE NEVER SEEN SCALED TILES WORK, EVER. MY FLINGOMATICS COVER MY ENTIRE BASE EXCEPT FOR MY CAMPFIRES, SO THEY'RE POINTLESS.

...

stop this assumption.

...

 

I thought you guys were all agreeing... or am I missing something? O__O

Aren't you guys on the same page?

 

AM I GOING CRAZY? DID UTTERING THOSE ARCANE WORDS SOMEHOW MADE ME LOOSE MY COMPREHENSION SKILLS?!

 

(o:O______O:o)

Wherever you and weirdobob go, I have to reply to get my point across. Well, to you at least because all I can read from weirdobob is blahdiblahdiblah (but seriously, I have no idea of what the hell he is talking about sometimes).

Though, you missed something out in your "tl;dr" and it's a pretty vital detail; scaled flooring is made out of scales, a giant's dropped item. If such craftable exists, then it should have a much better use in terms of its mechanics. I am critical of things, not that I want everything in game more convenient for myself, and I've said this before, so please, stop this assumption.

 

Uh... both of us were with you, and we weren't... saying anything like that.

 

If you couldn't read my message, then you really weren't actually reading it. I explained how scaled tiles work, and then also explained how they don't.

Think of scaled tiles as cobblestones, they only protect things in the middle, but this extends if other tiles are connected.

 

HOWEVER, I HAVE NEVER SEEN SCALED TILES WORK, EVER. MY FLINGOMATICS COVER MY ENTIRE BASE EXCEPT FOR MY CAMPFIRES, SO THEY'RE POINTLESS.

 

Translated: 

 

If the object in question is on the tile, supposedly they work. If they're on the edge of the tile, they do not. This mechanic does not seem to function correctly and I have to use Flingo-O-Matics anyway. Do not use Scaled Tiles. 

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Scaled tiles simply decrease the amount of heat that an object absorbs. Objects on scaled tiles can still ignite, but they need to be exposed to significantly more heat to catch than they would elsewhere in the world. That said - objects that are normally quite easy to catch on fire (grass, for example) will still catch quickly, especially if several nearby items are on fire. The effect will be much more noticeable on objects that take longer to catch.

The flooring isn't intended to be used everywhere in your base and was not meant to replace the flingomatic. It simply makes anything on the floor safer from (but not immune to) spreading fires.

Scaled tiles simply decrease the amount of heat that an object absorbs. Objects on scaled tiles can still ignite, but they need to be exposed to significantly more heat to catch than they would elsewhere in the world. That said - objects that are normally quite easy to catch on fire (grass, for example) will still catch quickly, especially if several nearby items are on fire. The effect will be much more noticeable on objects that take longer to catch.

The flooring isn't intended to be used everywhere in your base and was not meant to replace the flingomatic. It simply makes anything on the floor safer from (but not immune to) spreading fires.

 

Oh good, so now we know. Scales are still useless in dst.

Scaled tiles simply decrease the amount of heat that an object absorbs. Objects on scaled tiles can still ignite, but they need to be exposed to significantly more heat to catch than they would elsewhere in the world. That said - objects that are normally quite easy to catch on fire (grass, for example) will still catch quickly, especially if several nearby items are on fire. The effect will be much more noticeable on objects that take longer to catch.

The flooring isn't intended to be used everywhere in your base and was not meant to replace the flingomatic. It simply makes anything on the floor safer from (but not immune to) spreading fires.

*what weirdobob said*

If you see a necro'd post that either a is outdated and original post no longer applies, such as due to an old bug; or if the new post does not contribute something new to the conversation, please report it. Posting "Necro" isn't any better than the necro itself. 

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