JanH Posted July 24, 2015 Share Posted July 24, 2015 144673 - 7/24/2015 ChangesRemoved the "no mods" pop-up warning from server hosting screenMod functions LevelPreInit and LevelPreInitAny are now called after Level tasks, and are setup in GetTasksForLevel Bug FixesEndothermic fires will no longer hatch eggs that need to be warmedLavae Eggs will no longer drop out of your inventory on their ownFixed bug where the friends filter was not working properly on MAC and LINUX clientsMob tab construction fixed when the user is not subscribed to any mods Link to comment Share on other sites More sharing options...
Gelatous Posted July 25, 2015 Share Posted July 25, 2015 Fixed bug where the friends filter was not working properly on MAC and LINUX clients Oh, I was wondering why no friends were appearing on the server list. Thanks! Link to comment Share on other sites More sharing options...
Mushu Posted July 25, 2015 Share Posted July 25, 2015 Do you change anything that had to do with mods?Cause it seems like many mods need to change code to be able to play with.I crash as soon I have a single mod on. Ill post a screenshot of the error. Link to comment Share on other sites More sharing options...
kazoooo Posted July 25, 2015 Share Posted July 25, 2015 So, I updated and there's plenty of servers, but there's no people on any of them...50+ dedicated servers, without people? There's only one hosted server as well. This might be normal but I just find it odd :/ Link to comment Share on other sites More sharing options...
jbeetle Posted July 25, 2015 Share Posted July 25, 2015 So, I updated and there's plenty of servers, but there's no people on any of them...50+ dedicated servers, without people? There's only one hosted server as well. This might be normal but I just find it odd :/That might be because while you've updated, the servers haven't. Link to comment Share on other sites More sharing options...
XirmiX Posted July 25, 2015 Share Posted July 25, 2015 Hei, I only noticed it today; there is no more "character" filter. I think this happened since the new UI, something that you just forgot along the way, and honestly, I myself would really need that filter as I tend to play more on servers I've played already. Link to comment Share on other sites More sharing options...
Developer V2C Posted July 25, 2015 Developer Share Posted July 25, 2015 I believe the Character filter has been renamed to Previously Visited. Link to comment Share on other sites More sharing options...
Darknightyogi Posted July 25, 2015 Share Posted July 25, 2015 when i host a game with extended map generation mod it crashes Link to comment Share on other sites More sharing options...
RyanandLink Posted July 25, 2015 Share Posted July 25, 2015 Hello,after the update with the very polished titlescreen, I don't know how to enable/disable my mods. I can't find a button or a checkbox that lets me adjust the setting. Anyone know how to do it? Link to comment Share on other sites More sharing options...
Zinglon Posted July 26, 2015 Share Posted July 26, 2015 Play! -> Mods -> click on checkboxes on each mod tab Hello,after the update with the very polished titlescreen, I don't know how to enable/disable my mods. I can't find a button or a checkbox that lets me adjust the setting. Anyone know how to do it? Link to comment Share on other sites More sharing options...
Sportsman180 Posted July 26, 2015 Share Posted July 26, 2015 Little things that I still have noticed are not right: 1. You can't burn Spiky Tree stumps. Almost cost me my life in the desert. 2. The rocks around the lava pools, when you hover your mouse over them they say "Examine MISSING NAME". 3. The magma pools don't have a character quip yet. Still just "It's a thing." 4. The sound during winter is so muffled it's almost unplayable. It's driving me crazy. It's like I'm listening to the game through a toilet paper roll. Link to comment Share on other sites More sharing options...
pixelpuppet Posted July 26, 2015 Share Posted July 26, 2015 Play! -> Mods -> click on checkboxes on each mod tabyeah i have the same issue. i have the boxes on the client mod section but there aren't any boxes on the server side. Edit: found it, you have to go to the "Host Game" option. Link to comment Share on other sites More sharing options...
Developer Diabu Posted July 27, 2015 Developer Share Posted July 27, 2015 Hey @pixelpuppet,Server mods have to be enabled in the "Host game" screen. You have a special tab for Mods so that you can have different mods per server slot =) Link to comment Share on other sites More sharing options...
Maris Posted July 27, 2015 Share Posted July 27, 2015 you can have different mods per server slot It is good, but it isn't obvious. Link to comment Share on other sites More sharing options...
Maris Posted July 29, 2015 Share Posted July 29, 2015 Repost of game(?) bug from my friend's screenshot wall:http://images.akamai.steamusercontent.com/ugc/440576526490148395/387B2D61467D3BB148F71C4B626FFAD5B7EA59EF/I'm not sure how it is possible with mods, so I think it's game bug. P.S. Was trying to add as an image. But it says "You are not allowed to use that image extension on this community." Link to comment Share on other sites More sharing options...
ZupaleX Posted August 6, 2015 Share Posted August 6, 2015 I think that the new way mods are handled brought some buggy behavior.Even if the mod state "all_clients_require_mod = true", the configuration which is applied when joining a server is not the one from the host, but is the config file ending with "_CLIENT" in the mod config file instead. And if it doesn't exists, it applies the default configuration. It just ignores completely the config of the host. Which of course result in a big mess, because the configuration running on the server is still the one from the host.Nicest example are the recipe : the client see the reciepe from his config file, but then cannot craft the stuff because the host expect the recipe from his own. This is happenning for EVERY mod I have (and I tried to enable them one by one to be sure). Link to comment Share on other sites More sharing options...
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