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About Diabu

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  1. Changed Status to Fixed The servers should now be available. Don't hesitate to recreate a bug post if it starts failing again.
  2. Hello, We are aware of the issues when creating a custom Forge server and we are working on it. We expect these servers to be available again in the next hour. Thanks for the report.
  3. We just fixed an issue with our servers in Ireland =) Thanks for the report. Don't hesitate to report again if you see any new error.
  4. Hey guys, We added a few more servers in US and Europe this morning (PST). Do you still have issues creating a server ? Feel free to @Diabu if you encounter any issue =)
  5. Hello, Are you sure you opened the port 10998 (Just like the 10999) in your router ? This port is used by the Cave server for allowing incoming connection Tell me if this was the issue. Otherwise, can you send both of your server_log.txt ? Thanks
  6. Duplicate of the above post. As I already answered in the other one, please report any issue with sounds in the above post. Thanks
  7. Hello Omano, The argument -persistent_storage_root was not meant to be used with a relative Path. By default, the game writes its data in ~/.klei/. This is the storage root. If you use -persistent_storage_root, please give it an absolute path, otherwise the path will be resolved from the installation bin (yes it was data before) directory. In order to select the sub-folder in this directory, you should use -cluster XX. Also, can you check that the bin folder have the permission that the data folder ? Maybe you just need to add write permission to the bin folder. Thanks for the report
  8. Hello, Can you confirm that the last update fixed the missing sound issue ? (version 166529) Thanks
  9. Hi @DarkXero, We'll give all the details when we'll be sure of what can be done. I think we'll try to allow as many interconnected servers as we can. Concerning performance, the thing is that currently, DST servers uses mainly one core. So you can run multiple servers on the same hardware. So we can imagine that the cave server will be on the same server than the overworld. I don't exactly know how caves will be redesigned for DST, but I think that you'll have only one cave (a bigger one) per overworld. I imagine that the different cave_entrance will send you to different location in the cave.
  10. The caves servers do not appear in the server listing, as you can only connect to it if you come from the overworld server. We will explain all the details of the implementation when it will be release. Don't worry about this
  11. Hey @Snowhusky5, We definitely think about this ! Later, we'd like a kind of Peer-to-peer network of servers, I don't think you'll need to make any mod to make it works. We are more focused on the caves right now, but later, if the feature works well, I think we will work on a P2P connectivity for servers We'll keep you inform about when we will release the caves
  12. Hey guys I guess I can answer some of your questions regarding caves and inter-server connectivity, so here we go: I'm almost sure we can do it. But at worse, you may just have to spawn the cave_entrance manually with command line Actually, we're focused on making it working for Online Dedicated servers first. But later, I'd love to make it works for Lan servers too I think we can make this works. I still have to investigate how hard it could be ! As @JoeW said, nothing is official yet. We're still trying to figure out what would be possible or not.
  13. The yesterday update should have fixed the steam_appid.txt file for dedicated server. You don't have to manually edit it anymore. If you're still experiencing issue with steam features, feel free to PM me