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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


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  1. Changed Status to Fixed The servers should now be available. Don't hesitate to recreate a bug post if it starts failing again.
  2. Hello, We are aware of the issues when creating a custom Forge server and we are working on it. We expect these servers to be available again in the next hour. Thanks for the report.
  3. We just fixed an issue with our servers in Ireland =) Thanks for the report. Don't hesitate to report again if you see any new error.
  4. Cannot make a SEA server

    Hey guys, We added a few more servers in US and Europe this morning (PST). Do you still have issues creating a server ? Feel free to @Diabu if you encounter any issue =)
  5. Hello, Are you sure you opened the port 10998 (Just like the 10999) in your router ? This port is used by the Cave server for allowing incoming connection Tell me if this was the issue. Otherwise, can you send both of your server_log.txt ? Thanks
  6. Duplicate of the above post. As I already answered in the other one, please report any issue with sounds in the above post. Thanks
  7. Hello Omano, The argument -persistent_storage_root was not meant to be used with a relative Path. By default, the game writes its data in ~/.klei/. This is the storage root. If you use -persistent_storage_root, please give it an absolute path, otherwise the path will be resolved from the installation bin (yes it was data before) directory. In order to select the sub-folder in this directory, you should use -cluster XX. Also, can you check that the bin folder have the permission that the data folder ? Maybe you just need to add write permission to the bin folder. Thanks for the report
  8. Missing Sound Effects!

    Hello, Can you confirm that the last update fixed the missing sound issue ? (version 166529) Thanks
  9. Through the Ages

    Hi @DarkXero, We'll give all the details when we'll be sure of what can be done. I think we'll try to allow as many interconnected servers as we can. Concerning performance, the thing is that currently, DST servers uses mainly one core. So you can run multiple servers on the same hardware. So we can imagine that the cave server will be on the same server than the overworld. I don't exactly know how caves will be redesigned for DST, but I think that you'll have only one cave (a bigger one) per overworld. I imagine that the different cave_entrance will send you to different location in the cave.
  10. Through the Ages

    The caves servers do not appear in the server listing, as you can only connect to it if you come from the overworld server. We will explain all the details of the implementation when it will be release. Don't worry about this
  11. Through the Ages

    Hey @Snowhusky5, We definitely think about this ! Later, we'd like a kind of Peer-to-peer network of servers, I don't think you'll need to make any mod to make it works. We are more focused on the caves right now, but later, if the feature works well, I think we will work on a P2P connectivity for servers We'll keep you inform about when we will release the caves
  12. Through the Ages

    Hey guys I guess I can answer some of your questions regarding caves and inter-server connectivity, so here we go: I'm almost sure we can do it. But at worse, you may just have to spawn the cave_entrance manually with command line Actually, we're focused on making it working for Online Dedicated servers first. But later, I'd love to make it works for Lan servers too I think we can make this works. I still have to investigate how hard it could be ! As @JoeW said, nothing is official yet. We're still trying to figure out what would be possible or not.
  13. The yesterday update should have fixed the steam_appid.txt file for dedicated server. You don't have to manually edit it anymore. If you're still experiencing issue with steam features, feel free to PM me
  14. Hi @Kuldiin, As you can see in your log, your server cannot connect to Steam servers. So if you server is group_only, no one will be able to connect. [Warning] SteamGameServer_Init Failed[00:00:07]: Your server will still start, but some Steam functionality may be missing.[00:00:07]: Steam ports can be configured through command line by adding:[00:00:07]: -steam_authentication_port 12345 -steam_master_server_port 12346[00:00:07]: or through settings.ini, under the [network] heading[00:00:07]: steam_authentication_port = 12345[00:00:07]: steam_master_server_port = 12346To make it works, you have to be sure that both of the steam ports are opened, defaults are 8766 and 27016. You can also change these port to other, as explained in the log. Please try and tell me if it's still failing