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So is rubber banding a permanent thing?


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I am trying to host (not dedicated server) a game for 3 friends and me.  I have already confirmed all the standard rules and best practices of hosting something, and I am marked as a good host and everyone is hovering lower around 100 ms ping.   I read around day 40-50 is when it gets really bad and it seems to have been the same case for me and my group.  rubber banding at 39 latency?  Ironically the person that has a avg of 200 is getting no rubberbanding.  Seems this issue has been around since launch and wondering if this is ever going to be fixed.

 

I am trying to get the dedicated server up it is a bit complicated to get up specially if yo want to use a mod or 2. and custom world layout.  Heard they are better though.

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ThePlayer:EnableMovementPrediction(false) ?

All this does is trade apparent smoothness for choppy precision. It's great if you want to fight things better because you will have a better idea of your location, but I think OP is just looking for smoother gameplay. 

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this type of lag is not common in every game, this is particular bad as it is the games fault and NOT the players/host.  As mentioned the host (me) has "good host" and under 2ms of jitter, very powerful computer and a good dl/upload, and everyone has a ping that avgs 100 ms.  and yet people are teleporting due to the lag/rubber banding.  Me and friends stopped playing due to not being able to play past 1 year.

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this type of lag is not common in every game, this is particular bad as it is the games fault and NOT the players/host.  As mentioned the host (me) has "good host" and under 2ms of jitter, very powerful computer and a good dl/upload, and everyone has a ping that avgs 100 ms.  and yet people are teleporting due to the lag/rubber banding.  Me and friends stopped playing due to not being able to play past 1 year.

Oh yea, that's a pretty well-known issue, and the age of the world definitely has a role to play in that.

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Oh yea, that's a pretty well-known issue, and the age of the world definitely has a role to play in that.

 

Look into fibre internet solutions, disable movement prediction (it's garbage) or accept yo fate. Delay is universal, it's not going away. Sorry.

 

Really do disable movement prediction though.

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ThePlayer:EnableMovementPrediction(false) ?

This isn't always better. Sometimes I find that movement prediction works out batter than it being disabled. At one point I was unable to even move with the prediction switched off in one server and so when I enabled it, it still lagged, however my movements were done in the exact way I wanted them to. I didn't even get rubberbanding.

The thing about the game in terms of ping is that if you have a high ping, then the more lag you have the less rubberbanding you'll have and the more rubberbanding you have, the less lag you have. Which one you deal with more depends on your choice and it is best to switch between the two occasionally to see whether movement prediction enabled or disabled works best for you at that given moment. Also, when I say better I don't mean which one gives less rubberbanding or lag in general, but which one enables you to get your movement commands and action commands dealt with more correctly. I found that sometimes my game on a server where I have quite a high ping will get the commands wrong and I'll be going in circles or something where as with movement prediction I could get my movements correctly and actions done and all that the game would then need to do is process it.

So, in short, when you have a very high ping on a server, it is best to occasionally switch between enabling and disabling the prediction instead of just having it on or just having it off. Kind of like holding your movements on Emergency mode instead of just On or Off, in refference to Ice Flingomatic's mechanics.

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This isn't always better. Sometimes I find that movement prediction works out batter than it being disabled. At one point I was unable to even move with the prediction switched off in one server and so when I enabled it, it still lagged, however my movements were done in the exact way I wanted them to. I didn't even get rubberbanding.

The thing about the game in terms of ping is that if you have a high ping, then the more lag you have the less rubberbanding you'll have and the more rubberbanding you have, the less lag you have. Which one you deal with more depends on your choice and it is best to switch between the two occasionally to see whether movement prediction enabled or disabled works best for you at that given moment. Also, when I say better I don't mean which one gives less rubberbanding or lag in general, but which one enables you to get your movement commands and action commands dealt with more correctly. I found that sometimes my game on a server where I have quite a high ping will get the commands wrong and I'll be going in circles or something where as with movement prediction I could get my movements correctly and actions done and all that the game would then need to do is process it.

So, in short, when you have a very high ping on a server, it is best to occasionally switch between enabling and disabling the prediction instead of just having it on or just having it off. Kind of like holding your movements on Emergency mode instead of just On or Off, in refference to Ice Flingomatic's mechanics.

It really is always better...unless we're just talking about how the game "looks," then I'd totally agree.

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It really is always better...unless we're just talking about how the game "looks," then I'd totally agree.

No. Sometimes when I have the movement prediction disabled, the game responds incorrectly or slower to the actions I carried out (via pressing keys or using mouse), so when I enable movement prediction, the movements are done instantly, but take longer to respond, so, I would instantly walk up to a chest to open it if I select it, but it will take a little while for the chest itself to be opened. Also, certain movements can sometimes be cancelled in a way, so that if I click the chest and start walking up to it I could just move back and within time the game would catch up, where as if I have the prediction switched off, then I would take forever to move to the chest and when I finally start moving and then supposedly want to cancel it, then by the time, my character would have been processed to be by the chest with it open. I find prediction being on more useful than it being off when I have a high ping and fighting spiders and sorting out base, but I find the movement prediction to be off more useful when I have less ping and I'm fighting something. Else movement prediction being off is much more useful when fighting giants, I would say...

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No. Sometimes when I have the movement prediction disabled, the game responds incorrectly or slower to the actions I carried out (via pressing keys or using mouse), so when I enable movement prediction, the movements are done instantly, but take longer to respond, so, I would instantly walk up to a chest to open it if I select it, but it will take a little while for the chest itself to be opened. Also, certain movements can sometimes be cancelled in a way, so that if I click the chest and start walking up to it I could just move back and within time the game would catch up, where as if I have the prediction switched off, then I would take forever to move to the chest and when I finally start moving and then supposedly want to cancel it, then by the time, my character would have been processed to be by the chest with it open. I find prediction being on more useful than it being off when I have a high ping and fighting spiders and sorting out base, but I find the movement prediction to be off more useful when I have less ping and I'm fighting something. Else movement prediction being off is much more useful when fighting giants, I would say...

I don't see how you do combat at all with high ping, movement prediction on or off.

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I don't get how people do that. I've seen somebody fight a Koalephant with high ping and WIN, I have no idea how these people do it. 

I personally give up and cry if I have high ping...before I'm even hit.

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I don't see how you do combat at all with high ping, movement prediction on or off.

You git gud, that's how you do it. I've spent my time with lag far too long to not know how to fight whilst having a high ping. I've killed koalefants, spiders, beefalos, frogs, hounds, tallbirds and even Goose gooses and a deerclops whilst lagging with a high ping, and I find that with movement prediction on it works better, so get rekt B) on saying that the prediction does not help cause I've tried to do the same combat with the prediction off and it works out worse than with it enabled.
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