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Game Update 138964 - 6/8/2015


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138964 - 6/8/2015

 

Bug Fixes

  • Wilderness and Endless mode servers will no longer be overrun with Berry Bushes (NOTE: Bushes that were previously spawned will remain until manually removed or world is regenerated)

  • Fur Tufts will now properly blow away even when they are off screen

  • Fixed crash sometimes when initializing sanity component during login

  • Fixed bug where Spider Warriors were affecting Webber’s sanity

 

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https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/
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if this is the section we report glitches in, then super! if not, i hope my post can be moved by a mod.

 

last time i played DST was with my boyfriend, roughly a month ago. no issues, though we were using LAN then. beforehand, though, there were still no issues. maybe a minor hiccup or two, but nothing that lasted more than a few seconds.

 

tonight, we decided to make some time together and play some more. neither of us were aware of the update at the time so we just proceeded as normal.

 

typically, he makes the servers, since he has a pretty beefy rig compared to mine (16gb RAM desktop with gaming-specific graphics card and 1tb of HDD space; i have a semi-cheapy craptop (not THAT bad) with about 4gb of RAM and a graphics card that wasn't even on Klei's list. and before you say anything, it's worked fine up till now, on two different HDDs (one failed), so that isn't the issue). this time, however, he couldn't get it to load at all. it wouldn't even get to the world gen screen before it would freeze. he tried this three times before we gave up and decided to have me try making the server.

now, the one fault with his setup is the connection. he doesn't live in the main part of the house he lives at, rather in an out building, so he's forced to use a USB dongle for an internet connection. (pretty sure he has a wireless card and just uses the dongle to signal boost). so when things started going weird, i just figured it was his connection. but his ping was just fine.

reading up on it, i expected the 'bad host' tag on my name as the server. it's my hardware doing that. what was the issue, however, was that (while it worked okay for me, mostly), there was such severe lag on his end that he couldn't even play. mine glitched a little with the movement towards the start, but was at least playable. he couldn't even move. we hadn't seen this since when we first started playing the game earlier this year.

after i logged out and tried to get him to try again to make the server, i started getting the same problems as him. when i tried to log back into the server, it wouldn't make it past the loading screen and would freeze. trying to create a new world would result in the same issue. since this has happened twice on two different computers with vastly different connections and specs, it's likely not us, it's Klei or Steam. we restarted the game several times (man does it take a lot of memory!), and each time the problem was duplicated. i'd screencap, but well, there's not much more to show than what i described.

is anyone else having issues like this? is this a glitch to be fixed? is this REALLY the right place to post this? tune in next post and find out!

SetLastTarget

[10:47:41]: [string "scripts/components/combat.lua"]:58: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:scripts/components/combat.lua:58 in (upvalue) SetLastTarget (Lua) <56-59>   self =      hiteffectsymbol = mossling_body      defaultdamage = 50      lasttargetGUID = 669798      forcefacing = true      inst = 637209 - mossling (valid:false)      retargetperiod = 1.5      targetfn = function - scripts/prefabs/mossling.lua:40      keeptargetfn = function - scripts/prefabs/mossling.lua:77      lastwasattackedtime = 38596.835346315      playerdamagepercent = 0.5      pvp_damagemod = 1      hurtsound = dontstarve_DLC001/creatures/mossling/hurt      laststartattacktime = 0      retargettask = PERIODIC 637209: 1.500000      hitrange = 2      keeptargettimeout = 0.9666666649282      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 2BD17998      lastattacker = 670892 - frog (valid:false)   target = 669798 - wren (valid:true)scripts/components/combat.lua:263 in (method) DropTarget (Lua) <261-272>   self =      hiteffectsymbol = mossling_body      defaultdamage = 50      lasttargetGUID = 669798      forcefacing = true      inst = 637209 - mossling (valid:false)      retargetperiod = 1.5      targetfn = function - scripts/prefabs/mossling.lua:40      keeptargetfn = function - scripts/prefabs/mossling.lua:77      lastwasattackedtime = 38596.835346315      playerdamagepercent = 0.5      pvp_damagemod = 1      hurtsound = dontstarve_DLC001/creatures/mossling/hurt      laststartattacktime = 0      retargettask = PERIODIC 637209: 1.500000      hitrange = 2      keeptargettimeout = 0.9666666649282      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 2BD17998      lastattacker = 670892 - frog (valid:false)   hasnexttarget = nilscripts/components/combat.lua:243 in (upvalue) TargetDisappeared (Lua) <242-244>   self =      hiteffectsymbol = mossling_body      defaultdamage = 50      lasttargetGUID = 669798      forcefacing = true      inst = 637209 - mossling (valid:false)      retargetperiod = 1.5      targetfn = function - scripts/prefabs/mossling.lua:40      keeptargetfn = function - scripts/prefabs/mossling.lua:77      lastwasattackedtime = 38596.835346315      playerdamagepercent = 0.5      pvp_damagemod = 1      hurtsound = dontstarve_DLC001/creatures/mossling/hurt      laststartattacktime = 0      retargettask = PERIODIC 637209: 1.500000      hitrange = 2      keeptargettimeout = 0.9666666649282      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 2BD17998      lastattacker = 670892 - frog (valid:false)   target = 669798 - wren (valid:true)scripts/components/combat.lua:249 in (local) fn (Lua) <248-250>scripts/entityscript.lua:938 in (method) PushEvent (Lua) <932-955>   self (valid:true) =      DynamicShadow = DynamicShadow (2FEF32E0)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 669799 - player_classified (valid:true)      playercolour = table: 2B374D48      m_compatibility = table: 2D4EA1B0      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (2FEF1C60)      deathcause = NIL      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 347046A8      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="death", time=5.30, tags = "busy,pausepredict,nomorph,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      rainstartedatsanity = 150      old_rotation = 12[10:47:43]: QueryServerComplete no callback

Again

[02:37:30]: TOTAL_PLAYERS: 13	[02:37:31]: Serializing user session to session/02E006FF916C6B78/KU_gQtLd8at_/0000006606[02:37:31]: [string "scripts/components/combat.lua"]:58: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:scripts/components/combat.lua:58 in (upvalue) SetLastTarget (Lua) <56-59>   self =      hiteffectsymbol = pig_torso      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 225401      pvp_damagemod = 1      laststartattacktime = 0      forcefacing = true      defaultdamage = 20      inst = 226342 - perd (valid:false)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      hitrange = 3      _ = table: 1771C4D0      keeptargettimeout = 0   target = 225401 - wathgrithr (valid:true)scripts/components/combat.lua:263 in (method) DropTarget (Lua) <261-272>   self =      hiteffectsymbol = pig_torso      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 225401      pvp_damagemod = 1      laststartattacktime = 0      forcefacing = true      defaultdamage = 20      inst = 226342 - perd (valid:false)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      hitrange = 3      _ = table: 1771C4D0      keeptargettimeout = 0   hasnexttarget = nilscripts/components/combat.lua:243 in (upvalue) TargetDisappeared (Lua) <242-244>   self =      hiteffectsymbol = pig_torso      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 225401      pvp_damagemod = 1      laststartattacktime = 0      forcefacing = true      defaultdamage = 20      inst = 226342 - perd (valid:false)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      hitrange = 3      _ = table: 1771C4D0      keeptargettimeout = 0   target = 225401 - wathgrithr (valid:true)scripts/components/combat.lua:249 in (local) fn (Lua) <248-250>scripts/entityscript.lua:938 in (method) PushEvent (Lua) <932-955>   self (valid:true) =      DynamicShadow = DynamicShadow (2B830018)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 225402 - player_classified (valid:true)      playercolour = table: 2B718208      m_compatibility = table: 2B70EBD8      AnimState = AnimState (2B830C58)      Light = Light (2DD08A68)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 2C6B2A78      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="idle", time=4.53, tags = "idle,canrotate,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      battleborn = 0      old_rotation = 135.0041809082      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (2B834818)      actionreplica = table: 2C301190      event_listening = table: 2C6C1118      actioncomponents = table: 2C2F8100      lower_components_shadow = table: 2C3156F8      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (2B88E980)      prefab = wathgrithr      updatecomponents = table: 2CB2DBC8      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      battleborn_time = 0      aggro = 0      MiniMapEntity = MiniMapEntity (2B831198)      event_listeners = table: 2C6B2880      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 2C308648      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 225401      ghostenabled = false      must_remove_all_stuff = table: 2BA6C980      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      worldstatewatchi[02:37:31]: Serializing user session to session/02E006FF916C6B78/KU_gQtLd8at_/0000006606[02:37:31]: Serializing user session to session/02E006FF916C6B78/KU_gQtLd8at_/0000006606[02:37:31]: Serializing user session to session/02E006FF916C6B78/KU_gQtLd8at_/0000006606[02:37:33]: QueryServerComplete no callback

Again...

[01:18:51]: ReceiveResumeRequest[01:18:51]: Received request to resume from: session/02E006FF916C6B78/KU_YhY81hxX_/0000006700[01:18:51]: OnResumeRequestLoadComplete - UserID KU_YhY81hxX[01:18:54]: Deleting user session from session/02E006FF916C6B78/KU_aoL6kROL_/0000006700[01:18:54]: [string "scripts/components/combat.lua"]:58: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:scripts/components/combat.lua:58 in (upvalue) SetLastTarget (Lua) <56-59>   self =      hiteffectsymbol = pig_torso      defaultdamage = 33      keeptargetfn = function - scripts/prefabs/pigman.lua:185      forcefacing = true      inst = 104414 - pigman (valid:false)      retargetperiod = 3      hitrange = 3      lastwasattackedtime = 2910.6334851347      playerdamagepercent = 1      lasttargetGUID = 156022      pvp_damagemod = 1      keeptargettimeout = 0      laststartattacktime = 0      retargettask = PERIODIC 104414: 3.000000      lastattacker = 100073 - stingertrap (valid:true)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 21BAFAE8      targetfn = function - scripts/prefabs/pigman.lua:173   target = 156022 - wickerbottom (valid:true)scripts/components/combat.lua:263 in (method) DropTarget (Lua) <261-272>   self =      hiteffectsymbol = pig_torso      defaultdamage = 33      keeptargetfn = function - scripts/prefabs/pigman.lua:185      forcefacing = true      inst = 104414 - pigman (valid:false)      retargetperiod = 3      hitrange = 3      lastwasattackedtime = 2910.6334851347      playerdamagepercent = 1      lasttargetGUID = 156022      pvp_damagemod = 1      keeptargettimeout = 0      laststartattacktime = 0      retargettask = PERIODIC 104414: 3.000000      lastattacker = 100073 - stingertrap (valid:true)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 21BAFAE8      targetfn = function - scripts/prefabs/pigman.lua:173   hasnexttarget = nilscripts/components/combat.lua:243 in (upvalue) TargetDisappeared (Lua) <242-244>   self =      hiteffectsymbol = pig_torso      defaultdamage = 33      keeptargetfn = function - scripts/prefabs/pigman.lua:185      forcefacing = true      inst = 104414 - pigman (valid:false)      retargetperiod = 3      hitrange = 3      lastwasattackedtime = 2910.6334851347      playerdamagepercent = 1      lasttargetGUID = 156022      pvp_damagemod = 1      keeptargettimeout = 0      laststartattacktime = 0      retargettask = PERIODIC 104414: 3.000000      lastattacker = 100073 - stingertrap (valid:true)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 21BAFAE8      targetfn = function - scripts/prefabs/pigman.lua:173   target = 156022 - wickerbottom (valid:true)scripts/components/combat.lua:249 in (local) fn (Lua) <248-250>scripts/entityscript.lua:938 in (method) PushEvent (Lua) <932-955>   self (valid:true) =      DynamicShadow = DynamicShadow (2BC06540)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 156023 - player_classified (valid:true)      playercolour = table: 2CF79490      m_compatibility = table: 2F035388      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (2BC00CC0)      deathcause = NIL      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 282522A0      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="death", time=5.30, tags = "busy,pausepredict,nomorph,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      old_rotation = 41.507411956787      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (2BC00480)      actionreplica = table: 28265260      event_listening = table: 2[01:18:54]: Deleting user session from session/02E006FF916C6B78/KU_aoL6kROL_/0000006700[01:18:54]: Deleting user session from session/02E006FF916C6B78/KU_aoL6kROL_/0000006700[01:18:54]: Deleting user session from session/02E006FF916C6B78/KU_aoL6kROL_/0000006700[01:18:55]: Received request to spawn as wendy from Nihsola[01:18:55]: TOTAL_PLAYERS: 14	[01:18:55]: [Scatter] SPAWNING PLAYER AT: (287.70, 0.00, -283.21)	[01:18:55]: Serializing user session to session/02E006FF916C6B78/KU_YhY81hxX_/0000006700[01:18:55]: QueryServerComplete no callback

[01:34:02]: Deleting user session from session/02E006FF916C6B78/KU_urb5UEyL_/0000006711[01:34:02]: New death: 170794 - gollum	[01:34:02]:  - - Removing whimsy_awful_umbrella	[01:34:07]: Deleting user session from session/02E006FF916C6B78/KU_urb5UEyL_/0000006711[01:34:07]: [string "scripts/components/combat.lua"]:58: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:scripts/components/combat.lua:58 in (upvalue) SetLastTarget (Lua) <56-59>   self =      hiteffectsymbol = pig_torso      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 170794      pvp_damagemod = 1      laststartattacktime = 0      forcefacing = true      defaultdamage = 20      inst = 171672 - perd (valid:false)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      hitrange = 3      _ = table: 31EF58C0      keeptargettimeout = 0   target = 170794 - gollum (valid:true)scripts/components/combat.lua:263 in (method) DropTarget (Lua) <261-272>   self =      hiteffectsymbol = pig_torso      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 170794      pvp_damagemod = 1      laststartattacktime = 0      forcefacing = true      defaultdamage = 20      inst = 171672 - perd (valid:false)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      hitrange = 3      _ = table: 31EF58C0      keeptargettimeout = 0   hasnexttarget = nilscripts/components/combat.lua:243 in (upvalue) TargetDisappeared (Lua) <242-244>   self =      hiteffectsymbol = pig_torso      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 170794      pvp_damagemod = 1      laststartattacktime = 0      forcefacing = true      defaultdamage = 20      inst = 171672 - perd (valid:false)      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      hitrange = 3      _ = table: 31EF58C0      keeptargettimeout = 0   target = 170794 - gollum (valid:true)scripts/components/combat.lua:249 in (local) fn (Lua) <248-250>scripts/entityscript.lua:938 in (method) PushEvent (Lua) <932-955>   self (valid:true) =      DynamicShadow = DynamicShadow (31EB1770)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 170795 - player_classified (valid:true)      playercolour = table: 24294E40      m_compatibility = table: 2A9A1B10      AnimState = AnimState (31EAF9B0)      Light = Light (31EB18B0)      noob_protected = false      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 2DEE9020      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="death", time=5.30, tags = "busy,pausepredict,nomorph,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      ShowActions = function - scripts/prefabs/player_common.lua:1030      old_rotation = 178.74450683594      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (28E3AF28)      actionreplica = table: 2F83ED00      event_listening = table: 2DEE7130      actioncomponents = table: 298295B8      lower_components_shadow = table: 2983CEC0      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (2EB56980)      prefab = gollum      updatecomponents = table: 318B43F0      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      Physics = Physics (1A051FF0)      aggro = 0      MiniMapEntity = MiniMapEntity (31EAA9F0)      event_listeners = table: 2DEE86D8      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 298350C0      dragonfly_ondeathfn = function - scripts/prefabs/dragonfly.lua:229      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 170794      ghostenabl[01:34:07]: Deleting user session from session/02E006FF916C6B78/KU_urb5UEyL_/0000006711[01:34:07]: Deleting user session from session/02E006FF916C6B78/KU_urb5UEyL_/0000006711[01:34:07]: Deleting user session from session/02E006FF916C6B78/KU_urb5UEyL_/0000006711[01:34:09]: QueryServerComplete no callback

P.S. Ok, I add "if not self.inst.replica.combat" to line 58 and will wait next update.

@Maris, You have an invalid gobbler (perd) attacking (and killing?) a player. That's the root of your problem, not the nonexistence of the replica. I'm guessing you're removing the gobbler immediately after it attacks, but you need to delay that a tiny bit so the next tick with the death event goes through properly.

I guess I found the cause of infinite rain problem. It's because of Mooselings that enraged to frogs, and that Mooselings still remain in their nest until autumn in this version, cause an autumn with infinite rain. Don't they fly away when season got changed?

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