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Winter Autumn Winter Autumn tiny bit of Summer


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Hello, everyone. My Let's Play partner and I have been having some weird troubles. The seasons have been this thus far: Autumn > Winter > Autumn > Winter > Autumn.

 

The only mods we have are Always On, Global Positions, and SmartCrockpot. Everything in the world gen window is default, and we occasionally overheat when next to a fire during Autumn which made us think we got summer too, but it wasn't the case.

 

Anyone have any ideas as to why this is happening?

 

*I did pick up a fire staff early in the "year."

Mod crash I guess. 

 

Hello, everyone. My Let's Play partner and I have been having some weird troubles. The seasons have been this thus far: Autumn > Winter > Autumn > Winter > Autumn.

 

The only mods we have are Always On, Global Positions, and SmartCrockpot. Everything in the world gen window is default, and we occasionally overheat when next to a fire during Autumn which made us think we got summer too, but it wasn't the case.

 

Anyone have any ideas as to why this is happening?

 

*I did pick up a fire staff early in the "year."

 

And just to confirm, this server was made -after- RoG was implemented? For example, you have deserts and deciduous trees?

Yes. It was made after RoG, has all of what you mentioned, plus catcoons, moles, etc. It wasn't, however, made within the most recent update. But since the official release of RoG in DST, I don't believe anything was added that would affect this, though I'd be happy to be proven wrong just so I know what was causing it.

 

To the other fellow, I don't see how a mod crash could cause this. None of my mods affect gameplay, let alone weather.

I don't think it has anything to do with mods. For a while, I've been experiencing this on every server I play on. It seems your temperature simply keeps steadily raising until you begin to overheat if you stand close and long enough to anything that's burning.

I don't think it has anything to do with mods. For a while, I've been experiencing this on every server I play on. It seems your temperature simply keeps steadily raising until you begin to overheat if you stand close and long enough to anything that's burning.

Yea, that part is annoying but manageable. But having to confront Winter twice as often is both a hassle and gets to be tedious/boring. I want frog rain. I want lightning!

 

Anyway, rezecib suggested that something went wrong with the save causing it to think it's a pre-RoG world. That makes the most sense so far, I guess.

It sounds like RoG content has been (partially) turned off. If you world gen settings are all default then could something be corrupt in the configuration files?

I wasn't aware cfg files could become corrupt. Either way, I think this world is screwed. We'll see it through until the end I guess - DST is coming out of beta soon anyway.

Hey Guys,

 

i had the same problem for a while. I think for me it was because before the RoG-Contest was officially added to DST in late April i used to play with the in RoG-Content via the Steam-Beta-Stuff.

 

So what i did was going back to the Beta-Tab (Steam Library --> Right Click DST --> Properties --> Betas) to remove all the Stuff i did there. I did it a few times (tbh i was not really knowig what i was doing, basically just clicking all buttons a few times, hoping to remove the beta-stuff) and suddenly the DST-Name in my Steam Library changed back from "Dont Starve Together [beta_RoG_bla_idk]" to "Dont Starve together" :encouragement: Since then i had full access to all Seasons.

 

Another easier way would be reinstalling the game i suppose.

 

Greetings

@jbeetle, Hmm, looks like saveindex (in your config/save directory) is now a text file, so you could try editing that? The world save file itself is still serialized (binary data), and I'm not sure if it's saving world settings in there too, but it might.

 

You could also see what this console command prints out:

for k,v in pairs(TheWorld.net.components.seasons:OnSave()) do print(k,v) end

If it doesn't print out this:

[00:00:36]: summer	15	[00:00:36]: autumn	20	[00:00:36]: spring	20	[00:00:36]: winter	15	

then try this:

TheWorld:PushEvent("ms_setseasonlength", {season="summer",length="15"})TheWorld:PushEvent("ms_setseasonlength", {season="spring",length="20"})

Exiting out and reloading it seems to keep it persistent for me, so that should fix your save, I think?

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