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Griefing: Ultimate Solutions


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So I have gotten into the habit of turning everything up to more, when it comes to hostile creatures. Simply because my play style demands a more hostile environment right off the bat. Plus it creates another problem for people who want to grief. If they are not expert on dealing with said hostile entities they will die pretty darn fast. Way before they even reach the main base.

 

As a matter of fact last night someone tried and failed to grief while on my server. It was hilarious. I kind of wished I captured it on my live stream. Anyways due the set of circumstances I mentioned above people seem to die pretty quickly and then eventually leave. However one of them stuck around afterward, and was randomly haunting things way off on the other side of the map. All the while telling us that the map sucked. He then told us in map chat that he left a tree guard army for us by the entrance portal. My friend and I then proceeded to thank him for creating the perfect anti-Deerclops army for us. Frustrated by this he called us “noobs,” and departed from the server.

I don't get why people just say "play with friends only"  .. so everyone that wants to play don't starve has to have like 5-6 friends that also play the same game and can play at the same time?  How is that a solution.  How am I suppose to meet other players that enjoy don't starve if I have a server that is password protected?   How about there is a good effort put forth to create an environment were everyone can enjoy the game. I do understand that there will always be griefers but a game where someone can come into the server and in a matter on minutes destroy what 8 people built in 4-5 hours? I think this blame the victim approach is not helpful. "well you had a public server and what did you expect to happen. you got what you deserved"  Not helpful!  

 

Plus if someone new to the game goes into to a server and gets there base destroyed guess who is not buying another game by Klei. That is not helpful to anyone is it?

Like I said: Talk to people. Get to know them. You can usually get a reasonable idea of whether someone is legit or not - trolls don't tend to put that much effort into things. Yes, some do, and yes, you will (will, not might!) get burned sometimes, but that's just the nature of relationships, the nature, arguably, of being human in general.

Like I said: Talk to people. Get to know them. You can usually get a reasonable idea of whether someone is legit or not - trolls don't tend to put that much effort into things. Yes, some do, and yes, you will (will, not might!) get burned sometimes, but that's just the nature of relationships, the nature, arguably, of being human in general.

 

Wow that is so deep. Thank you so very much for your insite mikeek and what a wonderful solution. No solution at all .. who would have thought.  amazing! 

 

Dam hippies they are everywhere /facepalm

 

@Crynux : Limiting the fire spread like you've said, would not help much cos the griefer can then just take his/her time to burn stuff one by one. Sure, they like to burn stuff in one go and move to another server to repeat the same "strategy" over and over, and this would buy us some time to react in some manner.

 

@jrose78 : Only admin having the hammer is plain stupid. Why? Well on one server some guy was killing himself to a hound next to the portal for like 50 if not more times. There was a huge amount of skeleton and was really annoying.

 

@Everyone else: I think the idea behind "Together" was to play with strangers and get along, not have trolls just ruin a hard work a few people have put in a few hours time span. There have been a few good ideas added to the discussion and would be great if implemented.

 

Anyway, will try mikeek's advice and see how that goes.

@jrose78, That was actually very reasonable advice. I have used this approach and succeeded, as have many others.

 

If someone is trying to run a public server and griefers keep appearing I don't understand how talking is going to help?  Can you please elaborate? Is the solution not to run a public server?

If someone is trying to run a public server and griefers keep appearing I don't understand how talking is going to help? Can you please elaborate? Is the solution not to run a public server?

The problem is that griefing is a social problem, not a technical one. I'm merely proposing a social solution. Talking is going to help by getting good people into your server.

And admittedly, I do think that DST isn't intended for public servers. It's not an MMO or a round-based shooter. It was designed differently.

@jrose78 : Only admin having the hammer is plain stupid. Why? Well on one server some guy was killing himself to a hound next to the portal for like 50 if not more times. There was a huge amount of skeleton and was really annoying.

Do excuse Jrose78, he misunderstood my original idea, which wasn't referring to the possibility of making hammers an admins exclusive tool, instead you'd only be able to craft hammers from your own Alchemy Engines, as in the one you've built yourself. But @Crynux solution is much better suited for the game.

So, I'm guessing that server admins can't kick/ban players?  That's the traditional method of dealing with trolls & griefers.

 

1) Gather 9 stacks of 20 red bees (180).

2) Build a chest, whack it with a hammer twice.

3) Put all 9 stacks of red bees into the chest.

4) Wait for idiot waste of oxygen griefer to show up

5) Whack chest with hammer one last time.

6) Run like hell.

So, I'm guessing that server admins can't kick/ban players?
They can. The main problems here are that there are typically few admins, so there's large portions of time where a dedicated server has no admin, for example, and that the game world is big, and there's a lot of room for griefers to grief without you knowing until a fair bit later (e.g. you're out of base for the day, return to find it completely demolished).

I've been on a server almost 12 hours on two separate days and haven't seen the server admin at all. I've been on at different times on different days and still, no admin, but lots of pricks looking forward to screw with someone's base.

@jrose78

Yeah, if I'm right they were added to the files during DST

development, so they may be added soon!

5KPbINY.png

 

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(Originally found and posted by @ailailou)

It seems to me like this will be quite tedious with the keys if you own a chest and then want to give/take away privileges from players for each chest or something. I wonder how they will make this work so that this isn't tedious and too complicated...

Perhaps the creator of the chest can assign who gets a key for it in the player menu? So the key isnt an actual item in game, but more like a status.

 

Maybe the player who made a locked chest can right-click -> Craft Key

 

Then he can give keys to others.

 

If he dies, he drops the key. :D

 

Also, anyone who has a key can craft a duplicate.

You needn't be passive-aggressive about it. I do believe that I have proposed helpful hints and a differing view on the situation but that by no means implies that even I believe it is the only good that can come from the discussion.

Also I'd like to point out something. I never said that you can stop griefers by talking to them. I said that you can avoid griefers by talking to people. It's the same way you make trustworthy friends in real life. (I'm told.)

I am just having some fun. I do understand your point at some level. Its just with the environment being pro griefer, newbies who join are very likely to get kicked when they do something even remotely suspicious. Getting rid of Public servers is not a solution, right? So here we all are trying hard to propose some valid solutions (software wise) and I would like it to stay on point. Your posts about "talking" to grifers and mine about care bear stares are taking it off topic. So I give if you give ;) .

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