Shin Posted April 12, 2014 Share Posted April 12, 2014 I've tested the wetness mechanic a lot and I think it got nerfed way to hard. Even with nothing or just a normal hat or the cheap parasol you are fine. You don't really need high water protection against the rain, so why should you even build these items? The wetness meter goes up very slow and the rain is often not lasting long enough to get dangerous (50 points = items become wet, 100 points = freezing). In the rain-breaks you can get everything dry, so the next rain is not a problem. The wetness mechanic doesn't feel challenging anymore.Do you think the same or is it ok like this?If someone knows where I can find the wetness mechanics in the files, please tell me. I would like to take a look and change it a bit. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/ Share on other sites More sharing options...
Percival Posted April 12, 2014 Share Posted April 12, 2014 Wait, really? I freeze to death several times. And yes, I have the Parasol and other wetness reducing objects.. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-451982 Share on other sites More sharing options...
Strangerdanger101 Posted April 12, 2014 Share Posted April 12, 2014 It's fine, but it could stand to be made a tiny bit harder. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-451987 Share on other sites More sharing options...
avilmask Posted April 12, 2014 Share Posted April 12, 2014 I think a new wetness mechanics is easier than old simple sanity penalty as well. I think it can be scaled, and set a first penalty level on 25% wetness. I mean is really hard to get 75% even in spring, by me it feels like only treat from rain is a frog rain. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-451997 Share on other sites More sharing options...
rezecib Posted April 12, 2014 Share Posted April 12, 2014 If someone knows where I can find the wetness mechanics in the files, please tell me. I would like to take a look and change it a bit. Thanks.C:\Program Files (x86)\Steam\SteamApps\common\dont_starve\data\DLC0001\scripts\components\moisture.lua Looks like the easiest thing to change would be: self.maxDryingRate = 0.1 self.minDryingRate = 0 self.maxMoistureRate = .75 self.minMoistureRate = 0Or you could comment out the "if" and "end" parts of the following, applying caves-level moisture everywhere:if seasonmgr and seasonmgr:IsSpring() and seasonmgr.incaves thenprecip = precip * TUNING.CAVES_MOISTURE_MULTend Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452004 Share on other sites More sharing options...
simplex Posted April 12, 2014 Share Posted April 12, 2014 Why was it nerfed, after all? I never felt wetness was a big issue. It was only truly troublesome when you were completely unprepared. The only issue with it is that temperature got below 0 too fast when wetness reached its higher levels, but this could've been fixed by having wetness increase at a lower rate the higher it is, instead of at a flat rate. The main files are moisture.lua, moisturelistener.lua and moisturemanager.lua (all in components/). Wetness is a bit everywhere (even a bit in scripts/entityscript.lua), with parts cross-referencing each other. It's somewhat messy, so I wouldn't recommend making too many changes to it. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452014 Share on other sites More sharing options...
brummbar7 Posted April 12, 2014 Share Posted April 12, 2014 Why was it nerfed, after all? I never felt wetness was a big issue. It was only truly troublesome when you were completely unprepared.I'm not sure it was nerfed so much as it was removed from winter entirely. In the first iteration it was problematic in winter because of the way things got wet too easily, and the beefalo hat was the only moisture-proof insulating clothing. So if you hit winter and didn't get a beefalo horn, you were pretty much looking at an entire winter of hugging your fire. The rain hat still took tentacle spots then too. So really the umbrella was the main thing, and that felt really weird in winter. All that and the fact that there was no way to dry things off quickly except put them in a chest made for a very un-fun winter, especially. It definitely would have been interesting to see no wetness in winter, but how would spring have played with it still being easy to get items wet, but also fairly easy to dry them by a fire like it is now. The umbrella isn't terribly hard to get, and it combined with anything else will dry you out fast by a fire. I'm guessing they shot low so as not to turn newbs off. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452019 Share on other sites More sharing options...
Plague Mouse Posted April 13, 2014 Share Posted April 13, 2014 I got a big wet meter yesterday for the first time since I started the RoG. I realized it wasn't really a problem because I walked with the eyebrella all the time so I didn't notice any nerf at all. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452033 Share on other sites More sharing options...
oCrapaCreeper Posted April 13, 2014 Share Posted April 13, 2014 Something incredibly simple like Straw hat+Pigskin umbrella gives you 100% resistance from wetness. Straw hat has literally no durability, and the Pigskin umbrella lasts a really long time and can be repaired with a sewing kit. The rain hat and rain coat are pretty pointless to make at this point. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452037 Share on other sites More sharing options...
brummbar7 Posted April 13, 2014 Share Posted April 13, 2014 The rain hat and rain coat are pretty pointless to make at this point.I do use the rain hat when I want to be working in the rain, so need my hands free. But ya, I don't use the rain coat at all. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452070 Share on other sites More sharing options...
Shin Posted April 13, 2014 Author Share Posted April 13, 2014 Why was it nerfed, after all? I never felt wetness was a big issue. It was only truly troublesome when you were completely unprepared.The only issue with it is that temperature got below 0 too fast when wetness reached its higher levels, but this could've been fixed by having wetness increase at a lower rate the higher it is, instead of at a flat rate.The main files are moisture.lua, moisturelistener.lua and moisturemanager.lua (all in components/). Wetness is a bit everywhere (even a bit in scripts/entityscript.lua), with parts cross-referencing each other. It's somewhat messy, so I wouldn't recommend making too many changes to it.Thanks for the files.I don't know, I also think it was fine. Maybe it was all about the early complains about the new mechanic. But the main problem was about wetness in winter. So I don't know why it got nerved so hard in general. I think the wetness mechanic was better before. The rain protection items were much more useful.I think it should waterlog items earlier at least, maybe 25? The most time you won't even get to 50, even in spring with no equipment. Also you can dry your stuff extremly fast. It's a bit weird that you can run hours through the rain without even getting wet.And I test it a bit more and freezing sometimes happend earlier. But always in the night, where I have to stay near the fire so it doesn't really matter. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452392 Share on other sites More sharing options...
Lumina Posted April 13, 2014 Share Posted April 13, 2014 Before it was too much because : - Spring is a starting season so you must have a little time to prepare, and rain could happen at day 1. So even if the item are easy to make, you have lot of things to do the very first day (and you must find a pig/tentacle/other for making the item.) - Wetness in winter was not only happening during snow, but also when you was walking in snow ground.- At the same time, the heatstone wasn't working.So you was'nt enable to dry and was'nt enable to go outside your camp to find way to manage sanity loss (mushroom) or make item against wetness. Without the bug, i think that falling snow (not the one on ground) could give you wetness. So you can stay near your camp (one day or two, not all winter), or prepare some items to struggle the wetness. And there is some more waterproof items now. But a little, to see how it work, and maybe more after if it work well.It was clearly too much before but i love the idea that wetness could make some day of winter different or require more preparation. The point is "some day". Before, it was a constant wetness, and you must stay at camp. Not fun.But if some day, you think "ok, it is snowing, i'll cut some tree near my camp, and i'll travel tomorrow" or "ok, it is snowing, today i'll put my umbrella and my cat cap rather than my walking cane and my winter hat", it is fun, because it create change and you must adapt. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-452497 Share on other sites More sharing options...
Shin Posted April 14, 2014 Author Share Posted April 14, 2014 Also the most low tech items give too much water protection. Catcap with 70% water resistance is way to good for an item that you can find that easily. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-453546 Share on other sites More sharing options...
Strangerdanger101 Posted April 15, 2014 Share Posted April 15, 2014 Also the most low tech items give too much water protection. Catcap with 70% water resistance is way to good for an item that you can find that easily.Catcoons only spawn 9 times, this is only a issue if you set them to lots.I would personally not care if the cat cap toned down a little to like say maybe 30%, but just throwing that out there. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-453891 Share on other sites More sharing options...
Shin Posted April 16, 2014 Author Share Posted April 16, 2014 Catcoons only spawn 9 times, this is only a issue if you set them to lots.I would personally not care if the cat cap toned down a little to like say maybe 30%, but just throwing that out there. The dropchance for a catcap is way too high, and the hats are extremly good for winter & spring. And even if they are limited, you can repair them easily. Hound teeth aren't rare anymore, because you can farm houndmounds.But I think the wetness meter should fill up faster. Right now, you can completly ignore the rain. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-455027 Share on other sites More sharing options...
avilmask Posted April 16, 2014 Share Posted April 16, 2014 Right now, you can completly ignore the rain. Excepting if you're WX-78. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-455067 Share on other sites More sharing options...
forge Posted April 16, 2014 Share Posted April 16, 2014 The rain hat and rain coat are pretty pointless to make at this point.I constantly use the rain hat. I'm currently in spring on day 54. It is just something I can pop on and forget about the rain. I am trying my best to say away from spoilers and the wiki for RoG because after I got the original game I wikied everything there was to know about. That means I have no idea what wetness resistance or cold tier the new items are. The rain hat seems like it does the job. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-455080 Share on other sites More sharing options...
Pyromailmann Posted April 16, 2014 Share Posted April 16, 2014 I just wear a rain coat with a cat cap. It seems to do good.As for it getting buffed, I think it should bring clothes down if they are wet or unprotected by rain (if the item is in a chest, it is protected by rain.) Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-455175 Share on other sites More sharing options...
Shin Posted April 17, 2014 Author Share Posted April 17, 2014 Ok I'm happy now. I just changed the wetness mechanic by myself. Now Items will get wet sooner (at 30) and wetmeter is also getting up faster which makes the rain protection items not too good. The world itself is getting wet faster too because I find it weird that it was still dry after a half day of rain. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-456132 Share on other sites More sharing options...
Strangerdanger101 Posted April 17, 2014 Share Posted April 17, 2014 Ok I'm happy now. I just changed the wetness mechanic by myself. Now Items will get wet sooner (at 30) and wetmeter is also getting up faster which makes the rain protection items not too good. The world itself is getting wet faster too because I find it weird that it was still dry after a half day of rain.Do you think this is about a just right level of difficulty? Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-456175 Share on other sites More sharing options...
Shin Posted April 17, 2014 Author Share Posted April 17, 2014 Do you think this is about a just right level of difficulty? I need some more tests in a normal game to adjust it a bit. But I think it feels better now. Items are getting wet sooner.Before the change, that was never happening even without protection.If you want to try it you can change the moisturelistener.lua. There you can change wetnessspeed,resistance and when items get wet or dry.In the moisturemanager.lua you can change the wetness of the world. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-456192 Share on other sites More sharing options...
Strangerdanger101 Posted April 17, 2014 Share Posted April 17, 2014 I need some more tests in a normal game to adjust it a bit. But I think it feels better now. Items are getting wet sooner.Before the change, that was never happening even without protection.If you want to try it you can change the moisturelistener.lua. There you can change wetnessspeed,resistance and when items get wet or dry.In the moisturemanager.lua you can change the wetness of the world.I can't check it out anyway, my game crashed when i tried to use the weather pain thing. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-456196 Share on other sites More sharing options...
_Q_ Posted April 17, 2014 Share Posted April 17, 2014 But why we must tweak everything in files.It should work on its own without any special attention. Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-456227 Share on other sites More sharing options...
Wenderlly Posted April 17, 2014 Share Posted April 17, 2014 But why we must tweak everything in files.It should work on its own without any special attention. It Isn't something you must do, it's something you can do... Link to comment https://forums.kleientertainment.com/forums/topic/34761-wetness-mechanic-needs-tweaks/#findComment-456256 Share on other sites More sharing options...
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