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What's new about the first DLC?


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You mean like summer?

I've heard of heat waves, and other heat related things.

Like, maybe crops would randomly catch on fire, and you need to build a new cooling item, like the lightning rod, but instead of stopping lightning, it stops heat

 

Edit: OR maybe they could turn summer, into spring, and then it becomes an anti-winter afterwards. Then winter, and if we're lucky, they could add autumn. But I doubt we'll get 3 new seasons, Klei has already done enough. I'd spend money on lava level, deserts, and anti-winters. Or maybe it won't be an anti winter, maybe you just get random heat waves in summer, and there's a machine to predict those, like the winter-ometer and rain-ometer.

I swear, if they add chesters as DLC, I will murder the game with a passion. They said somewhere that their DLCs would add something that they think would not go with the default game. They already added two levels of caves, and those are as hard as rock,(huwhuw pun)

Sow why add a third? Seasons would be nice...What if they made an infinite world O-O(which would cause the weak-computer gamers laptops to spontaneously combust) Or more random events, like they should have done a long time ago.

I bet tree fiddy...

 

 

And seriously expect Heat/Summer/Anti-Winter to play a massive part since the chilled amulet was done and the basic structures are already in there, plus you don't have to make a new biome or anything (like "lava caves" for example.) 

I want. Some freaking storyline expansion/explanation. All I want for DLC/Christmas.

Why'd you choose to put those periods where you did? They've got me concerned. Is everything okay? How's your wife?

 

Regardless of what we get it'll expand on canonicity in some way. Like when we got the ruins. Their very presence told a pretty impressive story.

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