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Klei Bug Tracker

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Everything posted by goldfish911

  1. ding dong I'm back on the forums

    Having used some subpar game forums as of late, i forgot how great the Klei ones are.

    1. Show previous comments  4 more
    2. minespatch


      No idea what you're talking about man.

    3. goldfish911


      yeah, i realize I may have been wrong


    4. goldfish911


      I think you started following me first in that case


  2. Have you considered having it mark the map with an X clientside so you can find the stash a bit easier?
  3. I just realized I posted this in the wrong forum. Could someone please move it to "Don't Starve-Mods and Tools". And for vanilla don't starve, can the autocompiler still be disabled?
  4. Thanks! So if I changed that first line in the OP to this: self.inst:ListenForEvent( "builditem", function(inst,data) self:onbuiltitem(data.itembuilt) end )it would take the item that was created and put it in the function "onbuiltitem" as an argument?
  5. I asked a similar question way back, but I can't find the topic from my profile. So here's my situation. I'm working on fiddling around with a variation of the component kramped.lua. I want to change its purpose from causing events when things are KILLED to causing events when things are CRAFTED or PROTOTYPED. So I noticed this code: self.inst:ListenForEvent( "killed", function(inst,data) self:onkilledother(data.victim) end )and this code: function Danger:onkilledother(victim) --assigns value based on victim, learn to assign value based on item crafted if victim.prefab == "pigman" then if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then self:OnNaughtyAction(3) end elseif victim.prefab == "babybeefalo" then self:OnNaughtyAction(6) elseif victim.prefab == "teenbird" then self:OnNaughtyAction(2) elseif victim.prefab == "smallbird" then self:OnNaughtyAction(6) elseif victim.prefab == "beefalo" then self:OnNaughtyAction(4) elseif victim.prefab == "crow" then self:OnNaughtyAction(1) elseif victim.prefab == "robin" then self:OnNaughtyAction(2) elseif victim.prefab == "robin_winter" then self:OnNaughtyAction(2) elseif victim.prefab == "butterfly" then self:OnNaughtyAction(1) elseif victim.prefab == "rabbit" then self:OnNaughtyAction(1) elseif victim.prefab == "tallbird" then self:OnNaughtyAction(2) elseif victim.prefab == "bunnyman" then self:OnNaughtyAction(3) elseif victim.prefab == "penguin" then self:OnNaughtyAction(2) end endendSo I've managed to figure out how to set up the functions for various things being crafted or prototyped, but I don't know what event to "listen" for and what data that event contains(item crafted?). Any tips?
  6. I should probably change my name to Lord Hiatus at this rate

  7. This thought occurred to me out of the blue. The most painful process of modding for me is having to relaunch the game over and over to find and resolve little errors in my code that I've overlooked that result in a crash. Is there a way to speed up game launch such as temporarily disabling the texture/anim compiler or is there at least a "spellcheck" built in to sublime text or notepad++ that I can use?
  8. Yee! I get to be a colorist for the trailer for Invader Zim:The Doom Movie!

  9. The one artist I found hasn't responded to me in several weeks. Fiddlesticks.

  10. YES! Thanks so much, this is AWESOME! Can't wait to try it out!
  11. Of course, after I end up losing my only mod artist,I can't find another one because "Creeps in the Deeps" is stealing the show.

    1. InaneDugong


      :< I'd offer my services if I had anything to offer. Best of luck finding a new artist, fish.

    2. goldfish911


      I think I found one...but he hasn't gotten back to me yet...after I told him to get back to me and he'd be in on the project :p

  12. The one day I actually end up managing to put my mind up to modding, turns out Don't Starve on steam is broken. Ugh.

  13. What's the best way to accumulate a food surplus in DST? I've been playing on a server with some friends, and we tried several strategies that rapidly depleted: 6 farms of dragonfruit near a frog field -supposedly after I left the server that day winter hit, and two out of 4 people who originally set up the base barely made it through winter. 2 beeboxes and about 8 berry bushes -beeboxes took too long to set up, due to difficulties getting silk. -berrybushes...aren't that useful, we had more, but they were unfertilized. Koalefant hunting-with someone constantly hunting koalefants, we got a fairly decent rate of meat coming in...that soon stopped because the hunter left. most of the meat was converted to jerky. Any ideas? Tips? Strategies for food rationing?
  14. It looks like your mod tools may be broken then? Try verifying tool cache. It seem's it's trying to run a folder name as a program.
  15. I am running windows 8 as well... here is a tip to try and fix your problem. You can rename the file "hat_bee_bw_swap.scml"(from the example hat mod) , open it in spriter, change swap_hat_bee_bw in the menu on the right to "swap_youritem", and then put it in any subfolder in "yourmod/exported". Make sure that the folder "swap_hat" and all files in it are moved to that same directory. DO NOT RENAME THE PICTURE FILES OR THE FOLDER "swap_hat" HOLDING THEM BECAUSE THEY ARE REFERENCED IN THE SCML FILE. I made this mistake and broke the compiler, as I think the game was finding the scml file but it couldn't find the directory or pictures the .scml file was telling it to use.
  16. @Malacath, you should probably mention that the pivot must be right-clicked and overwritten when making the swappable build file, otherwise the item will be held weirdly by the corner in-game. this issue has been addressed several times in the replies to this topic, but you haven't edited it into the OP yet so...
  17. Can you make an updated version of this that better allows for multiple hats to be added at once i.e. separate folders for each hat prefab?Or, could you clarify how to set up the anim for a custom hat from scratch?
  18. Learn to find/read your log.txt for don't starve. The UI disappearing indicates the game has crashed, assuming you couldn't use any mouse or keyboard controls except maybe the "open developer console" button.