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How to you play? Your don't starve experience!


Hardcore player? Modder? What type are you?  

56 members have voted

  1. 1. What kind of player are you? Whats your style? Pick one.

    • Don't mod, alt-tab, or f4, or turn off my pc. Game is completely vanilla.
    • Balanced Mods, but don't alt-tab...(old save loaders not included use #4)
    • Use extreme mods, and alt-tab to keep from dying, or use a old save loader
      0
    • Game is completely vanilla. Buuuuttt! once in a while in a really tense game i may be guilty of alt tabbing......
    • Balanced Mods only, limited alt-tabbing.
    • Use mods, but only to increase game difficulty, No save scumming of any sort


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LOL 

 

look ortorin, if i label mods cheating via your argument shouldn't matter, i mean if my playstyle includes me also boisterously say mods are cheats, that should be fine... after all they are, but besides the point. looks like your judging me here not the other way around. I'm mean come on it's not like some big god aweful damn me forever sin to run a mod in a game that the dev's have promoted development for. Still doesn't mean they aren't cheats tho.

 

If you have a problem what i've said, i'm sorry go pour yourself a big cup of morality and gulp it down, political correctness is not something i as an individual believe in. 

 

(and btw an appeal to authority is not a logical fallacy, authorities actually tend to decide things)

 

 

awe crap i had to alt+tab restart don't starve cause my adv mode guy died while writing this crappy reply *i'm such a cheater* lost a whole 5 hours cause of you rofl

 

LOL 

 

look ortorin, if i label mods cheating via your argument shouldn't matter, i mean if my playstyle includes me also boisterously say mods are cheats, that should be fine...

Calling another person a "cheater " and belittling their accomplishments is not a "playstyle", it is an attack on another's character. You have no right to slander and belittle others. That sort of behavior is intolerable and purely mean spirited.

 

 

 

... after all they are 

...Still doesn't mean they aren't cheats tho.

 

It seems I was completely correct in my understanding of what tactics those that support mods as cheating use.

 

I would like to argue the merits of "cheat or not cheat", but those that support the idea that mods are cheating simply brush aside any of my arguments and state again, "mods are cheats". 

 

 

looks like your judging me here not the other way around. 

 

To which I respond with another post I have previously made.

 

I do not judge you EXCEPT on the fact that you judged me first.

*"we" and "us" was edited to "I" and "me", respectively, for the context of this post.

 

 

 I'm mean come on it's not like some big god aweful damn me forever sin to run a mod in a game that the dev's have promoted development for.

 

You are correct for once. There is not a hypothetical all-powerful being that will judge you for using mods. So how is it that you consider yourself greater than said being and are able to pass judgement on others for their mod use?

 

 

If you have a problem what i've said, i'm sorry go pour yourself a big cup of morality and gulp it down, 

 

I will do no such thing. Instead I will break down each and every one of your statements to show for all curious eyes what type of person you are. Which, as it turns out, is not necessary for me to do since you have eloquently stated yourself:

 

 political correctness is not something i as an individual believe in. 

 

 

(and btw an appeal to authority is not a logical fallacy, authorities actually tend to decide things)

 

Let's quote a portion of the appeal to authority fallacy's description on this site.

 

"it is entirely possible that the opinion of a person or institution of authority is wrong; therefore the authority that such a person or institution holds does not have any intrinsic bearing upon whether their claims are true or not."

 

I couldn't say it better myself.

 

 

awe crap i had to alt+tab restart don't starve cause my adv mode guy died while writing this crappy reply *i'm such a cheater* lost a whole 5 hours cause of you rofl

 

Good. I hope that the experience has give you some insight into some of the motivations behind other's actions. I also hope that those insights allow you to become a more sympathetic person.

 

I'm not holding my breath though.

 

 

I don't believe there is much more I need to say. I will state that the "mods are cheats" side of this argument needs someone else to argue the point. You, sir, are barred from any further comment on this debate by merit of your inability to make a compelling argument in any arrangement. This barring only effects my future statements on this topic since I am not the moderator of this debate, but I do hope that others will follow my example and hold any further posts you create as inadmissible.

 

Enjoy playing the game you just cheated to continue.

 

actually i do have a right to slander belittle yada yada(read that old document people are so proud of in the us, somewhere in the freedom of speech segment).... 2nd you are taking this way to serious, and 3rd i didn't care from the beginning so *does a little so what who cares dance* 4th me mean spirited? *put his scrooge hat on* no my boy(or?) not possibly, no never.

 

Oh and btw if an appeal to authority doesn't work cause the authority is wrong *scratches head*, oh wait it said "might be wrong", i think, maybe, thats another one of those assumption thingies to sweep the point i made under the rug again, nice try, lets argue for no reason some more shall we?

 

 

where is the off button? Please tel me there is an off button somewhere, **** no off button!

actually i do have a right to slander belittle yada yada(read that old document people are so proud of in the us, somewhere in the freedom of speech segment).... 2nd you are taking this way to serious, and 3rd i didn't care from the beginning so *does a little so what who cares dance* 4th me mean spirited? *put his scrooge hat on* no my boy(or?) not possibly, no never.

 

Oh and btw if an appeal to authority doesn't work cause the authority is wrong *scratches head*, oh wait it said "might be wrong", i think, maybe, thats another one of those assumption thingies to sweep the point i made under the rug again, nice try, lets argue for no reason some more shall we?

 

 

where is the off button? Please tel me there is an off button somewhere, **** no off button!

 

*Ortorin strokes his beard and laughs"

 

I'm done talking to you.

hey _Q_ you said something about a mod for a mobile science machine deal? got a link for it?

 

btw ortorin i don't believe you have a beard, i thinks it's permanent marker, show pics i disbelieve! proof i demand proof!

1)Does modding allow a player to achieve a higher level of skill? usually yes, no always but usually that is the point.

 

2) Can mods be inherently balanced? probably not, as klei didn't create them and the klei team defines "balanced" as they are the authority....

 

Ok so if the authority that defines the rules of the game, didn't "officially" authorize a change made, as it's not include in the official install package, then I can reasonably say they are cheats.

On some other game forum devs are giving mark of approval for mods, it works in that way that some mods get Dev Pick Mark, thats says to all users that mod with that mark is liked by the devs themselves, mod with that mark is either innovate, makes the game more fun and is balanced, it must be good if the devs decided to use it. We don't have anything of that sort here, we have only user rating, one mod from steam workshop was linked on Klei Twitter, that was only mark of approval and promotion I saw here.

Mods can be balanced, anyone playing the game for some time knows what will give you unfair advantage and what will add new mechanics or missing features to the game. There are some mods that make creating and testing other mods easier: test tools, too many items and so on, its your fault/choice if you use them for normal gameplay and get bored.

There are mods that are quite balanced, I could say that I try to make my mods balanced, and I have better game expirience if I use Map Settings mod, setting everything to lower values that were in default game makes the game harder not easier.

 

Mobile science machine was my experiment, code was lost, but I can recover it if I find time for that.

Again you are wrong.

 

I have stated my views what he has said. I have found his stance distasteful, and have tried to show that point the best way I could. What I want is for him to defend his viewpoint.

 

I would like to argue the merits of "cheat or not cheat", but those that support the idea that mods are cheating simply brush aside any of my arguments and state again, "mods are cheats". If you feel you can adequately answer what I have posted in order to defend against my arguments as to why they are not cheats, then please do. In any other case, this is an argument with no contest based on the rules of debate.

 

If you don't like that, then learn how to post an entire paragraph.

Again you are wrong. What I was hoping you would understand is that :

YOU ARE DERAILING THIS THREAD BY TALKING ABOUT THAT. THE TOPIC OF THE THREAD IS NOT OP TALKING ABOUT MODS, IT'S THE POLL. IF YOU HAVE PROBLEMS WITH HIS VIEW ABOUT MODS, POST ABOUT THAT WHERE HE TALKS ABOUT MODS.

 

If you don't understand that then don't make short essays.

 

I just use mods with features that should've already been in the game. Architectural geometry is the only mod I use to date after asking about it on these forums, to help with placement and OCD and whatnot. I have been considering using the Always On Status mod, since I'm occasionally surprised when Wes' hunger hits 0...

 

And you know, I used to be skeptical about mods, since I was paranoid about it disrupting "the delicate balance of the game that the developers had crafted in the vanilla game, providing the best experience."

 

Since this isn't multiplayer, in addition to there being no scoreboards or official competition, I wouldn't be too strict about this.

I just use mods with features that should've already been in the game. Architectural geometry is the only mod I use to date after asking about it on these forums, to help with placement and OCD and whatnot. I have been considering using the Always On Status mod, since I'm occasionally surprised when Wes' hunger hits 0...

 

And you know, I used to be skeptical about mods, since I was paranoid about it disrupting "the delicate balance of the game that the developers had crafted in the vanilla game, providing the best experience."

 

Since this isn't multiplayer, in addition to there being no scoreboards or official competition, I wouldn't be too strict about this.

Modders have hard time when they want to balance mods, mostly cause users of mods don't give much feedback in a right way.

Also Devs are in better position to make changes, you have very little impact on those changes and you will like them or not, but they will stay in game.

The whole mods are cheating subject is silly, mods are game modifications, adding, changing the game features, and no one is forcing anyone to use mods, you can start using mods after you finished/got bored of default game expireince.

Mods are cheats stance is hurting modders community, and people who will take that stance as true.

Now you must choose mods you like to play, browse the workshop and try some of the mods, but don't look on rating, in case of DS mods top rated =/= best mod.

it's a single player game (A couple of mods that allow multi-player are the exception.) This means even IF it were appropriate to discuss here (and it's not really, as this is a poll thread,) they player is really only cheating themselves if it is even "defined" as cheating. 

 

So can we drop the "Mods are cheating" or "all dev approved things are right" arguments? 

 

Make your vote or abstain and explain your voting reason why, but move on folks. 

 

 


That's why i giggled at this : 
 
 
Yeah, dear modder. All 99 items stack and a machine to turn grass into meat is what I needed to enhance my game. Thank you!
 
 
And out of curiosity, does this mod really exist? The "meatgrass" mod if you will? 

 

it's a single player game (A couple of mods that allow multi-player are the exception.) This means even IF it were appropriate to discuss here (and it's not really, as this is a poll thread,) they player is really only cheating themselves if it is even "defined" as cheating. 

 

So can we drop the "Mods are cheating" or "all dev approved things are right" arguments? 

 

Make your vote or abstain and explain your voting reason why, but move on folks. 

 

 

 
 
 
And out of curiosity, does this mod really exist? The "meatgrass" mod if you will? 

 

That pool is badly made, case it is hinting that mods are cheating. Whole thread should be closed and new pool should be made free of subjective view on mods based on OP expirience.

Also Devs are in better position to make changes, you have very little impact on those changes and you will like them or not, but they will stay in game.

The whole mods are cheating subject is silly, mods are game modifications, adding, changing the game features, and no one is forcing anyone to use mods, you can start using mods after you finished/got bored of default game expireince.

Mods are cheats stance is hurting modders community, and people who will take that stance as true.

Now you must choose mods you like to play, browse the workshop and try some of the mods, but don't look on rating, in case of DS mods top rated =/= best mod.

But it's kind of expected that "cheat mods" are the most popular ones, isn't it? Most players are more inclined to use something that makes their lives easier, even if it makes the gameplay experience dull. Those with a more long term view of how mods will affect their gameplay will look for balance, but still more likely to choose something that leans to the casual, instead of the hardcore, side.

Very few players would choose to make the game harder by installing a mod, even if the increase in difficulty was done right. That kind of change is only really successful when incorporated by default in vanilla, because then most players will just accept it and, little by little, see the gameplay gain coming from then.

Writing mods that add challenge is surely challenging, both by lack of an userbase and because this amounts to restructuring the game. Reducing resources, drops, etc. does help in keeping a run interesting for longer, but meaningful challenge comes from adding dynamicness to the world, making threats naturally scale in time and thwart the player's strategies. And this does not mean throwing larger and larger waves of hounds, worms or what-have-you at the player.

after the first few hundred hours i play with mods on all the time.i will change map setting(map setting mod) to make things  "harder" but all in all i play ds to have fun, to me that is all that matters and i can care less if anyone thinks i am cheating in a single player sandbox game.

That's not going to help.

ya i know already did to much button mashing....

 

 

btw, i didn't intend to hurt the mod community, mostly took the viewpoint just out of whim, like i said earlier not something i really care about.

Great there's a Full Metal Alchemist mod out there for realz? 

 

Well, not judging, but if anything looked like "Cheating" in a mod...

 

 

But that's up to the player to decide if so or not.

Others who dictate how people should live...well, they often are over-compensating for their own flaws or potential screw ups and I'll stop there.

 

Don't want to get into some superiority thing on a gaming poll site...and no swimming right now in the pool either since I just ate :) 

so far 50-50 split vanilla vs mods

 

20% admits to alt-tabbing, no one admits to using old saves (guess no one likes looking bad)

 

43% play the vanilla game as intended..

 

4.5% make the game intentionally harder.

 

 

are there any old polls of a similar nature around we can look at to see if the playerbase has shifted any?

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