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Let's avoid the word HATE in this thread as best we can. What do you dislike the most that other players do? Lists reasons. Here's my personal list: Players that pick all flowers they come across and destroy any spider dens. This one is well known among these forums. The thing that infuriates me the most in on multiple occasions I have set up a bee box with flowers and put up a sign that said specifically NOT to pick the flowers. The flowers got picked anyway. Heck. Also, I've had it happen where a player walks away from my base with their brand new top hat. When I go to check, my spider den is nowhere to be found. Players that lack vital information about resources. The type of people that don't understand that digging up an unfertilized berry bush destroys it. The type of person that plants birch trees really close to the base. People that don't have any experience with the sort of thing, in other words. Rookie mistakes with huge consequences. Hey, it was all of us at one point, but in high levels it's overwhelming. Haunt-happy ghosts. I've had it happen on multiple occasions. Hound attack. It's before the first winter, so no worry about elemental hounds. Suddenly, a player dies and goes about haunting things out of bordom. They haunt a hound, it turns red. Goodbye pre-ice-flingomatic base. People that leave for good with lots of resources. At least drop your backpack! Then there's the thing I dislike the MOST. Idiots that make lists of things they dislike as if anyone cares.
Hi Devs, First of all I would like to say I’ve been enjoying your game very much and have spent many hours surviving and not surviving. I feel now I’ve pumped a little time in I have a better idea of what you’re trying to achieve and I might have a few points you might want to think about as you flesh out the finished version of the game. The early progression of the game is very interesting and kept me hooked for a long time, this was mainly working out what could help me or kill me. My first death happened after I fought off some wild dogs in the middle of the night with only a sliver of health and then gave up my grip on life after eating their cooked flesh for sustenance. It was then that I worked out that surviving the game was an iterative process and that dying was sometimes the only way to work out how to effectively dispatch a fully grown tree hell bent on putting you in the ground. Another part of the early progression which has taken me fairly well into the mid game is the ability to unlock and research different tools and structures. I was further intrigued when I first found out that these unlocks persisted through deaths and that there might be a time when I have everything unlocked. The mid to late part of the game, which is where I feel I am now, I’m finding the game has become fairly easy. I’ve died enough times to just about everything within the game to understand the mechanics to survive and kill them. I’ve researched and built just about every item in the game and have searched several different maps. In my current map I have a couple of well established camps that will probably sustain me for as long as I like. But where to go from here? I understand the game is still in beta and I’m very keen to see what things will be introduced next. But at this stage Steam tells me I’ve put 11 hours into the game and I don’t see how I could progress much further. The early game had me the most excited, I purposely didn’t look anything up and only had the musical mumblings of Wilson P. Higgsbury to help me progress and understand the world. If there were some way to go back to those times I would be there in an instant. If there were some way to take that feeling of discovery through to the late game this would be a magical game indeed. TL : DR Once you’ve learnt the mechanics of the game and unlocked all the items what else is there? Tell me! I’d like to keep playing!
Any chance of us seeing any form of mod support in the future? Like custom armors and things like that, new player created enemies and the like. You know just things to drive it forward by the community rather than putting the whole work load on the dev's.