simplex Posted September 14, 2013 Share Posted September 14, 2013 Discuss here testing and things related!How to stay synced with development:We use git for code development and to organize our assets. There are two main methods to stay up to date.Download everything as an archive:The following links will always download the current state of our repository, in the format you prefer (zip or tar.gz):zip: https://github.com/debugman18/UpAndAway/archive/master.ziptarball: https://github.com/debugman18/UpAndAway/archive/master.tar.gzSync only the changes:Alternatively, you can use GitHub for Windows or GitHub for Mac to clone our repository (for Linux, just use git itself, or one of its many GUIs, such as gitk). Then, changes can be downloaded much faster, with the push of a button, since git smartly detects the changes in the files and transfers only the pieces of files required (also using compression, behind the scenes).If using the above softwares' search functions, our repository is named UpAndAway. Its direct link for read-only cloning is:https://github.com/debugman18/UpAndAway.git Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 thanks for making this I'll be sure to address any issues/tweaks for current mechanics here rather than the bug section Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted September 14, 2013 Share Posted September 14, 2013 I'll be testing as soon as I get enough gears to upgrade WX-78 to a less.... terrible stat level. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 I'll be testing as soon as I get enough gears to upgrade WX-78 to a less.... terrible stat level.DebugSpawn"gears"that should help you on your way. (just make sure you set console to true)Â and on my first note for discussion:health regaining:-what reliable health gaining items are available as ive been up there a while and having trouble after close calls (if this is inteded ignore this)Â Freezing and fire pits:- if you put logs on a fire pit (after initial construction) it will light up like normal but drain much faster. Is this intended or is there supposed to be another method of heat gain? Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 and on my first note for discussion: health regaining: -what reliable health gaining items are available as ive been up there a while and having trouble after close calls (if this is inteded ignore this) Â Freezing and fire pits: - if you put logs on a fire pit (after initial construction) it will light up like normal but drain much faster. Is this intended or is there supposed to be another method of heat gain? We still need to work on balance, such as providing health regen methods and heat sources (one thing we'll do is have the geese lay fully charged heatstones as an egg). For now, I'd recommend testing in god mode. And about the fire extinguishing rate, yes, that's intended (I implemented that yesterday). It's a mechanic of the mod, since there's low oxygen up there. It probably still needs some tweaking, though (currently, fire will drain 10x faster). Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 can the monkey pod code get removed soon? after about 20 mins it causes some serious issues, frames per second issues and of course the army of splumonkeys (an example of how it gets out of hand in the video thread) Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 14, 2013 Share Posted September 14, 2013 people will get annoyed by the high volume of the sheep baa-ing (likely was for testing custom sounds) not to mention they can be heard miles away from them this could get to be an issue if it gets into public alpha Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 14, 2013 Share Posted September 14, 2013 And about the fire extinguishing rate, yes, that's intended (I implemented that yesterday). It's a mechanic of the mod, since there's low oxygen up there. It probably still needs some tweaking, though (currently, fire will drain 10x faster). I noticed that. It seems to work well, especially if we want half-dusk, half-night. It might mean that we need a really good heat source for fires, however, especially in the early days of reaching the Cloud Realm, before players manage to craft the later-game light sources like the Skyfly Jar. Also, given that I haven't actually played the mod legit, is it possible that you could exhaust all your Beefalo getting the Horns, to get them to the Shopkeeper (as in the one Beefalo left in your world, is not there yet, and you have run out of Horns)? If so, should the Shopkeeper give you a special non-durable Horn or something? Link to comment Share on other sites More sharing options...
simplex Posted September 14, 2013 Author Share Posted September 14, 2013 I noticed that. It seems to work well, especially if we want half-dusk, half-night. It might mean that we need a really good heat source for fires, however, especially in the early days of reaching the Cloud Realm, before players manage to craft the later-game light sources like the Skyfly Jar. Adding night will demand some deeper thought into that. But I'm still not sure about making the Skyfly Jar a light source... Also, given that I haven't actually played the mod legit, is it possible that you could exhaust all your Beefalo getting the Horns, to get them to the Shopkeeper (as in the one Beefalo left in your world, is not there yet, and you have run out of Horns)? If so, should the Shopkeeper give you a special non-durable Horn or something? Well, beefalo reproduce. And the Shopkeeper will only trade up to 3 beefalos for beans. Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 14, 2013 Share Posted September 14, 2013 Adding night will demand some deeper thought into that. But I'm still not sure about making the Skyfly Jar a light source...Well, beefalo reproduce. And the Shopkeeper will only trade up to 3 beefalos for beans. I know, but I mean if we run with that. Oh yes, of course they do. Duh. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 15, 2013 Share Posted September 15, 2013 I am glad to announce storm rams are fun! Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 @Craig_Perry xD What do you think of the light aura? (not a big fan myself) Link to comment Share on other sites More sharing options...
ArcticFox789 Posted September 15, 2013 Share Posted September 15, 2013 @Craig_PerryxDWhat do you think of the light aura? (not a big fan myself)Â Me neither. It looks really bizarre. :/ Link to comment Share on other sites More sharing options...
debugman18 Posted September 15, 2013 Share Posted September 15, 2013 people will get annoyed by the high volume of the sheep baa-ing (likely was for testing custom sounds) not to mention they can be heard miles away from them this could get to be an issue if it gets into public alphaAlready know it. Those damn sheep, always bleating so loudly. Link to comment Share on other sites More sharing options...
Luggs Posted September 15, 2013 Share Posted September 15, 2013 Already know it. Those damn sheep, always bleating so loudly.They're completely not trying to drive you insane. It is incessant. Link to comment Share on other sites More sharing options...
simplex Posted September 15, 2013 Author Share Posted September 15, 2013 Alright, I removed (commented out) the light aura from rams. Tell me what you think now in comparison. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 not sure if its my client doing this but all the sheep sounds are quieter... except the bleating? its very strange, even the hitsound them is quieter edit; seems to be my computer all sounds are quieter (except the bleating anyway) Link to comment Share on other sites More sharing options...
simplex Posted September 16, 2013 Author Share Posted September 16, 2013 not sure if its my client doing this but all the sheep sounds are quieter... except the bleating? its very strange, even the hitsound them is quieter edit; seems to be my computer all sounds are quieter (except the bleating anyway) You mean, in comparison to what it was before, or are you just saying you noticed that now? Because the sheep sound files, as well as prefab code, haven't been modified (except for my removal of the ram light aura). Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 You mean, in comparison to what it was before, or are you just saying you noticed that now? Because the sheep sound files, as well as prefab code, haven't been modified (except for my removal of the ram light aura).just now happened, I'll restart the game and see if that makes any difference probably a vanilla bug or just my computer being strange Edit: here are the storm rams without the light aura edit 2: yep just a strange one off occurence Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 @debugman18 you'll be glad to know the golden eggs are working as intended but they are dropping 2 at the same timeedit: I accidentally attacked the shopkeeper... is he meant to explode and cause a lightning strike? Link to comment Share on other sites More sharing options...
debugman18 Posted September 16, 2013 Share Posted September 16, 2013 @debugman18 you'll be glad to know the golden eggs are working as intended but they are dropping 2 at the same timeedit: I accidentally attacked the shopkeeper... is he meant to explode and cause a lightning strike?He actually is! Shouldn't be attacking strange people, didn't your mother ever tell you that? 2 at once? I don't see what could be causing that. Try with the commit I just pushed, and let me know if it continues. Link to comment Share on other sites More sharing options...
simplex Posted September 16, 2013 Author Share Posted September 16, 2013 edit: I accidentally attacked the shopkeeper... is he meant to explode and cause a lightning strike? Yes. We'll make him respawn after evey rain. So attacking him just makes you miss your chance until the next rain. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 2 at once? I don't see what could be causing that. Try with the commit I just pushed, and let me know if it continues.its still persisting Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 16, 2013 Share Posted September 16, 2013 got another thing ready for discussion, when dug cloud bushes give a spiky bush perhaps remove the dig function from them as giving them their own item would be rather silly as they are state reliant Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 16, 2013 Share Posted September 16, 2013 got another thing ready for discussion, when dug cloud bushes give a spiky bush perhaps remove the dig function from them as giving them their own item would be rather silly as they are state reliantThey shouldn't be digable in the first place... Link to comment Share on other sites More sharing options...
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